pjgat09
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82a5989f28
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N64: Refactored the memory domains
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2013-05-19 20:14:34 +00:00 |
pjgat09
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cc4d1c579c
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N64: Add per-game hacks for rice to the gamedb. Also fix a mistake with the plugin settings screen.
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2013-05-17 03:02:39 +00:00 |
pjgat09
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e46cc95eaa
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N64: Re-hashed the roms in the gamedb to be in z64 format
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2013-05-17 00:30:08 +00:00 |
pjgat09
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f8a180bacd
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N64: When loading an N64 rom, fix the swapping to be in z64 format (no swapping)
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2013-05-15 22:10:17 +00:00 |
pjgat09
|
2b81570151
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N64: Wire the manual settings for the per-game hacks to the core
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2013-05-15 03:38:23 +00:00 |
pjgat09
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d0ba05eb28
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N64: Fix an exception with the plugin config system
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2013-05-15 03:31:05 +00:00 |
pjgat09
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e64011e1c2
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N64: Wire up per-game hack options to the plugin screen and to the m64p core.
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2013-05-14 23:06:47 +00:00 |
goyuken
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0818526b3d
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snes: fix wrong default memory domain in ramsearch
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2013-05-14 21:33:36 +00:00 |
goyuken
|
a754aba126
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saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
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2013-05-14 03:06:37 +00:00 |
masterofpuppets152001
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d3efbb6d3b
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Lua: Added forms_openfile(filename, path, filter) to LuaImplementation.cs, usage ex: forms.openfile(nil,"C:") or forms.openfile(nil,nil,"Movie Files(*.SMV;*.BKM;*.FMV) etc...
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2013-05-14 02:08:05 +00:00 |
goyuken
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656e7a3862
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saturn: connect the openGL rendering core. has some graphical glitches of its own, but can be a good deal faster than the soft core. not hooked up in options yet (so without code editing, you'll get soft core every time)
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2013-05-13 16:49:02 +00:00 |
pjgat09
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52161e9cc0
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N64: Commit the dlls for the previous change
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2013-05-13 03:38:03 +00:00 |
goyuken
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d3f7647d54
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n64: rice: disable all buffer swaps.
note to maintainer: no binaries included in this commit
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2013-05-13 03:31:43 +00:00 |
pjgat09
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32cc22e361
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m64p: Hooked up the per-game hacks in the rice plugin to the config system
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2013-05-13 03:08:22 +00:00 |
pjgat09
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076989f1ab
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N64: Added a lua script to try and play M64 format movies
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2013-05-13 00:46:06 +00:00 |
pjgat09
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a7a045bb87
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Removed some debug code...
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2013-05-12 03:57:21 +00:00 |
pjgat09
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a0f470b1bb
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Lua: Added joypad.setanalog, with the same calling format as set but with float values instead of bools. Still not sure that the analog wiring is the best, but this works for now.
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2013-05-12 02:43:33 +00:00 |
goyuken
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05a525d2c4
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dual gameboy: on_snoop support. you get a callback per sub-core, as would be expected.
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2013-05-11 23:46:23 +00:00 |
pjgat09
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7da2ede59d
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N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop
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2013-05-11 23:44:20 +00:00 |
pjgat09
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ba3feac259
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N64: Hook up the rest of the buttons on the virtual pad
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2013-05-11 20:21:29 +00:00 |
adelikat
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9b9e9b71ec
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oops, this really fixes the 4.5 project, also some misc code cleanup
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2013-05-11 19:08:42 +00:00 |
goyuken
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4553d74106
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saturn - fix a few savestate issues (that i caused in the first place, of course) and fix a possible problem with memory not being initialized. or maybe not. didn't actually solve any problems, la la la....
