zeromus
fc66bbb594
fix calculation of movie lengths for pal games
2013-01-14 08:13:34 +00:00
zeromus
66077951c4
snes-fix timing calculations in aviout and movieplay dialog
2013-01-09 23:03:46 +00:00
adelikat
6256c1dcd0
Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete
2013-01-01 19:21:36 +00:00
goyuken
b5de78bdde
gb framerate should be exactly 262144 / 4389... i think, anyway
2012-12-29 18:35:45 +00:00
brandman211
83ec09c960
Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything.
2012-12-29 09:55:37 +00:00
goyuken
63f9752ea2
rough in some stuff for game boy link cable recording. none of it is finished yet
2012-12-29 01:25:06 +00:00
goyuken
f8c9bd98f9
7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics
2012-12-16 15:15:54 +00:00
goyuken
6f43bafa83
7800 mnemonic stuff
2012-12-15 20:58:13 +00:00
adelikat
d4ef18c422
ATari 7800 - add pause to mnemonics, however, something is very wrong, can't get a movie to sync, will have to investigate
2012-12-15 20:29:37 +00:00
adelikat
054f0df3e4
Atari 7800 - basic mnemonics set up (input display and movie rerecording), however these mnemonics will change
2012-12-15 04:28:29 +00:00
goyuken
2983c23920
atari7800: control hooked up, more or less
2012-12-15 02:36:38 +00:00
brandman211
a346389c2f
-Controller type for GBA.
...
-Cleanup (adelikat inspired me to always use braces).
2012-12-06 05:19:08 +00:00
zeromus
562eeb18bd
give movies the ability to write to any stream; decouple saving of movie from the import process, and make the bulk movie importer use new movie ability to write directly to output instead of copying (sometimes on top of itself in case source .fm2 was already in movie directory); make drag&dropped movies import to oldmovie.fm2.bkm.autoimported.bkm to prevent it from clobbering a legit movie you may have had there already
2012-12-02 20:35:51 +00:00
goyuken
20e7710a5c
lua: connect movie_setrerecordcounting()
...
gba gpu view: display 4bpp tiles in mode 2
2012-11-30 16:43:46 +00:00
adelikat
9ddd3d56a8
C64 - implement Restore key on client side, fixes to the Keyboard virtualpad
2012-11-25 21:49:07 +00:00
goyuken
fec546f77a
gba: fix cartmem problem i caused that was exposed by recording movies.
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inputadapters: finish GBA mnemonic stuff, including power button. |P|UDLRsSBALR|
mainform: show informative warning when starting recording a GBA movie
2012-11-24 22:14:05 +00:00
adelikat
2254bc7008
Movies - Fix loading of sync depending GB menu items. Sync dependent movie header items now force the emulator settings when the movie is loaded (currently that is 3 gb items, and the coleco skip bios option)
2012-11-22 03:47:18 +00:00
adelikat
7b146707d1
fix movie recording for nes and some other cores
2012-11-22 03:27:34 +00:00
adelikat
f26c72df86
Colecohawk - option to skip bios, setting is also saved into movies
2012-11-22 02:01:15 +00:00
goyuken
b515b62b3e
gba: spend approximately 200 seconds on mnemonic stuff before getting bored
2012-11-20 01:35:28 +00:00
goyuken
93ad387db8
stuff, don't use
2012-11-19 22:43:34 +00:00
adelikat
b9c77106f7
C64 - implement rerecording and input display
2012-11-18 22:16:48 +00:00
adelikat
5df1cd532e
C64 - implement rerecording/input display for the 2 controllers (no keyboard yet)
2012-11-18 17:43:02 +00:00
adelikat
8e43109a01
ColecoHawk - fix rerecording, fix virtualpads, C64 - start keyboard virtualpad
2012-11-18 15:03:23 +00:00
adelikat
da804a4272
ColecoHawk - only 1 L and 1 R button
2012-11-18 02:36:30 +00:00
adelikat
823e84592a
Coleco - hook up controller 2
2012-11-17 22:38:32 +00:00
adelikat
bb0f409550
NESHawk - support movie recording for disk eject, insert coin 1, 2, FDS disk eject, and FDS Inserting of disks 1-4
2012-11-09 02:41:37 +00:00
adelikat
68cba7d792
Genesis - implement Reset button on client side (not yet hooked up in core)
2012-11-08 04:33:18 +00:00
adelikat
53520540ea
NES - Implement ability to record hard resets
2012-11-06 02:32:33 +00:00
phillip.grimsrud
499f049e42
Take out a nonsense if statement that was breaking rewind in Tastudio in some circumstances.
