Commit Graph

11052 Commits

Author SHA1 Message Date
adelikat 8adac1de1e use Mapper 235 for 150-in-1 [a1] 2016-10-14 17:41:28 -05:00
adelikat c5021ebbe9 assign Young Chivalry (Ch) to mapper 192 2016-10-14 16:00:45 -05:00
adelikat 79fa3b8967 assign Wei Luo CHuan Qi (Ch) to Mapper 192 2016-10-14 15:54:56 -05:00
adelikat 5de27799c0 Mapper 191 - Fix bug in read/write PPU, also assign Sugoro Quest - Dice no Senshitachi (Ch) to mapper 191 2016-10-14 15:51:45 -05:00
adelikat 97d3be6eef Fix q-boy 2016-10-14 15:40:21 -05:00
adelikat cdcc154d4f Use mapper 195 for Luo Ke Ren X (Sugoro Quest - Dice no Senshitachi) (Ch) 2016-10-14 15:23:27 -05:00
adelikat f91a6139cd NESHawk - AVI-NINA 6 - mask the chr bank value 2016-10-14 15:21:16 -05:00
adelikat 1006262899 NesHawk - Support Columbus - Ougon no Yoake (Ch) 2016-10-14 14:23:37 -05:00
adelikat 7ea767aa1e map a few roms of Chaos World (Ch) to the correct mapper, still doesn't work, but at least doesn't crash 2016-10-14 14:12:48 -05:00
adelikat 081e1069c8 Override the ines for Captain Tsubasa Vol. II - Super Striker (J) [T+Chi20060406_Kanou] to use mapper 195 2016-10-14 14:03:54 -05:00
adelikat 90622546dc NESHawk - GxROM - require asserts on mapper 66 designations, they are no less required there 2016-10-14 13:54:10 -05:00
adelikat 2c1f0013c3 Account for game names having quotes in them, fixes NES Ivan Ironman Stewart's Super Off-Road 2016-10-13 20:16:26 -05:00
adelikat ed5b4120a5 Quicknes - blacklist a whole bunch of roms that don't run for various reasons, so that they fallback to NesHawk 2016-10-13 17:52:29 -05:00
adelikat bd60cf9929 Quicknes - fallback to neshawk when the ines header fails basic sanity checks, neshawk tends to handle this situation more gracefully, but more importantly this error happens before quicknes can determine if it supports the necessary board 2016-10-11 17:54:21 -05:00
alyosha-tas 49eb6e61a4 Revert previous per console test 2016-10-11 09:11:41 -04:00
alyosha-tas 2f94766f0e Revert previous per console test 2016-10-11 09:10:27 -04:00
hegyak f1ddafa6de Add a check for clearing the Gameshark Tool's text boxes. And actually clear both. 2016-10-10 11:13:01 -07:00
feos 9714aa5cc9 tastudio:
- preserve branch text per update (unless default text has changed)
- remove redundant code from paste functions, rely on global clipboard fully with cut/copy too
2016-10-10 19:00:59 +03:00
feos 93f78a69d2 tastudio: show cursor hotkey 2016-10-09 17:14:39 +03:00
feos 0a554a984f tastudio: fix infinite pasting loop 2016-10-09 16:21:01 +03:00
feos f52d8a526b tastudio: global clipboard has preference over internal 2016-10-09 15:51:47 +03:00
nattthebear a76226fcc2 update mgba, saveram still broken 2016-10-08 11:58:52 -04:00
alyosha-tas 609b01408b Update APU.cs 2016-10-07 13:59:00 -04:00
alyosha-tas 0a7002711f Update NES.Core.cs 2016-10-07 13:57:53 -04:00
adelikat e281950902 Close a lua instance before creating a new one, fixes #455 2016-10-06 15:17:05 -05:00
adelikat ef6c9131c6 Fix behavior when loading a new rom when a cheat is loaded, fixes #550 2016-10-06 13:57:39 -05:00
adelikat db194c8360 Basic Bot - Fix logic for determining the best attempt, no longer thinks every new attempt is better, I think this fixes #603 2016-10-06 12:03:32 -05:00
adelikat 4c140f676e Basic Bot - change dropdown style to DropdownList to avoid empty and invalid choices. Fixes #602 2016-10-06 11:34:34 -05:00
adelikat 2d9fde1bed Basic Bot - update Run button status when loading a bot file 2016-10-06 10:59:57 -05:00
adelikat 15c1fafa48 Hex Editor - when switching to a domain where highlighted addresses are out of range, clear the highlighted addresses, fixes #710 2016-10-06 09:35:50 -05:00
alyosha-tas 4c919c95c0 Match first VBlank timing to FCEUX
Irrelevent to sync since games wait for VBlank anyway, but extremely convenient for testing.
2016-10-05 22:26:47 -04:00
adelikat 3a36835af2 Ram Search - with the Diff column displayed, don't throw exceptions, Fixes #637. The Diff column still has issues with 4 byte watches though, but this fixes unending exceptions at least 2016-10-05 20:58:26 -05:00
adelikat ab0b78f143 Hex Editor - fix exception when pasting beyond the range of the domain, fixes #708 2016-10-05 19:59:46 -05:00
adelikat 3daad8d916 Hex Editor - fix a minor bug with displaying the selected address, fixes #709 2016-10-05 19:31:30 -05:00
alyosha-tas 7727a701b1 mapper 83 progress, still needs work 2016-10-03 18:14:50 -04:00
alyosha-tas 70016ba8ee Mapper 187 check
I think sonic and fight zero 97 need a different mapper
2016-10-03 18:11:18 -04:00
alyosha-tas 9b3bd8e94e Put Ying Xiong Chuan Qi to mapper 224
As far as I can tell, Mapper 74 and 224 are close to identical, they share the same base mapper (Waixing type I in Nestopia)

