Commit Graph

310 Commits

Author SHA1 Message Date
zeromus fc66bbb594 fix calculation of movie lengths for pal games 2013-01-14 08:13:34 +00:00
zeromus 66077951c4 snes-fix timing calculations in aviout and movieplay dialog 2013-01-09 23:03:46 +00:00
adelikat 6256c1dcd0 Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete 2013-01-01 19:21:36 +00:00
goyuken b5de78bdde gb framerate should be exactly 262144 / 4389... i think, anyway 2012-12-29 18:35:45 +00:00
brandman211 83ec09c960 Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything. 2012-12-29 09:55:37 +00:00
goyuken 63f9752ea2 rough in some stuff for game boy link cable recording. none of it is finished yet 2012-12-29 01:25:06 +00:00
goyuken f8c9bd98f9 7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics 2012-12-16 15:15:54 +00:00
goyuken 6f43bafa83 7800 mnemonic stuff 2012-12-15 20:58:13 +00:00
adelikat d4ef18c422 ATari 7800 - add pause to mnemonics, however, something is very wrong, can't get a movie to sync, will have to investigate 2012-12-15 20:29:37 +00:00
adelikat 054f0df3e4 Atari 7800 - basic mnemonics set up (input display and movie rerecording), however these mnemonics will change 2012-12-15 04:28:29 +00:00
goyuken 2983c23920 atari7800: control hooked up, more or less 2012-12-15 02:36:38 +00:00
brandman211 a346389c2f -Controller type for GBA.
-Cleanup (adelikat inspired me to always use braces).
2012-12-06 05:19:08 +00:00
zeromus 562eeb18bd give movies the ability to write to any stream; decouple saving of movie from the import process, and make the bulk movie importer use new movie ability to write directly to output instead of copying (sometimes on top of itself in case source .fm2 was already in movie directory); make drag&dropped movies import to oldmovie.fm2.bkm.autoimported.bkm to prevent it from clobbering a legit movie you may have had there already 2012-12-02 20:35:51 +00:00
goyuken 20e7710a5c lua: connect movie_setrerecordcounting()
gba gpu view: display 4bpp tiles in mode 2
2012-11-30 16:43:46 +00:00
adelikat 9ddd3d56a8 C64 - implement Restore key on client side, fixes to the Keyboard virtualpad 2012-11-25 21:49:07 +00:00
goyuken fec546f77a gba: fix cartmem problem i caused that was exposed by recording movies.
inputadapters: finish GBA mnemonic stuff, including power button.  |P|UDLRsSBALR|
mainform: show informative warning when starting recording a GBA movie
2012-11-24 22:14:05 +00:00
adelikat 2254bc7008 Movies - Fix loading of sync depending GB menu items. Sync dependent movie header items now force the emulator settings when the movie is loaded (currently that is 3 gb items, and the coleco skip bios option) 2012-11-22 03:47:18 +00:00
adelikat 7b146707d1 fix movie recording for nes and some other cores 2012-11-22 03:27:34 +00:00
adelikat f26c72df86 Colecohawk - option to skip bios, setting is also saved into movies 2012-11-22 02:01:15 +00:00
goyuken b515b62b3e gba: spend approximately 200 seconds on mnemonic stuff before getting bored 2012-11-20 01:35:28 +00:00
goyuken 93ad387db8 stuff, don't use 2012-11-19 22:43:34 +00:00
adelikat b9c77106f7 C64 - implement rerecording and input display 2012-11-18 22:16:48 +00:00
adelikat 5df1cd532e C64 - implement rerecording/input display for the 2 controllers (no keyboard yet) 2012-11-18 17:43:02 +00:00
adelikat 8e43109a01 ColecoHawk - fix rerecording, fix virtualpads, C64 - start keyboard virtualpad 2012-11-18 15:03:23 +00:00
adelikat da804a4272 ColecoHawk - only 1 L and 1 R button 2012-11-18 02:36:30 +00:00
adelikat 823e84592a Coleco - hook up controller 2 2012-11-17 22:38:32 +00:00
adelikat bb0f409550 NESHawk - support movie recording for disk eject, insert coin 1, 2, FDS disk eject, and FDS Inserting of disks 1-4 2012-11-09 02:41:37 +00:00
adelikat 68cba7d792 Genesis - implement Reset button on client side (not yet hooked up in core) 2012-11-08 04:33:18 +00:00