2012-11-03 00:53:46 +00:00
phillip.grimsrud
4727ee72f0
Change the movie RewindToFrame to load the proper state even if the current frame is before the one in the argument. This will now send you to any frame on or before the end of the savestate log. Also change Tastudio to take advantage of this.
2012-11-03 00:20:40 +00:00
zeromus
9062c96ac3
minor tweaks to make tasstudio not run out of memory so extremely. maybe not at all?
2012-11-02 04:56:34 +00:00
adelikat
cc4c0ed693
Fix C64 rom loading
2012-11-01 17:06:14 +00:00
adelikat
c35310faf8
Movies - when switching from record to play, write movie to disk
2012-10-29 00:40:26 +00:00
adelikat
14d5844af8
Save movie menu item
2012-10-28 22:50:19 +00:00
adelikat
77794dae50
Misc fixes
2012-10-28 01:28:48 +00:00
adelikat
39a54959d0
Atari 7800 - some multiclient todos
2012-10-23 19:13:57 +00:00
brandman211
3b80905514
Added MovieOrigin to .ZMV...I knew I had to have forgotten something unimportant.
2012-10-07 04:58:12 +00:00
goyuken
896e61b908
what
2012-10-06 23:27:40 +00:00
brandman211
d54b6d2f36
-Resets are imported. I don't think they count as frames.
...
--I think SNESHawk has a problem with processing resets!
-The author is imported. ImportZMV is probably, in effect, complete!
2012-10-06 22:36:50 +00:00
brandman211
9199012b5f
Finally figured out ZMV input...wasn't fun at all. Still need to figure out commands (Reset) and author data, but I removed the INTERIM flag check because this is functional enough to be included in the next release.
2012-10-06 20:28:32 +00:00
adelikat
0ca3fc3167
Movies - add PAL flag to movie (if recording in pal mode!)
2012-10-06 17:22:32 +00:00
goyuken
2229b0ab93
add "FirmwareSHA1" to movie header for SGB and PCECD
2012-10-05 21:04:46 +00:00
zeromus
a00081386d
fix some things related to sgb movies
2012-10-05 18:20:27 +00:00
zeromus
96089026cd
remove "SGB" systemid because its gonna cause a lot of trouble if we dont hook it up in a lot of places.. why can't we set it up as just a regular snes core? and run the sgb rom through the snes firmwares directory.
2012-10-05 04:47:45 +00:00
brandman211
515fd82b32
Fixed the savestate size calculation.
2012-10-05 01:10:58 +00:00
brandman211
35bd1539f8
-Added entries for all of the .sha256 records to the header.
...
-Added support for the following .lsmv records: projectid, port1, port2, starttime.second, starttime.subsecond
2012-10-04 06:50:47 +00:00
brandman211
ae1f987061
-Removed the magic strings from MovieImport.
...
-Fixed some headers for ImportVBM.
-Treated .VBM SGB movies as GB movies with an extra comment.
-Confirmed that real SGB movies from LSNES import properly.
-Noticed glitchy graphics during SGB movie playback...will investigate.
2012-10-04 06:14:21 +00:00
goyuken
b5b164caf3
as far as i know, SGB movie recording is fully functional now. the mnemonic is the same as SNES, the system id is "SGB"
2012-09-30 00:27:00 +00:00
brandman211
14126723c0
-Detecting subframes and delayed resets in ImportLSMV now results in a warning instead of an error.
...
-ImportLSMV can now import GB(C) movies created with LSNES's gambatte core.
--It doesn't sync perfectly because of the subframes, but it does for a while, so the conversion is sane.
--GB(C) .LSMV files currently always have SRAM files packaged with it, which is a bug with LSNES.
---Ilari told me that a fix for now would be to ignore 0 byte SRAM files, so that's what I did.
---There are some cases in which the spurious SRAM files aren't 0 bytes, but that's on Ilari to fix, so I'll let this case fail. Yay, I contributed to LSNES!
2012-09-27 06:23:05 +00:00