Commit Graph

464 Commits

Author SHA1 Message Date
adelikat 6d1675e54c Change UnfreezeAll option on many tools to remove cheats not simply disable them. 2014-03-23 13:21:48 +00:00
beirich e291b3d5fa SMS: Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL) 2014-03-22 05:57:27 +00:00
beirich c179fd5fd6 Add OSD message notifier to CoreComm 2014-03-18 03:03:53 +00:00
beirich 8496f71812 SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin 2014-03-14 04:30:01 +00:00
beirich 8daab82463 SMS: Add Export/Japan, NTSC/PAL, Enable BIOS options to SMS menu. Not yet hooked up to core. 2014-03-13 04:15:05 +00:00
goyuken b2eef124e2 nes: controller infrastructure 2014-03-05 04:08:24 +00:00
beirich d328fd0479 SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont 2014-03-05 02:20:22 +00:00
beirich 197ca96630 preliminary add SMS bios to firmwares db and UI. not hooked up to core yet. nor all bioses added 2014-03-04 02:33:39 +00:00
goyuken 92c934b9a9 nes: squeeze a few more percent out of the nametable viewer 2014-03-01 23:43:04 +00:00
adelikat 877d81b0ff Fix bug where adding to Ram Watch from another dialog while it has changes and autoload is on was asking you to save changes before adding an address 2014-03-01 19:16:17 +00:00
adelikat f15a1bc36b Hex Editor - fix ability to highlight past the end of a domain 2014-03-01 19:05:20 +00:00
adelikat fc8cb97ce3 Hex Editor - when freezing/unfreezing, update highlighter colors 2014-03-01 18:09:09 +00:00
adelikat 75b9b132b6 Hex Editor - make freezing a range of addresses not slow 2014-03-01 18:04:21 +00:00
goyuken 1fbc833361 NES: fix some CNROM games. dunno how they got broken? 2014-03-01 16:58:01 +00:00
adelikat bb3a76cb3d Hex Editor - speed up Freeze Addresses more by not calling update tools that are already updated due to event handlers 2014-03-01 16:36:26 +00:00
adelikat 97bf870b74 Ram Tools - speed up many situations that are slow when freezing/unfreezing addresses with multiple tools open due to sloppy handling of change events 2014-03-01 16:30:06 +00:00
adelikat 827e2c44f8 Fix some inconsistent spelling in a Ram Watch and Search context menus, and some slight formatting cleanup on hex editor 2014-03-01 15:21:17 +00:00
goyuken caf30ca015 NES: nametable viewer: moderate speedup 2014-03-01 05:36:43 +00:00
goyuken f6c1c7eba2 NES: PPU Viewer: support MMC5 ExAttr mode 2014-02-25 22:54:25 +00:00
adelikat f714093b23 Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
adelikat a6176d09e8 Object -> object 2014-02-24 03:25:57 +00:00
adelikat 186939f157 Hex Editor - fix the Find dialog box behavior, now correctly allows all characters and casings when switching to text mode 2014-02-24 03:18:43 +00:00
adelikat 3cf2ba7afc Some nitpicky code cleanup on a few files before I do something useful with them 2014-02-24 02:50:56 +00:00
adelikat 33fdf03af6 Lua - fix forms.newForm() 2014-02-23 22:47:45 +00:00
goyuken d7371fcf42 saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course... 2014-02-23 17:06:24 +00:00
adelikat 02ea7d360f some code cleanup 2014-02-22 23:59:52 +00:00
goyuken a907d3ce7b mainform: COLORS! 2014-02-22 21:59:46 +00:00
zeromus 0961649dfd fix bug that made statusbar look ugly after going fullscreen 2014-02-22 21:54:42 +00:00
goyuken 3d7a0e445b gpgx: clean up 32bpp code (no functional changes) 2014-02-21 17:07:09 +00:00
goyuken 9d0e22292d GPGX: show "PAL" flag properly in movie files 2014-02-21 00:30:52 +00:00
goyuken bdbaa0c2d9 PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly 2014-02-20 22:59:37 +00:00
goyuken 73109c84bc it crashes when it loads games it doesn't like? really? 2014-02-20 01:17:52 +00:00
goyuken 227c0cfd1b genesis vdp view: fix color emphasis problem 2014-02-20 00:30:07 +00:00
goyuken c14e4239c4 Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw 2014-02-19 22:26:33 +00:00
zeromus c4c05740a7 fix slow performance in window mode on some cores due to constant churning of bitmaps for the disk activity light 2014-02-17 09:20:08 +00:00
adelikat 63e8702242 Lua - gui.text() and gui.Alert() - strongly type the anchor parameters as a string, will still except 0, 1, 2, or 3 as it did previously, for which it will interpret them as string automatically 2014-02-17 01:57:25 +00:00
adelikat 4ca0f5792b rip out some lua console code I didn't mean to check in 2014-02-16 23:06:14 +00:00
adelikat 5849d2d80d make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists 2014-02-15 19:15:04 +00:00
goyuken 9c071bf45e NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there. 2014-02-15 16:55:55 +00:00
goyuken b7a5b12535 the purest of all commits are those that change only whitespacing and indentation. flawless, timeless, indescribable. 2014-02-14 16:02:48 +00:00
adelikat 05823d3022 fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup 2014-02-14 01:27:38 +00:00
zeromus 96da0880b4 work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua. 2014-02-14 00:55:18 +00:00
zeromus da5daaa989 change lua console to have distinct toggle and refresh functions.. since the refresh icon being a toggle function was misleading me and refresh is what i want 100% of the time anyway 2014-02-13 23:25:36 +00:00
goyuken 4174751212 SMS VDP Viewer: correct BG size for 192 line mode 2014-02-13 19:10:39 +00:00
mvl1986 17f17a02fd Added the display of tooltips for all the methods that are in the lualibraries
-MightyMar
2014-02-12 13:28:48 +00:00
goyuken 37469faa8b PCE CDL: prevent loading of an existing CDL that doesn't match the emu's memory map 2014-02-10 05:02:30 +00:00
goyuken d15c867693 PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported 2014-02-10 02:47:23 +00:00
adelikat f704786630 Hex Editor - change the name of the "Rom File" domain to "File on disk" to hopefully clarify it better 2014-02-10 01:15:11 +00:00
goyuken c9c01202e6 PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER. 2014-02-10 01:06:06 +00:00
adelikat d22b35c240 Hex Editor - fix exception when user clicks cancel in the Save as Binary dialog 2014-02-10 01:01:36 +00:00