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2013-05-11 18:52:19 +00:00 |
pjgat09
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7b2ad6a1f8
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N64: Fixed a bug with saving/loading a state before the first frame, causing the audio frequency to be very wrong, and breaking the resampler
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2013-05-11 15:34:07 +00:00 |
adelikat
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effdf1f6dc
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update 4.5 project with the recently added files
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2013-05-11 14:37:07 +00:00 |
goyuken
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16d78da582
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saturn - enable writes to memory domains (i had kind of forgotten about this). usual caveat: memory domain pokes can create impossible situations, because you're doing things that you ought not to be allowed to do
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2013-05-11 14:24:01 +00:00 |
pjgat09
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6f2d75a260
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N64: Save saveram as a part of a savestate
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2013-05-11 03:44:01 +00:00 |
pjgat09
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fd26695fff
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N64: Added X and Y axises to the mnemonic, which now get saved and replayed in movies. Fixed an issue in the virtual pad which caused the Y axis to go from -127 to 128 instead of -128 to 127
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2013-05-11 02:04:55 +00:00 |
masterofpuppets152001
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f8f9c3ea4a
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Made NES sound channel update instantly when changed, easier to fine tune what you want from it.
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2013-05-10 23:46:01 +00:00 |
pjgat09
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0811ff4e41
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N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now.
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2013-05-10 23:29:14 +00:00 |
pjgat09
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e25d58eecb
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Restrict the analog control to it's own drawing area
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2013-05-10 23:25:31 +00:00 |
goyuken
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6849f72baf
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NES: volume control on each channel
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2013-05-10 18:38:58 +00:00 |
goyuken
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99615d9afd
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GB: rtc is pegged to emulated elapsed time. maybe. don't know what to test it with. time at core restart is always 1970, or something like that, which isn't as bad as it sounds, because the GB rtc doesn't keep track of anything past days
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2013-05-09 23:15:59 +00:00 |
goyuken
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7e71898187
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resolve issue 107
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2013-05-09 19:57:42 +00:00 |
zeromus
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f61b85ab01
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nes-boot yoshi's cookie
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2013-05-09 06:47:25 +00:00 |
pjgat09
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0a3dfa697e
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N64: Added a video plugin settings class, filled it with the values from the rice settings screen, and wired it up to the core
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2013-05-09 02:58:35 +00:00 |
pjgat09
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0d4ed449e1
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N64: When disposing of the core repeatedly send the stop command, because for some reason sometimes sending it just once doesn't work
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2013-05-09 01:05:42 +00:00 |
goyuken
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89f61e6daa
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gba: throw exceptions if saveram gets accessed when disposed, while i remember about it. will actually fix it some other time, if the core actually gets used.
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2013-05-09 00:58:02 +00:00 |
goyuken
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aa73071870
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saturn: fix saveram problem
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2013-05-09 00:47:16 +00:00 |
pjgat09
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7becee2284
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N64: Rescue save ram from the clutches of race conditions
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2013-05-09 00:36:01 +00:00 |
goyuken
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bf7544793d
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add some missing n64, saturn boilerplate to the path config. fixes screenshots, savestates, saverams
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2013-05-07 23:24:27 +00:00 |
pjgat09
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fffc9d676e
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N64: Setup saveram, but it doesn't always work right yet. Sometimes switching games loses the save ram. Sometimes bizhawk crashes when saving saveram.
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2013-05-07 22:37:26 +00:00 |
pasky1382
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4001ade4e1
|
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2013-05-07 22:23:10 +00:00 |
goyuken
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ed2553621f
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saturn: memory domains, and saverammodified flag
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2013-05-07 21:35:55 +00:00 |
pasky1382
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83c36c29a8
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Vice Project Doom collision box viewer
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2013-05-07 20:32:32 +00:00 |
pasky1382
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dd1ac590f8
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Error on SHA1, all is well.
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2013-05-07 18:56:41 +00:00 |
pasky1382
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0fa298dc2a
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forgot the system label
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2013-05-07 18:49:56 +00:00 |
pasky1382
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2c66918172
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Added N64 gamedb, updated gamedb to include it.
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2013-05-07 18:46:07 +00:00 |
pjgat09
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d9c6bb6698
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N64: Added float controls for the X and Y axises. At some point they need to be converted to signed bytes to work with m64p
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2013-05-07 01:42:48 +00:00 |
pjgat09
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08f6fdaf8d
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N64: Implement the video plugin (rice or glide64) option
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2013-05-07 01:38:12 +00:00 |
pjgat09
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8c16b78849
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LuaWriter: Commented out code that checks if the file to save to doesn't exist. That code causes an infinite recursive loop, popping up a save dialog box every time. I'm not sure exactly what the logic was supposed to be here, but this seems to take care of the problem.
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2013-05-07 01:17:52 +00:00 |