adelikat
323b2c4c8d
Advanced Loader - set StartPosition to CenterParent
2016-11-26 15:41:18 -06:00
feos
3b117752cf
tastudio: refine autorestore again
2016-11-27 00:28:52 +03:00
feos
beb204bb4c
tastudio: when new seeking starts, kill the old one
2016-11-26 20:02:54 +03:00
feos
593433106b
tastudio: attempt to fix autorestore during analog editing
2016-11-26 19:49:26 +03:00
feos
2f0ccb99f1
tastudio: don't jump to greenzone end when entering analog edit mode
2016-11-26 16:35:14 +03:00
Isotarge
0bf5482af4
Fix typo
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Thanks to Keeta for pointing this out
2016-11-23 00:04:49 +10:30
feos
f59ebfe126
tastudio: refactor restore logic again, fixes some more bugs
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(_autoRestoreFrame completely replaced by LastPositionFrame)
2016-11-21 23:59:12 +03:00
feos
0e9e4cc034
tastudio: fix < button when seeking is paused
2016-11-21 21:19:53 +03:00
feos
ef8068daa4
Revert "tastudio: move LastPositionFrame to TasMovie, prepare for another revision"
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This reverts commit eea49f1895
.
2016-11-21 20:03:56 +03:00
feos
eea49f1895
tastudio: move LastPositionFrame to TasMovie, prepare for another revision
2016-11-21 19:29:11 +03:00
feos
05d47a7318
tastudio: make analog hotkeys working, and their names fit in
2016-11-21 18:00:21 +03:00
feos
95dc2fd6b3
tastudio: move arrow keys logic to hotkeys
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disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
feos
acbdfbcec9
tastudio: make analog editing mode expandable along with selection
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- apply the changes made using keys to all the analog edited cells
- clamp displayed value if needed the same the resulting value is clamped
2016-11-20 17:16:29 +03:00
adelikat
b7a6542fb6
Lua - gui.drawImage(), gui.drawImageRegion() - log an error if image can not be found, instead of throwing an exception
2016-11-19 14:10:17 -06:00
feos
a8dde12c1f
tastudio:
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- set Float type to analog control columns
- set their size taking into account their MaxDigits
- stop displaying neutral analog values
input OSD:
- obtain real neutral analog value the given core uses and hide it, instead of hiding hardcoded zero
2016-11-19 19:31:04 +03:00
feos
3ea3012aa7
tastudio:
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- properly setup autoloaded and normally loaded project columns
- actually call the callback that updates scrollbars and other stuff
2016-11-19 00:50:40 +03:00
feos
433d4ad693
tastudio: revive ColumnsChangedCallback, and alarm if it dies again
2016-11-17 21:30:42 +03:00
feos
2a9bd175d8
tastudio: kill zombie denoteStatesWithBGColor and co. in InputRoll, having them in Settings is enough
2016-11-17 20:25:06 +03:00
feos
edf21b8bfe
fix tastudio crashes when:
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- setting 0 space for disk states
- righclicking on selection if a bunch of selected frames contains the last frame
- cutting the last frame
2016-11-17 20:05:41 +03:00
adelikat
30f573729c
Use Count not Count()
2016-11-14 15:21:26 -06:00
feos
0b1245d769
tastudio: when loading another project, update column menus
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todo: fix autoload
2016-11-14 22:39:58 +03:00
feos
52506433a2
tastudio: don't try to apply ClientSettings (columns) before SyncSettings (amount of players)
2016-11-14 20:13:08 +03:00
adelikat
889feeeeba
fix #414 by idiot-proofing the lua console command window, if emu.frameadvance() is called, log a warning instead of blowing up
2016-11-13 11:26:09 -06:00
adelikat
ddf23e4c3a
Lua console - use string.IsNullOrWhiteSpace when checking the command line box
2016-11-13 11:15:30 -06:00
adelikat
be93e78dd5
Intellivision - add .int files to the open file dialog in developer builds
2016-11-13 08:25:19 -06:00
feos
578b688d51
tastudio analog editing: Escape key cancels all changes
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also prevent marker set from entering analog mode and releasing the LMB over the frame column (might happen after drag editing)
2016-11-13 16:42:24 +03:00
feos
dbc35224e6
tastudio analog editing:
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- autorestore after every drag edited change
- increase the mouse move step to 4 from 3
2016-11-13 16:19:46 +03:00
zeromus
595a207c97
add new field to gamedb to specify which core should be used.
