J.D. Purcell
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36daa01ad6
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Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
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2016-12-18 20:45:38 -05:00 |
jdpurcell
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c56edd6e93
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Add OpenAL sound output.
XAudio2: Some stuff I forgot to dispose.
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2015-02-19 02:30:55 +00:00 |
jdpurcell
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4ff447d9c6
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XAudio2: Small optimization to buffer pool.
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2015-02-01 21:27:55 +00:00 |
jdpurcell
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d1bfe9c842
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XAudio2: Avoid buffer re-allocation.
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2015-01-31 18:27:04 +00:00 |
jdpurcell
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3cea39f6e1
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Break up Sound into multiple files.
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2015-01-31 17:44:35 +00:00 |