andres.delikat
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31c19e5043
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Disable NES Debugger menu item, and remove a commented out debug line I left by accident
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2011-08-27 16:30:59 +00:00 |
andres.delikat
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942a9e086a
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Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this
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2011-08-27 15:49:16 +00:00 |
andres.delikat
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1f3a315926
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NES Nametableviewer & NESPPU viewer were running their updatevalues code when closed. Fixing that gave a few fps boost to the nes core when those dialogs are not open!
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2011-08-27 14:56:17 +00:00 |
andres.delikat
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8dff368bcc
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misc code cleanup on some tool dialogs
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2011-08-27 14:49:13 +00:00 |
andres.delikat
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5e9f90eea9
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Ram Search - big speed up in QueryItemBkColor by only checking for column == 0, apparently it was causing a redraw for each column instead of just once, setting column == 0 still colors the entire row. Also removed the "x addresses would be removed" message when in preview mode as it isn't worth a 1 fps cost imo. Also applied the column == 0 fix to Ram Watch though that will have a significantly smaller speed boost.
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2011-08-27 13:56:06 +00:00 |
andres.delikat
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c7e8e7ece1
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Ram Watch/Ram Search - small speed optimization to the QueryItemText functions
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2011-08-27 13:20:02 +00:00 |
andres.delikat
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18a6b21deb
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Oops
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2011-08-27 04:36:45 +00:00 |
andres.delikat
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293b7133c5
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Slight Dialog performance tweaks
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2011-08-27 04:32:54 +00:00 |
zeromus
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35ead836d2
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fix input better
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2011-08-27 02:56:15 +00:00 |
zeromus
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9e97379d45
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oops
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2011-08-27 02:45:02 +00:00 |
zeromus
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dacc65eb0d
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2010 cleanup
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2011-08-27 02:31:43 +00:00 |
beirich
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4ac730f107
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Upgrade CpuCoreGenerator solution also
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2011-08-27 02:20:10 +00:00 |
beirich
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21493304e6
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Bizhawk bravely enters the year 2010
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2011-08-27 02:17:11 +00:00 |
andres.delikat
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f9ecea8464
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RenderPanel - DrawScreenInfo() - clean up a lot of sloppy code and optimize some things
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2011-08-27 01:50:44 +00:00 |
zeromus
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3420f0bc5e
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see if this input code is any faster
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2011-08-27 01:15:57 +00:00 |
andres.delikat
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0536a04f59
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Update Status Bar save slots on LoadRom()
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2011-08-26 23:54:15 +00:00 |
andres.delikat
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82630e62b5
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Hex Editor - Hook up mouse wheel
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2011-08-26 00:20:42 +00:00 |
andres.delikat
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e866055581
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Hex Editor - fix problems with highlight display
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2011-08-25 23:58:16 +00:00 |
andres.delikat
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172205a86e
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Hex Editor - Display address highlighted
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2011-08-25 23:49:13 +00:00 |
andres.delikat
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dea2afd513
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Hex Editor - very slight optimziing of GenerateMemoryViewString
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2011-08-25 17:05:51 +00:00 |
andres.delikat
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db0fe17933
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Fix typo in GetRomsPath, was returning GB for PCE/SFX
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2011-08-25 02:52:35 +00:00 |
andres.delikat
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8d7c745e56
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Show nibbles when hex editing, fix auto move to next address on 2 byte view, update values on load
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2011-08-25 02:23:12 +00:00 |
andres.delikat
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d8bdf4c646
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Hex Editor - show frozen addresses
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2011-08-25 02:08:05 +00:00 |
andres.delikat
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4017e8a068
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Hex Editor - fix hex editing of 4 byte values, added a Unfreeze All menu/context menu item
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2011-08-25 01:49:22 +00:00 |
andres.delikat
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550261b831
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Hex Editor - Fix Endian display on 2 & 4 byte view, fix freezing of multibyte values, fix adding to ram watch of multibyte values, fix ram watch to run UpdateValues when an external dialog adds a value
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2011-08-25 01:22:03 +00:00 |
andres.delikat
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ce5bf31ec1
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Hex Editor - save DataSize and BigEndian in the config
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2011-08-25 00:55:46 +00:00 |
