andres.delikat
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63b1f9b93a
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Input Config - autofire for SMS/GG/SG, disable autofire pulldown item for TI83
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2011-08-09 02:16:46 +00:00 |
andres.delikat
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4cd457ada6
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Hook up autofire nes controls to the input config dialog
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2011-08-09 01:38:51 +00:00 |
andres.delikat
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9b2ba5c85c
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Basic implementation of Global.ActiveController, uses an ORAdapter to OR against Active Controller. Still TODO: setting up autofire controllers for platforms and a UI in the Controller Config
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2011-08-09 00:51:46 +00:00 |
andres.delikat
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0d01af5c7b
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Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons
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2011-08-08 23:35:13 +00:00 |
zeromus
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1f541be6df
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disc: cue+mp3/mpc/flac decoding
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2011-08-08 01:48:31 +00:00 |
andres.delikat
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d92c27f89d
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Autofire Input Adaptor, currently no UI for it
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2011-08-07 23:26:06 +00:00 |
andres.delikat
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fd36356536
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Mainform Status Label - add a Cheats status button. Displays if there are active cheats, clicking it opens the cheat window
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2011-08-07 02:12:41 +00:00 |
andres.delikat
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6c252d08fa
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Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
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2011-08-07 01:16:55 +00:00 |
andres.delikat
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95c8e709b6
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Cheats - more fixes, in particular saving & loading the .cht file from the same path!
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2011-08-06 22:03:10 +00:00 |
andres.delikat
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d69abc909d
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Cheats - more refactoring by putting code into the CheatList object
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2011-08-06 19:30:21 +00:00 |
andres.delikat
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c3d08b3b7b
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Pull the cheat list and some related functions out of the Cheats winform and into a CheatList object. Still some bugs to work out, but at least the cheat window doesn't crash when opened a 2nd time
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2011-08-06 02:34:24 +00:00 |
beirich
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ff6323a362
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client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core
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2011-08-04 04:00:00 +00:00 |
beirich
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b27673f26c
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
beirich
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a1c562259d
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Client-side cheats system added, works on all cores with working PokeByte()
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2011-08-03 03:00:19 +00:00 |
beirich
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74a58186df
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fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
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2011-08-03 00:57:01 +00:00 |
zeromus
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19d0cc627e
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get some of the disc api interop stuff checked in
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2011-08-02 08:26:33 +00:00 |
andres.delikat
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11c5dd04ac
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Cheats Window stores the cheat list while not open, thus is should probably not erase it on load
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2011-08-02 02:49:29 +00:00 |
andres.delikat
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bfd3956796
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Redo Savestate context menu item implemented
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2011-07-31 23:25:00 +00:00 |
andres.delikat
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6711995c5b
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Undo savestate context menu item implemented
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2011-07-31 22:29:56 +00:00 |
andres.delikat
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3fc7e6c95f
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Backup savestates feature + toggle to turn it off
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2011-07-31 21:39:54 +00:00 |
andres.delikat
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fc1e5224d8
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refactor savestate functions a bit
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2011-07-31 20:57:14 +00:00 |
zeromus
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f356d5b354
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add core scanning system
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2011-07-31 19:46:42 +00:00 |
andres.delikat
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64e38e83c8
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Movie Loadstate - GUID checking in read-only mode + fix a crash bug
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2011-07-31 17:35:02 +00:00 |
andres.delikat
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3481943b74
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Overhaul movie savestate logic - cleaned up a lot of code, implemented GUID, Future Event, and Timeline checks to read-only situations. Prevented loading of state if an error occurs. Still TODO - GUID checks in read+write mode
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2011-07-31 16:41:27 +00:00 |
andres.delikat
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ce3bb25409
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Movie object cleanup, movie savestate handling cleanup, save GUID into movie savestates
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2011-07-31 01:15:14 +00:00 |
andres.delikat
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60a4ea4426
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Refactor movie code - a Loaded property, removed a lot of code that was a work around for this needed feature, movie can not write to disk unless this property is true
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2011-07-30 23:59:31 +00:00 |
andres.delikat
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ccae3cc1c9
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Add NullGame as an inherited class of RomGame and assign Global.Game to this instead of null whenever a ROM is not loaded. This fixes using the record dialog with no game loaded and lots of other situations during Null Emulator. Also cleaned up the record dialog a bit
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2011-07-30 23:20:49 +00:00 |
andres.delikat
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e121498c4c
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TAStudio - fix updating of nes control pad, add menu item "Update Pads on Movie Playback", different color for control pad button background when pressed
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2011-07-30 17:59:18 +00:00 |
zeromus
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85419ab656
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fix recently crashing archive file loading
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2011-07-28 05:24:33 +00:00 |
zeromus
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4d648e13b1
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fix rewind better maybe this time.
