Commit Graph

3062 Commits

Author SHA1 Message Date
adelikat 323b2c4c8d Advanced Loader - set StartPosition to CenterParent 2016-11-26 15:41:18 -06:00
feos 3b117752cf tastudio: refine autorestore again 2016-11-27 00:28:52 +03:00
feos beb204bb4c tastudio: when new seeking starts, kill the old one 2016-11-26 20:02:54 +03:00
feos 593433106b tastudio: attempt to fix autorestore during analog editing 2016-11-26 19:49:26 +03:00
feos 2f0ccb99f1 tastudio: don't jump to greenzone end when entering analog edit mode 2016-11-26 16:35:14 +03:00
Isotarge 0bf5482af4 Fix typo
Thanks to Keeta for pointing this out
2016-11-23 00:04:49 +10:30
feos f59ebfe126 tastudio: refactor restore logic again, fixes some more bugs
(_autoRestoreFrame completely replaced by LastPositionFrame)
2016-11-21 23:59:12 +03:00
feos 0e9e4cc034 tastudio: fix < button when seeking is paused 2016-11-21 21:19:53 +03:00
feos ef8068daa4 Revert "tastudio: move LastPositionFrame to TasMovie, prepare for another revision"
This reverts commit eea49f1895.
2016-11-21 20:03:56 +03:00
feos eea49f1895 tastudio: move LastPositionFrame to TasMovie, prepare for another revision 2016-11-21 19:29:11 +03:00
feos 05d47a7318 tastudio: make analog hotkeys working, and their names fit in 2016-11-21 18:00:21 +03:00
feos 95dc2fd6b3 tastudio: move arrow keys logic to hotkeys
disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
feos acbdfbcec9 tastudio: make analog editing mode expandable along with selection
- apply the changes made using keys to all the analog edited cells
- clamp displayed value if needed the same the resulting value is clamped
2016-11-20 17:16:29 +03:00
adelikat b7a6542fb6 Lua - gui.drawImage(), gui.drawImageRegion() - log an error if image can not be found, instead of throwing an exception 2016-11-19 14:10:17 -06:00
feos a8dde12c1f tastudio:
- set Float type to analog control columns
- set their size taking into account their MaxDigits
- stop displaying neutral analog values

input OSD:
- obtain real neutral analog value the given core uses and hide it, instead of hiding hardcoded zero
2016-11-19 19:31:04 +03:00
feos 3ea3012aa7 tastudio:
- properly setup autoloaded and normally loaded project columns
- actually call the callback that updates scrollbars and other stuff
2016-11-19 00:50:40 +03:00
feos 433d4ad693 tastudio: revive ColumnsChangedCallback, and alarm if it dies again 2016-11-17 21:30:42 +03:00
feos 2a9bd175d8 tastudio: kill zombie denoteStatesWithBGColor and co. in InputRoll, having them in Settings is enough 2016-11-17 20:25:06 +03:00
feos edf21b8bfe fix tastudio crashes when:
- setting 0 space for disk states
- righclicking on selection if a bunch of selected frames contains the last frame
- cutting the last frame
2016-11-17 20:05:41 +03:00
adelikat 30f573729c Use Count not Count() 2016-11-14 15:21:26 -06:00
feos 0b1245d769 tastudio: when loading another project, update column menus
todo: fix autoload
2016-11-14 22:39:58 +03:00
feos 52506433a2 tastudio: don't try to apply ClientSettings (columns) before SyncSettings (amount of players) 2016-11-14 20:13:08 +03:00
adelikat 889feeeeba fix #414 by idiot-proofing the lua console command window, if emu.frameadvance() is called, log a warning instead of blowing up 2016-11-13 11:26:09 -06:00
adelikat ddf23e4c3a Lua console - use string.IsNullOrWhiteSpace when checking the command line box 2016-11-13 11:15:30 -06:00
adelikat be93e78dd5 Intellivision - add .int files to the open file dialog in developer builds 2016-11-13 08:25:19 -06:00
feos 578b688d51 tastudio analog editing: Escape key cancels all changes
also prevent marker set from entering analog mode and releasing the LMB over the frame column (might happen after drag editing)
2016-11-13 16:42:24 +03:00
feos dbc35224e6 tastudio analog editing:
- autorestore after every drag edited change
- increase the mouse move step to 4 from 3
2016-11-13 16:19:46 +03:00
zeromus 595a207c97 add new field to gamedb to specify which core should be used.
allow it to be 'neshawk' or 'quicknes'.