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allow it to be 'neshawk' or 'quicknes'.
this should only be employed by end-users; we won't make those choices in the gamedb officially.
the quicknes blacklist is still implemented separately.
yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
zeromus
c7b639be28
apply ArcadePit idea: Let user change the string in the emulator title bar via a file
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(but changed the format of the string to be more generally useful, and changed it to dll/custombuild.txt)
2016-11-12 18:49:03 -06:00
zeromus
0b4fc8b6a5
apply Arcade Pit work: "Extract NesCarts.xml for easier modification"
2016-11-12 18:32:18 -06:00
adelikat
e73a66b07e
When ram watch is open with a file open, and loading another rom, only keep the ram watch file open if all the domains are compatible, else close it, addresses #285 . There is arguably not a black and white expectation in this scenario but I think this is marginally more expected than exceptions and erroneous watch values
2016-11-12 11:46:32 -06:00
adelikat
3d402ee40e
Change "Gameboy" to "Game Boy" on a few config dialogs and also change their default location to CenterParent, #411
2016-11-12 11:11:38 -06:00
adelikat
0213755d16
Cheats - when editing a cheat's domain, if the address is out of range, don't update, rather than create a separator, fixes #539
2016-11-12 09:00:36 -06:00
feos
175862a5f3
tastudio analog editing:
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- mouse dragging during float edit mode updates the displayed value and fires restore on mouse up
- Enter key exits float edit mode after applying the dragged value, while Escape exits it after ignoring the dragged value (should Escape cancel all changes?)
- currently disabled switch to enter float edit mode by single click
2016-11-12 17:53:15 +03:00
adelikat
f760b355e0
In Mainform Core menu - add picker for bsnes profile, fixes #179
2016-11-12 08:42:15 -06:00
feos
e2d5a1d390
tastudio analog editing: typing past max digits overwrites existing value
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this required a new method in FloatRange class
2016-11-12 15:30:44 +03:00
adelikat
c27355169f
lua forms - run a checkbox click callback after the event not before, fixes #545
2016-11-11 10:03:13 -06:00
feos
60950f1148
tastudio paste: clipboard input would give an extra empty line after splicing for whatever reason. Iterate thorough one less line.
2016-11-10 00:29:14 +03:00
adelikat
36dcf53cc0
on specialized number boxes, select all text when reseting an empty box to a default value. This fixes #685
2016-11-09 10:19:49 -06:00
adelikat
60f84fa028
Merge pull request #706 from Meerkov/master
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Fix Volume Controls
2016-11-08 10:42:27 -06:00
adelikat
ec502acd1d
Lua - make a call to DrawFinish() when closing the lua console. Fixes endless locked emu surface errors when opening it back up and loading a script that draws
2016-11-08 10:37:59 -06:00
adelikat
8033a8c4fc
Fix a null emulator check, fixes dump status icon not updating after a failed rom load
2016-11-07 14:26:02 -06:00
adelikat
bb1a3e3221
PrereqsAlert - give a little more vertical space to the general advice box so the user can see the final message (that we will keep nagging them)
2016-11-07 12:20:54 -06:00
adelikat
bb8bac3fb3
NesHawk - UI for setting VS dipswitches
2016-11-05 17:32:58 -05:00
adelikat
82fa40dfc8
Quick fix to #722 (I think)
2016-10-31 13:31:48 -05:00
adelikat
8406cec681
Add menu items for VS controls
2016-10-29 21:35:46 -05:00
feos
00d07b8602
tastudio: attempt to fix crash caused by seek progressbar
2016-10-29 16:58:09 +03:00
hegyak
f1ddafa6de
Add a check for clearing the Gameshark Tool's text boxes. And actually clear both.
2016-10-10 11:13:01 -07:00
feos
9714aa5cc9
tastudio:
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- preserve branch text per update (unless default text has changed)
- remove redundant code from paste functions, rely on global clipboard fully with cut/copy too
2016-10-10 19:00:59 +03:00
feos
93f78a69d2
tastudio: show cursor hotkey
2016-10-09 17:14:39 +03:00