Commit Graph

349 Commits

Author SHA1 Message Date
andres.delikat 63b1f9b93a Input Config - autofire for SMS/GG/SG, disable autofire pulldown item for TI83 2011-08-09 02:16:46 +00:00
andres.delikat 4cd457ada6 Hook up autofire nes controls to the input config dialog 2011-08-09 01:38:51 +00:00
andres.delikat 9b2ba5c85c Basic implementation of Global.ActiveController, uses an ORAdapter to OR against Active Controller. Still TODO: setting up autofire controllers for platforms and a UI in the Controller Config 2011-08-09 00:51:46 +00:00
andres.delikat 0d01af5c7b Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons 2011-08-08 23:35:13 +00:00
zeromus 1f541be6df disc: cue+mp3/mpc/flac decoding 2011-08-08 01:48:31 +00:00
andres.delikat d92c27f89d Autofire Input Adaptor, currently no UI for it 2011-08-07 23:26:06 +00:00
andres.delikat fd36356536 Mainform Status Label - add a Cheats status button. Displays if there are active cheats, clicking it opens the cheat window 2011-08-07 02:12:41 +00:00
andres.delikat 6c252d08fa Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList 2011-08-07 01:16:55 +00:00
andres.delikat 95c8e709b6 Cheats - more fixes, in particular saving & loading the .cht file from the same path! 2011-08-06 22:03:10 +00:00
andres.delikat d69abc909d Cheats - more refactoring by putting code into the CheatList object 2011-08-06 19:30:21 +00:00
andres.delikat c3d08b3b7b Pull the cheat list and some related functions out of the Cheats winform and into a CheatList object. Still some bugs to work out, but at least the cheat window doesn't crash when opened a 2nd time 2011-08-06 02:34:24 +00:00
beirich ff6323a362 client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core 2011-08-04 04:00:00 +00:00
beirich b27673f26c M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
beirich a1c562259d Client-side cheats system added, works on all cores with working PokeByte() 2011-08-03 03:00:19 +00:00
beirich 74a58186df fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
2011-08-03 00:57:01 +00:00
zeromus 19d0cc627e get some of the disc api interop stuff checked in 2011-08-02 08:26:33 +00:00
andres.delikat 11c5dd04ac Cheats Window stores the cheat list while not open, thus is should probably not erase it on load 2011-08-02 02:49:29 +00:00
andres.delikat bfd3956796 Redo Savestate context menu item implemented 2011-07-31 23:25:00 +00:00
andres.delikat 6711995c5b Undo savestate context menu item implemented 2011-07-31 22:29:56 +00:00
andres.delikat 3fc7e6c95f Backup savestates feature + toggle to turn it off 2011-07-31 21:39:54 +00:00
andres.delikat fc1e5224d8 refactor savestate functions a bit 2011-07-31 20:57:14 +00:00
zeromus f356d5b354 add core scanning system 2011-07-31 19:46:42 +00:00
andres.delikat 64e38e83c8 Movie Loadstate - GUID checking in read-only mode + fix a crash bug 2011-07-31 17:35:02 +00:00
andres.delikat 3481943b74 Overhaul movie savestate logic - cleaned up a lot of code, implemented GUID, Future Event, and Timeline checks to read-only situations. Prevented loading of state if an error occurs. Still TODO - GUID checks in read+write mode 2011-07-31 16:41:27 +00:00
andres.delikat ce3bb25409 Movie object cleanup, movie savestate handling cleanup, save GUID into movie savestates 2011-07-31 01:15:14 +00:00
andres.delikat 60a4ea4426 Refactor movie code - a Loaded property, removed a lot of code that was a work around for this needed feature, movie can not write to disk unless this property is true 2011-07-30 23:59:31 +00:00
andres.delikat ccae3cc1c9 Add NullGame as an inherited class of RomGame and assign Global.Game to this instead of null whenever a ROM is not loaded. This fixes using the record dialog with no game loaded and lots of other situations during Null Emulator. Also cleaned up the record dialog a bit 2011-07-30 23:20:49 +00:00
andres.delikat e121498c4c TAStudio - fix updating of nes control pad, add menu item "Update Pads on Movie Playback", different color for control pad button background when pressed 2011-07-30 17:59:18 +00:00
zeromus 85419ab656 fix recently crashing archive file loading 2011-07-28 05:24:33 +00:00
zeromus 4d648e13b1 fix rewind better maybe this time. 2011-07-26 06:34:45 +00:00
andres.delikat ef33763383 TAStudio - fix rewind 2011-07-26 01:08:38 +00:00
andres.delikat ac032d1b92 Refix rewinding in movie finished mode. It now properly restores the movie to playback mode. 2011-07-26 00:11:23 +00:00
zeromus 63e4eaef79 handle user input vs MovieMode.FINISHED better 2011-07-25 01:47:02 +00:00
andres.delikat 503ecac44c Path Config for PCE Bios 2011-07-25 01:30:18 +00:00
zeromus 08903b8985 fix rewind speed 2011-07-25 00:08:04 +00:00
zeromus 5580295085 movie input refactoring 2011-07-24 23:14:16 +00:00
zeromus 29b2e30c36 cleanup Controller class (remove old sticky and forcing code) 2011-07-24 20:37:10 +00:00
zeromus e4f9f76198 fix ti-83 virtual keypad 2011-07-24 20:23:27 +00:00
zeromus 198431b8a2 add StickyXORAdapter 2011-07-24 19:52:13 +00:00
andres.delikat 58e2e65c7f TAStudio - refix frame advance 2011-07-24 17:35:53 +00:00
zeromus 8a1e0c2b09 unmanaged core experiment 2011-07-24 06:45:05 +00:00
beirich c30529685d [PCE] regretfully implement sprite limit, fixing some anomalies 2011-07-24 03:32:39 +00:00
andres.delikat c73112cdf6 Play Movie Dialog - add a "include .state" checkbox. If checked it will show .state files that have input data 2011-07-23 20:52:47 +00:00
andres.delikat eda56bac8c Mainform cleanup - move all menu/event handling functions to Mainform.MenuItems.cs, move some more code to Mainform.Movie.cs, minor code cleanup 2011-07-22 01:34:21 +00:00
andres.delikat f4d02ff49e Some code cleanup on Mainform, also moved all the mainform movie functions to their own file 2011-07-22 01:14:13 +00:00
andres.delikat bc2293a482 Ripped out inputlog, for now 2011-07-22 00:19:25 +00:00
andres.delikat 72699b4ad7 another round of refactoring the Movie object 2011-07-17 17:52:39 +00:00
andres.delikat e6b2c794d4 Refactor the movie object, replacing Getfunctions with public properties, renaming of some functions, removing a duplicate function, other misc things 2011-07-17 14:39:15 +00:00
andres.delikat bc31a49c4a Fix prev/next slot functions to that they navigate to slot 0 2011-07-17 13:59:41 +00:00
andres.delikat 1ee864666b update status bar saveslots on NextSlot() and PreviousSlot() 2011-07-17 13:33:09 +00:00