- don't use branch laglog after loading it. it's useless because we invalidate if needed anyway
- PauseOnFrame being null started to crash seeking, fixed
- make use of movie alias in branchbox
- capture tsm state after loading the branch
todo: if we load a branch in the middle of invalid greenzone, advancing won't draw new greenzone even tho states are being created. laglog doesn't seem to allow gaps either. unsure how to resolve
Old control scheme for Branches ON:
- Loading in read+write (recording) mode restores the branch input and truncates it after the branch frame
- Loading in read-only (playback) mode only makes emulation jump to the frame of the branch, disregarding its savestate and timeline
Old control scheme for Branches OFF:
- Loading a branch ALWAYS restores its entire input
TASEditor adds to this that you only start recording after you load a branch in rec mode, but I don't think this is important here.
* alt+columnclick draws pattern
* selection: taseditor logic
* shift/ctrl keys restructure to taseditor
shift + up/down: move frame courser up/down by one
shift + pageup/pagedown: move frame courser to next/prev marker
ctrl + left/right: add/remove selection at last selected row
ctrl + shift + left/right: add/remove selection at first selected row
* Alt+drawing pattern
still not working with drawing upwards
* pattern drawing
upwards drawing working except it doesn't update last row.
TODO: Disallow Alt click to focus on menu.
* pattern: last input ignoring fixed
* Lua columnms
TODO: Don't save them into tasproj
* no need to update float edit stuff or cell changes when its not needed
* Shift+clicking draws input from first selected row to clicked cell
* fixed pattern drawing on empty cells
* Finally use exponential decay algorithm for greenzone
* Works in both directions (unlike fceux taseditor)
* Stop using last accesses states for anything
* When dropping states per project save, account for state gap better
* Use _states.Keys[i] instead of _states.ElementAt{i).Key in speedy parts, because it's apparently tons faster
* Use StateIsMarker() where it's supposed to be used
* Markers are still left untouched
* Branch states are still dead (probably forever)
the fact that it was screwing up osd text (that's not pixel based by design) causes more problems than smaller popup was ever intended to solve. and it's not branch or tasproject size, because screenshots are stored in the same resolution as your emulator screen. so I don't even know which problems it was solving. if it was made to shrink because originally it couldn't expand outside tastudio, this has been resolved a while ago, and we can afford covering as much user screen as they already cover with emuhawk. unless they complain, then it can return as an option.