Commit Graph

8770 Commits

Author SHA1 Message Date
zeromus fcdc189e00 alter disc ID check for PSX (fix magical drop F JP detection) 2015-02-06 02:44:32 +00:00
adelikat 20a92686f9 Debugger - the Seek To feature requires Disassembling to be available in the core 2015-02-06 01:01:34 +00:00
adelikat 133723e50f Debugger - clean up some code 2015-02-06 00:56:54 +00:00
adelikat 8427a9db7e Debugger - add context menu item on Disassembler "Add Breakpoint" that will add an execute breakpoint on the selected address 2015-02-06 00:41:50 +00:00
adelikat e020574b8d Store served firmware information in movie headers 2015-02-06 00:16:53 +00:00
goyuken a782fdb315 take 2 2015-02-05 23:53:25 +00:00
hegyak ec26c32dc1 Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A). to gamedb/gamedb_n64.txt It should work as their non-Rev A counterparts. 2015-02-05 23:44:36 +00:00
goyuken 995f670d36 frontend tracks loaded firmware: proof of concept 2015-02-05 23:25:28 +00:00
goyuken 7017168ee3 coleco: clean up corefileprovider usage 2015-02-05 23:09:37 +00:00
goyuken 723a90fb30 intellivision - clean up corefileprovider usage 2015-02-05 23:07:48 +00:00
adelikat 6fb2599320 Disable new movie import system, since I won't be attempting that seriously any time soon 2015-02-05 22:34:41 +00:00
adelikat 0ae3ec18d8 oops, forgot to check this in last commit 2015-02-05 22:34:00 +00:00
adelikat 0eec6530f6 PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway. 2015-02-05 22:08:23 +00:00
adelikat 95cdaac0b0 PSX - gamepad doesn't have L3 and R3 2015-02-05 21:46:05 +00:00
adelikat e211cfdcf3 PSX - virtualpad support for non-dualshock controllers 2015-02-05 21:42:28 +00:00
adelikat 124ee7b236 start a movie import refactor, and start implementing a new fm2 importer as a proof of concept, does not do anything useful yet (such as SyncSettings and input) 2015-02-05 02:19:46 +00:00
adelikat 206b00252f fix a bunch of genesis lua scripts 2015-02-05 00:28:36 +00:00
adelikat fa0db935e3 Fix a bunch of SNES lua scripts 2015-02-05 00:16:55 +00:00
adelikat 3ebd9bb2df Lua functions list - greatly speedup drawing 2015-02-05 00:04:05 +00:00
zeromus 24fc897b41 add mingw-w64 notes 2015-02-04 08:21:46 +00:00
jdpurcell 2f5a7543ca Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :). 2015-02-04 04:31:41 +00:00
adelikat 60ed815b68 add some plumbing for a PJM importer 2015-02-03 00:24:38 +00:00
adelikat 1202305a47 move MovieImport.cs into an import folder in preparation to break it up 2015-02-03 00:15:36 +00:00
scepheo 24f0765233 More bat magic. 2015-02-02 23:44:48 +00:00
adelikat e289065bd1 oops again 2015-02-02 23:25:59 +00:00
adelikat 5bca97aad7 oops 2015-02-02 23:22:16 +00:00
adelikat f916c0a051 Rename MakeRelease.bat to BuildAndPackage.bat and add bat files that call it, making release and developer builds 2015-02-02 23:18:56 +00:00
scepheo d956744def MakeRelease.bat: fetch msbuild directory from registry. 2015-02-02 23:02:37 +00:00
goyuken 450e4b60cd fix broken movie savestates 2015-02-02 22:43:15 +00:00
adelikat 9b8cd47a0c MakeRelease.bat - turn off DeveloperBuild flag before compiling, and set it back afterward 2015-02-02 22:13:34 +00:00
adelikat 18987d001d MakeRelease.bat - compile bizhawk in release mode first 2015-02-02 22:07:19 +00:00
zeromus 656c6e0585 i knew that was too good to be true 2015-02-02 22:00:43 +00:00
zeromus 88bb1f5c83 change n64 configuration of C buttons to be UP DOWN LEFT RIGHT. dont think this will cause any bugs, but who knows 2015-02-02 21:46:34 +00:00
goyuken f956b3257f savestate framebuffer as bmp with customizable size 2015-02-02 00:25:50 +00:00
zeromus df96db1e2d nothing to see here move along 2015-02-01 23:12:54 +00:00
goyuken b3b37c46c3 possibly fast light bitmap saver with resize, TODO hook up to something 2015-02-01 22:49:53 +00:00
adelikat 45b2fcb8af Controller Config - properly prune analog buttons that aren't in the curent configuration 2015-02-01 22:14:27 +00:00
adelikat d3ff7a2e7a PSX - define controller buttons based on the controller type 2015-02-01 21:58:25 +00:00
jdpurcell 4ff447d9c6 XAudio2: Small optimization to buffer pool. 2015-02-01 21:27:55 +00:00
adelikat 837e1053b5 revert a line in 8998, msbuild now works, I don't know if this broke anything 8998 was trying to do though 2015-02-01 18:43:56 +00:00
adelikat 6854a9a709 PSX - Config dialog - set accept and cancel buttons 2015-02-01 14:52:46 +00:00
adelikat b1ca8517ea PSX - disable controller config if a movie is active 2015-02-01 14:48:49 +00:00
adelikat c1308b7528 PSX - properly clone sync settings and flag core reboot properly when changing controller settings 2015-02-01 14:44:08 +00:00
adelikat 271193251c PSX - user friendly display names for controller types 2015-02-01 14:08:43 +00:00
adelikat 4eda12a8b0 PSX - Virtualpad - pay attention to the number of conntected controllers - still todo: schema for Gamepad and DualAnalog 2015-02-01 14:02:01 +00:00
zeromus 0c1dedbe75 psx - hook up non-dualshock pad types 2015-02-01 07:45:41 +00:00
zeromus 91c130a07a psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381 2015-02-01 04:55:09 +00:00
zeromus 62d781b960 add load last rom hotkey 2015-02-01 04:52:02 +00:00
zeromus 213da3a74c when adding a hotkey, the ordinals... i have to set over 9000! theres no way that can be right! 2015-02-01 04:48:03 +00:00
adelikat c299f46439 PSX - ui for controller type config 2015-02-01 03:19:23 +00:00