adelikat
61e8b51802
Intellivision - mark the core as released, add alyosha as an author, and add the framerate entry to PlatformFrameRates
2017-02-18 15:01:09 -06:00
feos
ac2a69e7dd
gpgx: switch to real interlaced mode when needed (still 60fps)
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window resizes by itself if no maintain aspect ratio is forced
todo: states have broken graphics in that mode, but that's likely the original core thing
2017-02-18 23:34:44 +03:00
feos
f1a617b047
tastudio: stop latching input in playback mode if new frames are generated
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addresses #801
2017-02-18 20:54:59 +03:00
zeromus
64e4585582
oops, fix copy/paste error from the other day which broke gpgx in 32bits mode
2017-02-11 20:17:14 -06:00
adelikat
6ae8a88658
remove some debugging junko
2017-02-11 13:41:25 -06:00
zeromus
2e34d91869
small repairs to get gpgx64 running again
2017-02-09 22:40:16 -06:00
zeromus
539cdc29f3
add SetPlayback to tastudio lua library. Can't be 100% sure it works, but it seems to be working OK. it may hang everything up if you seek through a really long redzone.....
2017-02-04 21:40:29 -06:00
adelikat
86c74305e4
lua console - when toggling a script on, behave the same as if you loaded it. It should run immediately, not on the next frame
2017-02-03 16:31:38 -06:00
adelikat
af1a2547ae
Add a hotkey to toggle the Skip Lag Frames option
2017-01-29 18:33:19 -06:00
feos
36f53116b1
tastudio: quit pretending -1 is a legit branchHash
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seems to fix #785
2017-01-29 10:24:11 +03:00
feos
b7ed072c4c
tastudio: only load branch markers if they are bound to input
2017-01-19 20:49:18 +03:00
feos
06b14d654b
tastudio: move greenzone writing/loading to the very end
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hopefully if it crashes during greenzone saving, other components won't die
2017-01-19 14:52:31 +03:00
adelikat
44a1e691f3
Ram Search - show restored/removed messages when undoing/redoing, fixes #749
2017-01-14 20:00:55 -06:00
adelikat
ab1a22bf31
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
adelikat
2059558771
Lua - fix emu.getdisplaytype() that has been broken for a long time, also fix it to properly use the IEmulatorService system instead of reflection shenanigans
2016-12-15 13:09:52 -06:00
adelikat
2d9213c379
IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations
2016-12-14 14:12:16 -06:00
adelikat
e94de78ebd
Lua - fix movie.getinput() to return float values instead of passing "False" no matter what
2016-12-14 13:22:01 -06:00
adelikat
a955e6a3a2
Break up InputAdapters into separate files because it was getting unwieldy
2016-12-14 13:12:37 -06:00
adelikat
72a59087b5
Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
2016-12-14 12:42:15 -06:00
adelikat
5ff33e7569
Rename IController.Type to IController.Definition to more clearly describe the property
2016-12-12 12:30:32 -06:00
adelikat
b7e616482d
Intellivision - movie mnemonics and virtual pads
2016-12-06 20:16:22 -06:00
adelikat
d38b5396c3
Remove some commented out code that has been commented out for quite some time
2016-12-06 10:22:03 -06:00
adelikat
44fa93e15f
Lua - make the MemorySavestate library dependent on IStatable
2016-12-04 12:08:21 -06:00
adelikat
63202570cc
Lua NES library - properly use an OptionalService instead of Global.Emulator
2016-12-04 11:50:07 -06:00
adelikat
604ed74ff9
remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes
2016-12-04 10:30:51 -06:00
feos
d3b6364db0
bk2 log generator:
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- pick actually neutral analog values for empty entry
- properly hide all neutral values from input display
2016-11-26 17:41:00 +03:00
feos
3b2781c571
movie: add Disc Select, Open and Close to the dictionaries
2016-11-26 16:39:21 +03:00
ConHuevosGuey
e0d534dc1c
Setting Display Manager 'Final Filter' default to 'None' from 'Bilinear' because bilinear blur needs to die away.
2016-11-24 15:24:55 -06:00
feos
ef8068daa4
Revert "tastudio: move LastPositionFrame to TasMovie, prepare for another revision"
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This reverts commit eea49f1895
.
2016-11-21 20:03:56 +03:00
feos
eea49f1895
tastudio: move LastPositionFrame to TasMovie, prepare for another revision
2016-11-21 19:29:11 +03:00
feos
05d47a7318
tastudio: make analog hotkeys working, and their names fit in
2016-11-21 18:00:21 +03:00
feos
95dc2fd6b3
tastudio: move arrow keys logic to hotkeys
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disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
zeromus
327606234f
fix can't use neshawk (recent regression)
2016-11-19 20:07:17 -06:00
feos
a413f524c9
remember that not every platform has analog controls
2016-11-19 21:21:07 +03:00
feos
a8dde12c1f
tastudio:
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- set Float type to analog control columns
- set their size taking into account their MaxDigits
- stop displaying neutral analog values
input OSD:
- obtain real neutral analog value the given core uses and hide it, instead of hiding hardcoded zero
2016-11-19 19:31:04 +03:00
feos
edf21b8bfe
fix tastudio crashes when:
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- setting 0 space for disk states
- righclicking on selection if a bunch of selected frames contains the last frame
- cutting the last frame
2016-11-17 20:05:41 +03:00
zeromus
595a207c97
add new field to gamedb to specify which core should be used.
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allow it to be 'neshawk' or 'quicknes'.
this should only be employed by end-users; we won't make those choices in the gamedb officially.
the quicknes blacklist is still implemented separately.
yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
adelikat
7bff28bdee
Lua - memory library - actually default to system bus, previous commit was unsufficient
2016-11-12 11:55:20 -06:00
adelikat
0959d5f0df
When importing SNES .lsmv movies, add an extra input frame, fixes #721
2016-11-12 11:01:26 -06:00
adelikat
bf9956089d
Lua - default the memory library to system bus (if available)
2016-11-12 09:25:18 -06:00
adelikat
82c1c11879
Atari 7800 - add the word Toggle to the difficulty swithc buttons to make them more clear in functionality
2016-11-11 15:03:34 -06:00
adelikat
045f5e9df1
Lua documentation - clean up return values to match conventions in parameters
2016-11-11 11:40:53 -06:00
adelikat
b0552224e0
Lua documentation - fix notation for nullable bools
2016-11-11 11:30:18 -06:00
adelikat
fa6cb75a77
When generating wiki documentation, add some info about parameter types, #401
2016-11-11 11:27:06 -06:00
adelikat
75654b9f33
Atari 7800 - make difficulty switches behave like toggles instead of buttons, also add mnemonic info for them, fixes #726
2016-11-11 08:44:28 -06:00
feos
b24eb2293f
add name shortcuts for psx analog controls
2016-11-09 00:25:24 +03:00
adelikat
7b2338a110
movie mnemonics for vs controls
2016-10-29 22:20:34 -05:00
adelikat
2c1f0013c3
Account for game names having quotes in them, fixes NES Ivan Ironman Stewart's Super Off-Road
2016-10-13 20:16:26 -05:00
feos
9714aa5cc9
tastudio:
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- preserve branch text per update (unless default text has changed)
- remove redundant code from paste functions, rely on global clipboard fully with cut/copy too
2016-10-10 19:00:59 +03:00
feos
93f78a69d2
tastudio: show cursor hotkey
2016-10-09 17:14:39 +03:00