pasky1382
|
72b78e8dc9
|
Crystalis collision box viewer
|
2013-06-14 00:46:21 +00:00 |
pjgat09
|
a4a88ff139
|
N64: Tweaked the virtual pad layout
|
2013-06-10 00:08:31 +00:00 |
pjgat09
|
4225ef55af
|
N64: Fixed the analog control in the virtual pad to look and behave better
|
2013-06-09 23:54:19 +00:00 |
pjgat09
|
fc596038e5
|
N64: Added NumericUpDown controls for X and Y on the virtual pad, but they don't work quite right yet. Also the analog control is being odd now.
|
2013-06-08 21:59:06 +00:00 |
pjgat09
|
4307e138ba
|
N64: Load video plugin settings from movies.
|
2013-06-08 20:13:11 +00:00 |
pjgat09
|
3d6c99139a
|
N64: Removed the old video settings screen, and renamed the menu option for the "temp" screen
|
2013-06-08 03:56:34 +00:00 |
pjgat09
|
6ab3f6a463
|
N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
|
2013-06-08 03:36:57 +00:00 |
goyuken
|
511fcf4bd0
|
mainform: excise the old gif code. it's still in svn history if you want to resurrect it. doesn't really serve much purpose now that there's a full-fledged gif writer integrated to the AV dump system
|
2013-06-07 19:46:15 +00:00 |
goyuken
|
032595c24e
|
saturn controller image
|
2013-06-05 17:07:59 +00:00 |
pjgat09
|
40efe45bd0
|
N64: Re-compiled the audio plugin dll in release mode
|
2013-06-05 01:45:42 +00:00 |
pjgat09
|
9694792cfb
|
N64: Improved the M64 reader lua script. It now uses the forms.openfile function, and displays some info about the movie. Also improved the handling at the end of the movie
|
2013-06-02 03:16:11 +00:00 |
goyuken
|
56d5d1ef5a
|
direct sound: you can now choose which of your devices to play out of. note that although you can make the change in the UI at any time, you actually have to restart the whole bizhawk to initialize on the new device.
|
2013-06-02 00:49:40 +00:00 |
pasky1382
|
15bdff9ac8
|
Faxandu collision box viewer
|
2013-06-01 12:10:33 +00:00 |
adelikat
|
c680c1b7ad
|
make 2012 project file compile
|
2013-05-27 20:51:10 +00:00 |
adelikat
|
980254e448
|
N64 - add controller image to controller config dialog
|
2013-05-27 20:47:55 +00:00 |
pjgat09
|
a43645a87b
|
N64: Plugin settings from the movie header are now loaded into HeaderParams. There is also code to parse these settings, but it is commented out for now
|
2013-05-27 20:25:06 +00:00 |
pjgat09
|
8dc13f5216
|
N64: Simplified some plugin code
|
2013-05-27 19:17:19 +00:00 |
pjgat09
|
b1138c4128
|
N64: Wire glide settings to the m64p core
|
2013-05-27 02:14:43 +00:00 |
pjgat09
|
19fc24aeb5
|
N64: Glide settings now save
|
2013-05-27 01:59:45 +00:00 |
pjgat09
|
f183654b5a
|
N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb.
