adelikat
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63430bb039
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Fix movie loop offset feature
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2014-05-05 01:12:15 +00:00 |
adelikat
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f976c2e27b
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another fix to dual gameboy mnemonics, the method can correctly accept an empty string, so check for it before indexing
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2014-05-03 17:48:49 +00:00 |
adelikat
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de53d1d810
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Fix crash on input display for dual gameboy
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2014-05-03 12:58:34 +00:00 |
adelikat
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c863d57113
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Better color coding of input display, auto-holds show red, previous frame shows orange, restore ability to show immediate input, also fix but in autofire-autohold
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2014-04-28 00:39:40 +00:00 |
zeromus
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c47a0c7426
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make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array)
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2014-04-25 02:19:46 +00:00 |
adelikat
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c74019a54d
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Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
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2014-04-22 00:38:59 +00:00 |
zeromus
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09daa3f939
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fix read+write mode binary loadstate exception bug?
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2014-04-18 17:41:14 +00:00 |
adelikat
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a6944c47d8
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Play Movie - don't crash on headers with duplicate keys, don't throw an exception when movie files to parse
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2014-04-13 23:18:45 +00:00 |
adelikat
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eac51f7c66
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Movies.cs - simplify some code
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2014-04-06 19:01:00 +00:00 |
adelikat
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770ddc26db
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Add some more documentation to IMovie.cs
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2014-04-06 16:49:05 +00:00 |
adelikat
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42ff4c072c
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Lua - Fix joypad.set()
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2014-03-29 21:12:04 +00:00 |
adelikat
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b93c1414c1
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A fix to joypad.set() - passing null will clear a button
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2014-03-27 01:21:05 +00:00 |
adelikat
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f714093b23
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Movies 2.0 - some progress towards supporting floats
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2014-02-25 02:56:32 +00:00 |
zeromus
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2555f5f5e0
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calculate out platform framerates, for convenience
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2014-02-18 04:02:35 +00:00 |
goyuken
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f80ac18e1f
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maybe fix GMV movie imports. i have no time to test this
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2014-02-10 01:29:31 +00:00 |
adelikat
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41faaedc18
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TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
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2014-02-08 22:41:47 +00:00 |
adelikat
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0da1e900df
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slight cleanup of some Linq logic in HeaderKeys.cs, a tiny bit less memory usage as a bonus
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2014-02-08 16:29:57 +00:00 |
adelikat
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e71d729626
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
adelikat
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993845fe72
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some mostly useless code reformatting in client.common
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2014-02-04 03:08:20 +00:00 |
adelikat
|
3dfcd8b22a
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drastically cleanup the InputValidate class
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2014-02-03 19:37:43 +00:00 |
adelikat
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864d3ede2f
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Nitpicky cleanups on movie 2.0 code
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2014-01-11 15:05:41 +00:00 |
adelikat
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7394cfd33f
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More reorg
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2014-01-10 23:14:36 +00:00 |
adelikat
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c0295316f5
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Some Movie 2.0 reorg
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2014-01-10 23:08:56 +00:00 |
adelikat
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0164db5532
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Remove a no longer needed file
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2014-01-10 22:56:59 +00:00 |
adelikat
|
34fd1ec10a
|
Movies 2.0 - fix some stuff
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2014-01-10 02:01:57 +00:00 |
adelikat
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128f81bbb0
|
oops
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2014-01-10 01:18:19 +00:00 |
adelikat
|
15d0e1adb6
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TasMovie - round 1 of replacing mnemonic system with an IMnemonicGenerator system, this breaks stuff, but nothing anyone should have been using.
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2014-01-09 02:17:59 +00:00 |
adelikat
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86024d2347
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new movie mnemonic generators - some more baking of ideas, a basic mockup of NES done. Note: none of this is hooked up to anything yet
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2014-01-06 22:28:53 +00:00 |
adelikat
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ef79734170
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movies - start another rewrite of mnemonic generation
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2014-01-06 03:59:00 +00:00 |
goyuken
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0997e80017
|
boop
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2014-01-03 02:40:17 +00:00 |
adelikat
|
a519ae025f
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This should have fixed genesis mnemonics to be 2 player
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2014-01-03 02:29:42 +00:00 |
adelikat
|
7482cfdc5e
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a round of code cleanup in Client.Common
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2013-12-30 01:58:44 +00:00 |
adelikat
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2d51ac5d13
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Move a function from mainform to moviesession
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2013-12-27 14:39:01 +00:00 |
goyuken
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2171d4cd00
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n64: support new settings system. regression: n64 video plugin settings are no longer stored in movie 1.0 files nor read from them
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2013-12-26 23:04:22 +00:00 |
adelikat
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302e71edc3
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Rework some input stuff in preparation for moving it to common
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2013-12-24 21:37:51 +00:00 |
goyuken
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2558e76b5d
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fix rewind on N64, gpgx.debug
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2013-12-23 20:34:02 +00:00 |
goyuken
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8bd8af15fe
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clean up the binary save state api a bit
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2013-12-17 21:26:15 +00:00 |
adelikat
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4bfdfd31c6
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add Genesis controller to controller config for GPGX, and oops, mnemonics now do 2nd player controller
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2013-12-17 01:46:23 +00:00 |
adelikat
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3602233069
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Hook up mnemonics for GPGX, in v1 movie system
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2013-12-17 01:42:30 +00:00 |
goyuken
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a6cbd85930
|
controls work and stuff now
|
2013-12-16 01:58:40 +00:00 |
adelikat
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ff4e122310
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TAStudio - implement green-zone invaliding on edit
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2013-12-14 21:05:54 +00:00 |
adelikat
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5c9a604ae5
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TAStudio - when loading a movie, set to playback mode, implement auto-switching to record mode at the end of a movie
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2013-12-14 20:32:00 +00:00 |
adelikat
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415985cd2e
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TAStudio - fixes to file opening and saving changes, implement autoload project
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2013-12-14 19:51:07 +00:00 |
adelikat
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69e8e42d61
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TAstudio - implement input log loading
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2013-12-14 18:46:59 +00:00 |
adelikat
|
63e9fe9a6f
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Split NewMnemonicsGenerator into its own file and do some code cleanup on the two implementations
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2013-12-14 15:19:05 +00:00 |
adelikat
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5fee952c3a
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TAStudio - Implement AskSave() and various client logic regarding file saving/loading
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2013-12-14 14:40:33 +00:00 |
adelikat
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6840c2a122
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Make a NamedDictionary object in BizHawk.Common, and move some collection objects to their own file. new Mnemonic system - use NamedDictionary
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2013-12-14 05:55:25 +00:00 |
adelikat
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458d6951c0
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remove IsControl that I committed earlier, decided not to do it that way
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2013-12-13 22:26:52 +00:00 |
adelikat
|
c7b582b744
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Actually support control types
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2013-12-12 23:01:16 +00:00 |
adelikat
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bb0e48e970
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new Mnemonics generator - support for "control" sections in mnemonic generation
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2013-12-12 22:23:48 +00:00 |