But for future reference let's distinguish mapper 224 here.
2016-10-02 20:28:28 -04:00
alyosha-tas 3adb129e2c Update gamedb.txt 2016-10-02 20:26:22 -04:00
alyosha-tas ea080c2c39 pocahontas mapper 2016-10-02 11:56:49 -04:00
alyosha-tas 0573c00ae3 Add pocahontas mapper 2016-10-02 11:56:04 -04:00
alyosha-tas 5387c89372 Add Pocahontas 2 to gamedb 2016-10-02 11:54:17 -04:00
alyosha-tas 20bc25acd2 Fix UNIF FK23C
Works except for Dipswitches
2016-10-01 16:49:51 -04:00
feos 5ed5613826 tastudio: paste from OS clipboard if _tasClipboard is empty 2016-10-01 20:12:50 +03:00
feos fc66ec1b02 Lua docs: fix #703 2016-09-29 18:09:58 +03:00
Meerkov 6a9510c9ae Re-enable Thread Sleep when not in Absolute Zero mode 2016-09-29 01:19:25 -07:00
Meerkov 129fdf2a68 Revert "Allow Fast Forward Volume to be Louder than Normal Volume"
This reverts commit 4bd6608940.
2016-09-29 01:10:23 -07:00
Meerkov 9eafac83d4 Improve Absolute Zero Mode by 15-30%
Short-circuits out of the Render function in the main program loop.

With an NES game running at 8500 FPS before, this brings it to 9700 FPS.

With no game loaded, running at 45k FPS, this brings it to 60k FPS.
2016-09-29 00:57:32 -07:00
Meerkov 151c88feb8 Removes busy-wait
This sleep doesn't appear to be needed. It's just busy waiting.

We save CPU cycles by not doing this.
2016-09-29 00:18:55 -07:00
Meerkov 1b8d32e82f Refactor the FPS Counter to it's own function
1) Takes the block of code that calculates the string to print and gives
it it's own function.

2) Stores a static display variable. Fixes incorrect FPS while fast
forwarding as a result.

3) Reduces updates per second to 12 from 16.
2016-09-29 00:04:39 -07:00
Meerkov 68a362c8ff Fix subtle bug in renderSound
Bug as follows:

renderSound was true when any of the following:
_currAviWriter!=null&&_currAviWriter.UsesAudio
!IsTurboing || _currAviWriter!=null

So, if _currAviWriter!=null, it didn't matter if it has the UsesAudio
flag on or not.
2016-09-28 23:14:18 -07:00