pjgat09
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0a52315574
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N64: Fix jabo's framebuffer problems!
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2014-08-25 22:41:50 +00:00 |
pjgat09
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084ed67742
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D3D8Wrapper: More logging
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2014-08-25 22:21:59 +00:00 |
pjgat09
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1dd0499e89
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D3D8Wrapper: Avoid dereferencing null pointers
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2014-08-23 21:58:37 +00:00 |
pjgat09
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23ae71382e
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N64: More D3D8 wrapper cleanup
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2014-08-17 18:53:49 +00:00 |
pjgat09
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1de36a0e2f
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D3D8 Wrapper: Some code cleanup, better logging
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2014-08-10 21:14:29 +00:00 |
zeromus
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5639284a81
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jabo-fix antialiasing
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2014-07-27 06:25:59 +00:00 |
adelikat
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362e8da454
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libmupen64plus - a fix to jabo that makes it run fast for me
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2014-07-27 01:51:11 +00:00 |
zeromus
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3a4102571f
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jabo: revise ReadScreen to reduce impact on weirdly slow systems
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2014-07-26 22:50:50 +00:00 |
pjgat09
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42a69de1e2
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N64: Set jabo to render to an offscreen surface
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2014-07-23 02:44:33 +00:00 |
pjgat09
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7c5c47bedb
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N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting
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2014-07-22 01:51:15 +00:00 |
pjgat09
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ac52487106
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N64: Some d3d8 wrapper code cleanup
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2014-07-22 01:05:39 +00:00 |
pjgat09
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20fb404d2e
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N64 D3D8 wrapper: handle wrapping/releasing textures better
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2014-07-20 03:18:31 +00:00 |
pjgat09
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88f5bd7088
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N64: Fixed the problem with the D3D8 wrapper crashing when exiting or rebooting the core. Made sure to free the libraries so rebooting works. Started to clean up the code.
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2014-07-20 02:38:57 +00:00 |
pjgat09
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3b0716dd38
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Fixing a few filenames from the last commit
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2014-07-19 18:39:17 +00:00 |
pjgat09
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b9c17123ea
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Split the D3D8Interceptor code into separate files
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2014-07-19 18:35:47 +00:00 |
pjgat09
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6fe4d25974
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N64: Committing the D3D8 Interceptor project for jabo
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2014-07-19 02:19:43 +00:00 |