adelikat
9c3e4cd411
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2016-12-19 10:50:26 -06:00
adelikat
961aec90dc
ControllerDefinition - clean up the code some and add documentation
2016-12-19 10:50:03 -06:00
adelikat
40be0dd0b3
Refactor the way a Null ControllerDefinition is created
2016-12-16 23:34:18 -06:00
adelikat
2b4267d2c9
nitpicky code refactorings on unimportant files, nothing to see here
2016-12-16 15:47:28 -06:00
adelikat
eda79c2212
Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations
2016-12-16 11:33:02 -06:00
adelikat
adb7af2134
a few nitpick cleanups
2016-12-14 14:30:43 -06:00
adelikat
8e4142e839
ControllerDefinition - fix CategoryLabels not being copied in the copy constructor
2016-12-14 14:24:37 -06:00
adelikat
aaed8e67d5
NullController - remove a bunch of methods that were originally part of IController but no longer are, and clean up the code a bit
2016-12-14 09:16:54 -06:00
adelikat
40418ad25d
More documentaiton for IEmulatorServices, related classes/interfaces, and base implementations
2016-12-14 09:11:07 -06:00
adelikat
5caae72682
NullVideo - make Instance static
2016-12-12 13:43:56 -06:00
adelikat
5ff33e7569
Rename IController.Type to IController.Definition to more clearly describe the property
2016-12-12 12:30:32 -06:00
nattthebear
dbdac5e3f2
Fix stuff or not
2016-12-11 22:37:28 -05:00
nattthebear
eb72ff9053
Swag up NullSound
2016-12-11 14:07:12 -05:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
adelikat
a898599e69
NullEmulator - document non-applicable services
2016-12-09 10:28:27 -06:00
adelikat
b697110098
Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
2016-12-09 10:24:43 -06:00
adelikat
5b31b33713
Remove a now unused MaxVolume property from some sound provider classes
2016-12-08 20:06:25 -06:00
adelikat
4d1629e271
Completely divorce IVideoProvider from IEmulator, use a NullVideo implementation in MainForm if a core does not provide one, Remove VideoProviderGlue. Note that NullEmulator does implement IVideoProvider still, since we like to have fun with that one
2016-12-07 13:21:18 -06:00
feos
e2d5a1d390
tastudio analog editing: typing past max digits overwrites existing value
...
this required a new method in FloatRange class
2016-11-12 15:30:44 +03:00
zeromus
a7d2b8d7f7
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
...
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to. Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
parasyte
71c7edbb24
Add address mask setting for breakpoints
2016-08-08 04:37:39 -07:00
nattthebear
7b19db2d64
Fix NES memory domains
2016-07-16 16:13:50 -04:00
zeromus
0e7adbd818
fix bug from 111648cf98
breaking hex editor and maybe other stuff
2016-06-01 23:05:56 -05:00
Isotarge
c4fa170b9e
Fix crash & memory leak when opening hex editor with the N64 core loaded
2016-05-09 18:42:21 +09:30
zeromus
75173f2596
add sram memdomain to mgba
2016-04-18 21:46:27 -05:00
zeromus
859f4e3c01
fix 2 watch-related bugs and a typo in an error message
2016-04-15 22:43:14 -05:00
nattthebear
111648cf98
Break a bunch of memory domain stuff with pointless refactoring
2016-04-13 19:50:06 -04:00
zeromus
776e696e09
mgba - fix bug where hard reset caused memorydomains to get permanently wrecked
2016-03-27 16:35:34 -05:00
adelikat
b3dd9d26dc
Misc code cleanups in Emulation.Common
2016-02-28 19:03:01 -05:00
adelikat
7a4a210ccc
Remove some unused code and usings
2016-02-28 13:36:17 -05:00
adelikat
f9c9994161
Refactor GPGX trace logger - make a CallbackBasedTraceBuffer abstract class in Base Implementations with an abstract method CreateTrace, and inherit it as a GPGXTraceBuffer.
2016-02-23 21:58:40 -05:00
adelikat
f5e679fa0d
Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns.
2016-02-21 17:34:42 -05:00
zeromus
7702ae5f3c
work on keyboard input, but hasnt been tested yet. also reorg the core a bit
2015-11-08 22:05:48 -06:00
zeromus
0ff0749191
add IMemoryDomains.Has
2015-10-26 21:41:43 -05:00
Suuper
f9cd2f4075
-TAStudio: Players' 2, 4, etc input columns have darkened bg colors.
...
-LagLog is now moved over to new savestate-anchored movies
2015-07-23 12:55:22 -05:00
adelikat
71f23f4886
nothing to see here
2015-06-11 13:13:11 +00:00
goyuken
3bf2d8f00b
fix an apple II controller crash problem introduced in r9264
2015-04-04 00:20:28 +00:00
SuuperW
52659ac9a9
-Hacky removal of a useless save when loading a TasProj
...
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
adelikat
997558076f
If a core has no system bus, default to main memory if SystemBus is requested, fixes cheat dialog from blowing up on a bunch of cores with no system bus defined
2015-03-05 01:07:31 +00:00
adelikat
36f4eff0f6
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
2015-02-22 15:19:38 +00:00
adelikat
8246de14aa
IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
2015-01-25 22:14:58 +00:00
goyuken
2c09c10721
memory domain: silent pokes
2015-01-25 20:10:19 +00:00
adelikat
7ed8704555
add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua
2015-01-25 14:37:37 +00:00
adelikat
ac442130ae
Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
2015-01-24 16:02:28 +00:00
adelikat
7b87f666a1
MemoryDomains - rename CheatDomain to SystemBus
2015-01-24 15:49:02 +00:00
adelikat
e194c9f0c4
Memory callbacks - check the HasReads/Writes/Executes flags during the call methods so that the responsibility does not fall on the core, remove the check in the PCE core
2015-01-24 14:52:20 +00:00
adelikat
3c5348eb86
MemoryCallbackSystem - keep track of whether or not there are any callbacks of each type instead of checking .Count > 0, provides a small but noticeable speedup
2015-01-24 14:39:12 +00:00
adelikat
342957fb33
Null Emulator - add some more metadata
2015-01-23 21:50:33 +00:00
adelikat
7cca0be2e7
IEmulatorServiceProvider and BasicServiceProvider - restrict to IEmulatorServices
2015-01-23 20:55:13 +00:00
goyuken
af451143bf
a bit of memory domain cleanup
2015-01-21 17:36:22 +00:00