andres.delikat
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efd8fe5410
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Fix Poke Value context menu item and allow it to poke 2 byte values (4 byte still todo)
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2011-08-24 22:26:17 +00:00 |
andres.delikat
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be80761f26
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Hex Editor - update values on Endian Toggle, fix resizing logic of dialog
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2011-08-24 16:56:38 +00:00 |
andres.delikat
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c2d5f5c733
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Hex Editor - mostly working address editing in 2 byte view
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2011-08-24 02:48:52 +00:00 |
andres.delikat
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c712e58b4d
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Hex Editor - restore Ctrl+G hotkey, fix key events, fix 2 & 4 byte view issues, restore address editing
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2011-08-24 02:31:45 +00:00 |
andres.delikat
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f11b3a3e2a
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Hex Editor - misc cleanups
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2011-08-23 23:48:22 +00:00 |
andres.delikat
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c8f8735ec3
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Hex Editor - Oops, don't refresh on mouse move
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2011-08-23 22:48:21 +00:00 |
andres.delikat
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d391777d50
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Hex Editor - fix calculation for rows visible
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2011-08-23 22:44:23 +00:00 |
andres.delikat
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98ec3bf2a2
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Hex Editor - restore mouse & key events & context menu, fix addresss highlighting logic
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2011-08-23 22:22:24 +00:00 |
andres.delikat
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3cc1606921
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Hex Eidtor - restore mouse ever & click events, drawing positions are rather off however, will need to tweak
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2011-08-23 01:43:19 +00:00 |
andres.delikat
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bf2cad8b15
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Hex Editor - more restoring of commented code from the removal of MemoryViewer
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2011-08-22 16:42:32 +00:00 |
andres.delikat
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20e0ffc8b8
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Hex Editor - make address label transparent so that highlighting effects will happen on the group box behind it, make GenerateMemoryViewString a value returning function, hook back up resizing event
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2011-08-22 16:34:47 +00:00 |
andres.delikat
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d7bc642161
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Hex Editor - complete refactoring, no longer uses the MemoryViewer object, instead it uses a regular groupbox and a label that contains the memory viewing contents. At the default size (16 rows in view) there is barely any perceived slowdown (about a 10fps boost) on my system. Still some todo's for restoring functionality (such as mouse events)
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2011-08-22 02:48:12 +00:00 |
andres.delikat
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92a75042db
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Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event
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2011-08-21 23:59:42 +00:00 |
andres.delikat
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6cc75ae98e
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Hex Editor - fix bug that was causing it to draw 1 row beyond the memory domain if scroll bar was maxed
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2011-08-21 23:42:12 +00:00 |
andres.delikat
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cdb79b2143
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More Hexeditor Speed optimizatons - don't calculate number of address digits 60 times a second, do it on data size change, add domain name to stringbuilder instead of its own draw method, tighten up drawing area
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2011-08-21 23:34:33 +00:00 |
andres.delikat
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680fd8a6e0
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Hex Editor - Some speed optimizations: don't set the Header string 60 times a second, instead setting whenever the data size changes. Also add it to the stringbuilder instead of drawing it seperately
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2011-08-21 23:05:45 +00:00 |
andres.delikat
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9ccb33a191
|
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2011-08-21 22:26:02 +00:00 |
andres.delikat
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f22e9fb60d
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Memory Viewer & VirtualListView - ControlStyles.OptimziedDoubleBuffer seems to be a small speedup compared to ControlStyles.DoubleBuffer
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2011-08-21 20:28:22 +00:00 |
andres.delikat
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b6424aa1b7
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Ram Search - ~1fps speedup by removing DIsplaySearchList from DoPreview. Preview would never change the number of addresses so this function was wasteful
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2011-08-21 12:37:29 +00:00 |
zeromus
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ce4837b326
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cleanup some icon related things??
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2011-08-21 06:07:38 +00:00 |
beirich
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fecba3618a
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icon compatibility with primitive OSes?
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2011-08-21 06:00:55 +00:00 |
beirich
|
3ec7212add
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high-res logo.ico. maybe someone can figure out how to get it to work right
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2011-08-21 05:52:43 +00:00 |
zeromus
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8c08bc84cb
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tweak multitrack logic
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2011-08-21 04:44:40 +00:00 |
zeromus
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9418dff3b2
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refine direct3d missing error handling
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2011-08-21 01:07:58 +00:00 |