this should only be employed by end-users; we won't make those choices in the gamedb officially.

the quicknes blacklist is still implemented separately.

yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
zeromus c7b639be28 apply ArcadePit idea: Let user change the string in the emulator title bar via a file
(but changed the format of the string to be more generally useful, and changed it to dll/custombuild.txt)
2016-11-12 18:49:03 -06:00
zeromus 0b4fc8b6a5 apply Arcade Pit work: "Extract NesCarts.xml for easier modification" 2016-11-12 18:32:18 -06:00
adelikat e73a66b07e When ram watch is open with a file open, and loading another rom, only keep the ram watch file open if all the domains are compatible, else close it, addresses #285. There is arguably not a black and white expectation in this scenario but I think this is marginally more expected than exceptions and erroneous watch values 2016-11-12 11:46:32 -06:00
adelikat 3d402ee40e Change "Gameboy" to "Game Boy" on a few config dialogs and also change their default location to CenterParent, #411 2016-11-12 11:11:38 -06:00
adelikat 0213755d16 Cheats - when editing a cheat's domain, if the address is out of range, don't update, rather than create a separator, fixes #539 2016-11-12 09:00:36 -06:00
feos 175862a5f3 tastudio analog editing:
- mouse dragging during float edit mode updates the displayed value and fires restore on mouse up
- Enter key exits float edit mode after applying the dragged value, while Escape exits it after ignoring the dragged value (should Escape cancel all changes?)
- currently disabled switch to enter float edit mode by single click
2016-11-12 17:53:15 +03:00
adelikat f760b355e0 In Mainform Core menu - add picker for bsnes profile, fixes #179 2016-11-12 08:42:15 -06:00
feos e2d5a1d390 tastudio analog editing: typing past max digits overwrites existing value
this required a new method in FloatRange class
2016-11-12 15:30:44 +03:00
adelikat c27355169f lua forms - run a checkbox click callback after the event not before, fixes #545 2016-11-11 10:03:13 -06:00
feos 60950f1148 tastudio paste: clipboard input would give an extra empty line after splicing for whatever reason. Iterate thorough one less line. 2016-11-10 00:29:14 +03:00
adelikat 36dcf53cc0 on specialized number boxes, select all text when reseting an empty box to a default value. This fixes #685 2016-11-09 10:19:49 -06:00
adelikat 60f84fa028 Merge pull request #706 from Meerkov/master
Fix Volume Controls
2016-11-08 10:42:27 -06:00
adelikat ec502acd1d Lua - make a call to DrawFinish() when closing the lua console. Fixes endless locked emu surface errors when opening it back up and loading a script that draws 2016-11-08 10:37:59 -06:00
adelikat 8033a8c4fc Fix a null emulator check, fixes dump status icon not updating after a failed rom load 2016-11-07 14:26:02 -06:00
adelikat bb1a3e3221 PrereqsAlert - give a little more vertical space to the general advice box so the user can see the final message (that we will keep nagging them) 2016-11-07 12:20:54 -06:00
adelikat bb8bac3fb3 NesHawk - UI for setting VS dipswitches 2016-11-05 17:32:58 -05:00
adelikat 82fa40dfc8 Quick fix to #722 (I think) 2016-10-31 13:31:48 -05:00
adelikat 8406cec681 Add menu items for VS controls 2016-10-29 21:35:46 -05:00
feos 00d07b8602 tastudio: attempt to fix crash caused by seek progressbar 2016-10-29 16:58:09 +03:00
hegyak f1ddafa6de Add a check for clearing the Gameshark Tool's text boxes. And actually clear both. 2016-10-10 11:13:01 -07:00
feos 9714aa5cc9 tastudio:
- preserve branch text per update (unless default text has changed)
- remove redundant code from paste functions, rely on global clipboard fully with cut/copy too
2016-10-10 19:00:59 +03:00
feos 93f78a69d2 tastudio: show cursor hotkey 2016-10-09 17:14:39 +03:00