adelikat 53520540ea NES - Implement ability to record hard resets 2012-11-06 02:32:33 +00:00
phillip.grimsrud 499f049e42 Take out a nonsense if statement that was breaking rewind in Tastudio in some circumstances. 2012-11-03 00:53:46 +00:00
phillip.grimsrud 4727ee72f0 Change the movie RewindToFrame to load the proper state even if the current frame is before the one in the argument. This will now send you to any frame on or before the end of the savestate log. Also change Tastudio to take advantage of this. 2012-11-03 00:20:40 +00:00
zeromus 9062c96ac3 minor tweaks to make tasstudio not run out of memory so extremely. maybe not at all? 2012-11-02 04:56:34 +00:00
adelikat cc4c0ed693 Fix C64 rom loading 2012-11-01 17:06:14 +00:00
adelikat c35310faf8 Movies - when switching from record to play, write movie to disk 2012-10-29 00:40:26 +00:00
adelikat 14d5844af8 Save movie menu item 2012-10-28 22:50:19 +00:00
adelikat 77794dae50 Misc fixes 2012-10-28 01:28:48 +00:00
adelikat 39a54959d0 Atari 7800 - some multiclient todos 2012-10-23 19:13:57 +00:00
brandman211 3b80905514 Added MovieOrigin to .ZMV...I knew I had to have forgotten something unimportant. 2012-10-07 04:58:12 +00:00
goyuken 896e61b908 what 2012-10-06 23:27:40 +00:00
brandman211 d54b6d2f36 -Resets are imported. I don't think they count as frames.
--I think SNESHawk has a problem with processing resets!
-The author is imported. ImportZMV is probably, in effect, complete!
2012-10-06 22:36:50 +00:00
brandman211 9199012b5f Finally figured out ZMV input...wasn't fun at all. Still need to figure out commands (Reset) and author data, but I removed the INTERIM flag check because this is functional enough to be included in the next release. 2012-10-06 20:28:32 +00:00
adelikat 0ca3fc3167 Movies - add PAL flag to movie (if recording in pal mode!) 2012-10-06 17:22:32 +00:00
goyuken 2229b0ab93 add "FirmwareSHA1" to movie header for SGB and PCECD 2012-10-05 21:04:46 +00:00
zeromus a00081386d fix some things related to sgb movies 2012-10-05 18:20:27 +00:00
zeromus 96089026cd remove "SGB" systemid because its gonna cause a lot of trouble if we dont hook it up in a lot of places.. why can't we set it up as just a regular snes core? and run the sgb rom through the snes firmwares directory. 2012-10-05 04:47:45 +00:00
brandman211 515fd82b32 Fixed the savestate size calculation. 2012-10-05 01:10:58 +00:00
brandman211 35bd1539f8 -Added entries for all of the .sha256 records to the header.
-Added support for the following .lsmv records: projectid, port1, port2, starttime.second, starttime.subsecond
2012-10-04 06:50:47 +00:00
brandman211 ae1f987061 -Removed the magic strings from MovieImport.
-Fixed some headers for ImportVBM.
-Treated .VBM SGB movies as GB movies with an extra comment.
-Confirmed that real SGB movies from LSNES import properly.
-Noticed glitchy graphics during SGB movie playback...will investigate.
2012-10-04 06:14:21 +00:00
goyuken b5b164caf3 as far as i know, SGB movie recording is fully functional now. the mnemonic is the same as SNES, the system id is "SGB" 2012-09-30 00:27:00 +00:00
brandman211 14126723c0 -Detecting subframes and delayed resets in ImportLSMV now results in a warning instead of an error.
-ImportLSMV can now import GB(C) movies created with LSNES's gambatte core.
--It doesn't sync perfectly because of the subframes, but it does for a while, so the conversion is sane.
--GB(C) .LSMV files currently always have SRAM files packaged with it, which is a bug with LSNES.
---Ilari told me that a fix for now would be to ignore 0 byte SRAM files, so that's what I did.
---There are some cases in which the spurious SRAM files aren't 0 bytes, but that's on Ilari to fix, so I'll let this case fail. Yay, I contributed to LSNES!
2012-09-27 06:23:05 +00:00