|
2013-05-27 01:35:56 +00:00 |
pjgat09
|
d47b0b1cc1
|
N64: Added the analog data to the (currently unused) mnemonic for the virtual pad
|
2013-05-27 01:31:29 +00:00 |
pjgat09
|
4de1389810
|
N64: Add per-game hacks for glide to the gamedb
|
2013-05-27 00:35:45 +00:00 |
pjgat09
|
7b43126f50
|
N64: Added a glide config object and loaded it into the plugin screen
|
2013-05-26 05:11:00 +00:00 |
pjgat09
|
99498b680b
|
N64: Added Glide settings, but they don't do anything yet
|
2013-05-25 04:25:42 +00:00 |
pjgat09
|
1c570e41d3
|
N64: Moved the microcode list for the glide plugin into the code
|
2013-05-24 02:34:57 +00:00 |
adelikat
|
46ee7af765
|
Save and Load the n64 video plugin setting in movies. Also save all rice plugin settings if rice is the video plugin, however it does not load those settings yet
|
2013-05-23 01:11:30 +00:00 |
pjgat09
|
2245975217
|
N64: Implement the reflection method to store and retrieve the plugin settings
|
2013-05-23 00:16:04 +00:00 |
pjgat09
|
40cea9085a
|
N64: Removed the now redundant "Rice" from the variable names in the config object
|
2013-05-22 22:26:24 +00:00 |
adelikat
|
da8bcff826
|
proof of concept for better organizing N64 plugin settings
|
2013-05-21 02:15:15 +00:00 |
goyuken
|
d7380d1952
|
console debug notification when a sega saturn disc is autodetected
|
2013-05-20 14:03:19 +00:00 |
pjgat09
|
1e1466a0f9
|
N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works
|
2013-05-20 01:53:02 +00:00 |
pjgat09
|
ac9d053895
|
N64: Actually use the input for the other three controllers
|
2013-05-20 00:03:08 +00:00 |
pjgat09
|
dd349818f5
|
N64: Fixed bug where video settings from the gamedb didn't get loaded
|
2013-05-19 23:49:21 +00:00 |
pjgat09
|
ff0d3c4beb
|
N64: Fixed a typo in the gamedb
|
2013-05-19 20:56:27 +00:00 |
pjgat09
|
82a5989f28
|
N64: Refactored the memory domains
|
2013-05-19 20:14:34 +00:00 |
pjgat09
|
cc4d1c579c
|
N64: Add per-game hacks for rice to the gamedb. Also fix a mistake with the plugin settings screen.
|
2013-05-17 03:02:39 +00:00 |
pjgat09
|
e46cc95eaa
|
N64: Re-hashed the roms in the gamedb to be in z64 format
|
2013-05-17 00:30:08 +00:00 |
pjgat09
|
f8a180bacd
|
N64: When loading an N64 rom, fix the swapping to be in z64 format (no swapping)
|
2013-05-15 22:10:17 +00:00 |
pjgat09
|
2b81570151
|
N64: Wire the manual settings for the per-game hacks to the core
|
2013-05-15 03:38:23 +00:00 |
pjgat09
|
d0ba05eb28
|
N64: Fix an exception with the plugin config system
|
2013-05-15 03:31:05 +00:00 |
pjgat09
|
e64011e1c2
|
N64: Wire up per-game hack options to the plugin screen and to the m64p core.
|
2013-05-14 23:06:47 +00:00 |
goyuken
|
a754aba126
|
saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
|
2013-05-14 03:06:37 +00:00 |
masterofpuppets152001
|
d3efbb6d3b
|
Lua: Added forms_openfile(filename, path, filter) to LuaImplementation.cs, usage ex: forms.openfile(nil,"C:") or forms.openfile(nil,nil,"Movie Files(*.SMV;*.BKM;*.FMV) etc...
|
2013-05-14 02:08:05 +00:00 |
goyuken
|
656e7a3862
|
saturn: connect the openGL rendering core. has some graphical glitches of its own, but can be a good deal faster than the soft core. not hooked up in options yet (so without code editing, you'll get soft core every time)
|
2013-05-13 16:49:02 +00:00 |
pjgat09
|
52161e9cc0
|
N64: Commit the dlls for the previous change
|
2013-05-13 03:38:03 +00:00 |
pjgat09
|
32cc22e361
|
m64p: Hooked up the per-game hacks in the rice plugin to the config system
|
2013-05-13 03:08:22 +00:00 |
pjgat09
|
076989f1ab
|
N64: Added a lua script to try and play M64 format movies
|
2013-05-13 00:46:06 +00:00 |
pjgat09
|
a7a045bb87
|
Removed some debug code...
|
2013-05-12 03:57:21 +00:00 |
pjgat09
|
a0f470b1bb
|
Lua: Added joypad.setanalog, with the same calling format as set but with float values instead of bools. Still not sure that the analog wiring is the best, but this works for now.
|
2013-05-12 02:43:33 +00:00 |
pjgat09
|
7da2ede59d
|
N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop
|
2013-05-11 23:44:20 +00:00 |