zeromus
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fcdc189e00
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alter disc ID check for PSX (fix magical drop F JP detection)
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2015-02-06 02:44:32 +00:00 |
adelikat
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20a92686f9
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Debugger - the Seek To feature requires Disassembling to be available in the core
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2015-02-06 01:01:34 +00:00 |
adelikat
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133723e50f
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Debugger - clean up some code
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2015-02-06 00:56:54 +00:00 |
adelikat
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8427a9db7e
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Debugger - add context menu item on Disassembler "Add Breakpoint" that will add an execute breakpoint on the selected address
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2015-02-06 00:41:50 +00:00 |
adelikat
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e020574b8d
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Store served firmware information in movie headers
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2015-02-06 00:16:53 +00:00 |
goyuken
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a782fdb315
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take 2
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2015-02-05 23:53:25 +00:00 |
hegyak
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ec26c32dc1
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Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A). to gamedb/gamedb_n64.txt It should work as their non-Rev A counterparts.
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2015-02-05 23:44:36 +00:00 |
goyuken
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995f670d36
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frontend tracks loaded firmware: proof of concept
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2015-02-05 23:25:28 +00:00 |
goyuken
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7017168ee3
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coleco: clean up corefileprovider usage
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2015-02-05 23:09:37 +00:00 |
goyuken
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723a90fb30
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intellivision - clean up corefileprovider usage
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2015-02-05 23:07:48 +00:00 |
adelikat
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6fb2599320
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Disable new movie import system, since I won't be attempting that seriously any time soon
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2015-02-05 22:34:41 +00:00 |
adelikat
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0ae3ec18d8
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oops, forgot to check this in last commit
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2015-02-05 22:34:00 +00:00 |
adelikat
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0eec6530f6
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PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway.
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2015-02-05 22:08:23 +00:00 |
adelikat
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95cdaac0b0
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PSX - gamepad doesn't have L3 and R3
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2015-02-05 21:46:05 +00:00 |
adelikat
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e211cfdcf3
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PSX - virtualpad support for non-dualshock controllers
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2015-02-05 21:42:28 +00:00 |
adelikat
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124ee7b236
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start a movie import refactor, and start implementing a new fm2 importer as a proof of concept, does not do anything useful yet (such as SyncSettings and input)
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2015-02-05 02:19:46 +00:00 |
adelikat
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206b00252f
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fix a bunch of genesis lua scripts
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2015-02-05 00:28:36 +00:00 |
adelikat
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fa0db935e3
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Fix a bunch of SNES lua scripts
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2015-02-05 00:16:55 +00:00 |
adelikat
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3ebd9bb2df
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Lua functions list - greatly speedup drawing
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2015-02-05 00:04:05 +00:00 |
zeromus
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24fc897b41
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add mingw-w64 notes
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2015-02-04 08:21:46 +00:00 |
jdpurcell
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2f5a7543ca
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Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :).
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2015-02-04 04:31:41 +00:00 |
adelikat
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60ed815b68
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add some plumbing for a PJM importer
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2015-02-03 00:24:38 +00:00 |
adelikat
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1202305a47
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move MovieImport.cs into an import folder in preparation to break it up
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2015-02-03 00:15:36 +00:00 |
scepheo
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24f0765233
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More bat magic.
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2015-02-02 23:44:48 +00:00 |
adelikat
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e289065bd1
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oops again
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2015-02-02 23:25:59 +00:00 |
adelikat
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5bca97aad7
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oops
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2015-02-02 23:22:16 +00:00 |
adelikat
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f916c0a051
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Rename MakeRelease.bat to BuildAndPackage.bat and add bat files that call it, making release and developer builds
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2015-02-02 23:18:56 +00:00 |
scepheo
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d956744def
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MakeRelease.bat: fetch msbuild directory from registry.
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2015-02-02 23:02:37 +00:00 |
goyuken
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450e4b60cd
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fix broken movie savestates
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2015-02-02 22:43:15 +00:00 |
adelikat
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9b8cd47a0c
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MakeRelease.bat - turn off DeveloperBuild flag before compiling, and set it back afterward
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2015-02-02 22:13:34 +00:00 |
adelikat
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18987d001d
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MakeRelease.bat - compile bizhawk in release mode first
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2015-02-02 22:07:19 +00:00 |
zeromus
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656c6e0585
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i knew that was too good to be true
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2015-02-02 22:00:43 +00:00 |
zeromus
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88bb1f5c83
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change n64 configuration of C buttons to be UP DOWN LEFT RIGHT. dont think this will cause any bugs, but who knows
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2015-02-02 21:46:34 +00:00 |
goyuken
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f956b3257f
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savestate framebuffer as bmp with customizable size
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2015-02-02 00:25:50 +00:00 |
zeromus
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df96db1e2d
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nothing to see here move along
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2015-02-01 23:12:54 +00:00 |
goyuken
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b3b37c46c3
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possibly fast light bitmap saver with resize, TODO hook up to something
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2015-02-01 22:49:53 +00:00 |
adelikat
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45b2fcb8af
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Controller Config - properly prune analog buttons that aren't in the curent configuration
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2015-02-01 22:14:27 +00:00 |
adelikat
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d3ff7a2e7a
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PSX - define controller buttons based on the controller type
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2015-02-01 21:58:25 +00:00 |
jdpurcell
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4ff447d9c6
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XAudio2: Small optimization to buffer pool.
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2015-02-01 21:27:55 +00:00 |
adelikat
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837e1053b5
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revert a line in 8998, msbuild now works, I don't know if this broke anything 8998 was trying to do though
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2015-02-01 18:43:56 +00:00 |
adelikat
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6854a9a709
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PSX - Config dialog - set accept and cancel buttons
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2015-02-01 14:52:46 +00:00 |
adelikat
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b1ca8517ea
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PSX - disable controller config if a movie is active
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2015-02-01 14:48:49 +00:00 |
adelikat
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c1308b7528
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PSX - properly clone sync settings and flag core reboot properly when changing controller settings
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2015-02-01 14:44:08 +00:00 |
adelikat
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271193251c
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PSX - user friendly display names for controller types
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2015-02-01 14:08:43 +00:00 |
adelikat
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4eda12a8b0
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PSX - Virtualpad - pay attention to the number of conntected controllers - still todo: schema for Gamepad and DualAnalog
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2015-02-01 14:02:01 +00:00 |
zeromus
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0c1dedbe75
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psx - hook up non-dualshock pad types
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2015-02-01 07:45:41 +00:00 |
zeromus
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91c130a07a
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psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381
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2015-02-01 04:55:09 +00:00 |
zeromus
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62d781b960
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add load last rom hotkey
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2015-02-01 04:52:02 +00:00 |
zeromus
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213da3a74c
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when adding a hotkey, the ordinals... i have to set over 9000! theres no way that can be right!
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2015-02-01 04:48:03 +00:00 |
adelikat
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c299f46439
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PSX - ui for controller type config
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2015-02-01 03:19:23 +00:00 |