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2011-07-26 06:34:45 +00:00 |
andres.delikat
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ef33763383
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TAStudio - fix rewind
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2011-07-26 01:08:38 +00:00 |
andres.delikat
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ac032d1b92
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Refix rewinding in movie finished mode. It now properly restores the movie to playback mode.
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2011-07-26 00:11:23 +00:00 |
zeromus
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63e4eaef79
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handle user input vs MovieMode.FINISHED better
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2011-07-25 01:47:02 +00:00 |
andres.delikat
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503ecac44c
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Path Config for PCE Bios
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2011-07-25 01:30:18 +00:00 |
zeromus
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08903b8985
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fix rewind speed
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2011-07-25 00:08:04 +00:00 |
zeromus
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5580295085
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movie input refactoring
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2011-07-24 23:14:16 +00:00 |
zeromus
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29b2e30c36
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cleanup Controller class (remove old sticky and forcing code)
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2011-07-24 20:37:10 +00:00 |
zeromus
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e4f9f76198
|
fix ti-83 virtual keypad
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2011-07-24 20:23:27 +00:00 |
zeromus
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198431b8a2
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add StickyXORAdapter
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2011-07-24 19:52:13 +00:00 |
andres.delikat
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58e2e65c7f
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TAStudio - refix frame advance
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2011-07-24 17:35:53 +00:00 |
zeromus
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8a1e0c2b09
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unmanaged core experiment
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2011-07-24 06:45:05 +00:00 |
beirich
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c30529685d
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[PCE] regretfully implement sprite limit, fixing some anomalies
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2011-07-24 03:32:39 +00:00 |
andres.delikat
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c73112cdf6
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Play Movie Dialog - add a "include .state" checkbox. If checked it will show .state files that have input data
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2011-07-23 20:52:47 +00:00 |
andres.delikat
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eda56bac8c
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Mainform cleanup - move all menu/event handling functions to Mainform.MenuItems.cs, move some more code to Mainform.Movie.cs, minor code cleanup
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2011-07-22 01:34:21 +00:00 |
andres.delikat
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f4d02ff49e
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Some code cleanup on Mainform, also moved all the mainform movie functions to their own file
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2011-07-22 01:14:13 +00:00 |
andres.delikat
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bc2293a482
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Ripped out inputlog, for now
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2011-07-22 00:19:25 +00:00 |
andres.delikat
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72699b4ad7
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another round of refactoring the Movie object
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2011-07-17 17:52:39 +00:00 |
andres.delikat
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e6b2c794d4
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Refactor the movie object, replacing Getfunctions with public properties, renaming of some functions, removing a duplicate function, other misc things
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2011-07-17 14:39:15 +00:00 |
andres.delikat
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bc31a49c4a
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Fix prev/next slot functions to that they navigate to slot 0
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2011-07-17 13:59:41 +00:00 |
andres.delikat
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1ee864666b
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update status bar saveslots on NextSlot() and PreviousSlot()
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2011-07-17 13:33:09 +00:00 |