adelikat
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5436a7d24e
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BinarySavestates - add a HasLump() method, and use it to check for clientsettings in tasproj since it may or may not have it
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2014-10-15 15:55:41 +00:00 |
adelikat
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3be3264d60
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TasStateManager - make frequency based on savestate size, formula should be tinkered with to get best results on all platforms, also dont' ever capture frame 0 on savestate-anchored movies since the anchor will be returned when 0 is requested
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2014-10-15 15:47:04 +00:00 |
adelikat
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fc311c12e9
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Tastudio - never remove the frame 0 savestate in non-savestate-anchored movies
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2014-10-15 15:23:48 +00:00 |
adelikat
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3726b15d3b
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TAStudio - when adding input from column click, re-greenzone
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2014-10-15 14:36:08 +00:00 |
goyuken
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ea6a61b4fb
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lynx: automatically rotate the 7 games that used it, yay
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2014-10-15 04:58:27 +00:00 |
adelikat
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4ab4db320c
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tastudio - fix loading of inputroll settings, column hide/show will now properly save and load
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2014-10-14 18:42:24 +00:00 |
adelikat
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e6cec0f52f
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Tastudio - Saving and loading of column info to the .tasproj file, loading is still problematic because it is being whacked by code that rebuilds the columns later, need to unspeghettify some things
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2014-10-14 18:09:30 +00:00 |
adelikat
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ce58f0e803
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Tastudio/TasMovie - simplify some more code
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2014-10-14 13:31:14 +00:00 |
adelikat
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a639cfd275
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remove some code in tasmovie that isn't necessary now
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2014-10-14 13:24:15 +00:00 |
adelikat
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0b3e25fcfd
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InputRoll - methods for saving and loading column info, not wired up yet
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2014-10-14 13:17:02 +00:00 |
adelikat
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9304283c03
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Remove some unused config variables
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2014-10-14 12:53:54 +00:00 |
goyuken
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74358cbd09
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lynx: incorporate info from no-intro into game_db
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2014-10-14 00:53:13 +00:00 |
adelikat
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56cb685d67
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InputRoll - make custom column click event args that pass a RollColumn object rather than trying to shoehorn a ListView column click event args object for legacy support
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2014-10-14 00:31:59 +00:00 |
adelikat
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35fa11dc51
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InputRoll - a small todo, no functional change
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2014-10-14 00:20:34 +00:00 |
pjgat09
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502caa2e37
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N64: Output an error code when LoadLibrary fails
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2014-10-13 23:20:18 +00:00 |
goyuken
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e60c73eaef
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lynx: add a gamedb. this should theoretically run correctly roms without headers (so long as they're known), but it's untested as i don't have those
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2014-10-13 22:21:54 +00:00 |
goyuken
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e74580a14a
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lynx: fix an emulator crash that occurred on certain instances of emulated game crash
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2014-10-13 21:42:53 +00:00 |
adelikat
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06dd71f849
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Input Roll - change remaining callback methods to pass the RollColumn object instead of index
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2014-10-13 19:30:59 +00:00 |
adelikat
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c0dcf99656
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Input Roll - change QueryItemText event handler to pass the RollColumn object instead of a column index, still todo: background and icon callbacks
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2014-10-13 19:10:11 +00:00 |
adelikat
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0b8c9f3db1
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InputRoll - convert SelectedRows from IList to IEnumerable
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2014-10-13 18:28:29 +00:00 |
goyuken
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79f36198e9
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play around with 7z a bit
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2014-10-13 05:08:34 +00:00 |
adelikat
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358b1145a0
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tastudio - column hide/show, still todo: saving the column settings into the tasproj file. Also, this probably broke a bunch of things. also todo: refactor a bunch of InputRoll event handlers, it is silly not to pass a column object, just to have legacy support with virtuallistview even though it is diverged too much from that notion to even be able to be dropped in as a replacement
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2014-10-12 16:37:45 +00:00 |
adelikat
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0aaad5752f
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durp
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2014-10-12 14:58:00 +00:00 |
adelikat
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0ebdf5ca26
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Tastudio - open project menu item - switch to play or record accordingly, don't just keep the state of the previous project
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2014-10-12 14:12:37 +00:00 |
goyuken
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4539819156
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internal improvements to 7z savestate writer
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2014-10-12 04:57:49 +00:00 |
goyuken
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4ee816e8bc
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
zeromus
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9430b9f206
|
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2014-10-12 04:19:01 +00:00 |
zeromus
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4eeb48db13
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block the use of the input stream length property by unmanaged 7z code. I think it was only using it for progress reporting.
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2014-10-12 02:49:02 +00:00 |
zeromus
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0303871ac5
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sevenzipsharp - remove broken code which was requiring input streams to be seekable so that it could get their length so that it could produce a percent-based progress report
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2014-10-11 21:26:39 +00:00 |
zeromus
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200d11df62
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cleanup ramwatch during rom loads for other platforms a bit. should fix #285. the whole concept of ramwatch when loading other platforms needs some help though (the current watches mutate into some format senseless for the new platform)
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2014-10-11 19:49:22 +00:00 |
adelikat
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2fb986715e
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tastudio - implement follow cursor
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2014-10-11 19:43:05 +00:00 |
adelikat
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f7939125e7
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GDIRenderer - fix run away gdi objects when drawing bitmaps
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2014-10-11 18:56:54 +00:00 |
adelikat
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421f69ed69
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tastudio - make sure tools are updated when navigating
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2014-10-11 17:43:24 +00:00 |
adelikat
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44968d5f96
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Tastudio - fixed input painting
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2014-10-11 17:38:03 +00:00 |
adelikat
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d677e6dbe6
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Tastudio - fix a nasty bug, probably
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2014-10-11 16:58:57 +00:00 |
zeromus
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86e24011ae
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address some problems with fast forward vs vsync (mostly, it not working)
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2014-10-11 09:01:50 +00:00 |
zeromus
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6428b07d0a
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make input binding limitless (instead of limited to 4). at the same time, fix bugs caused by index accounting related to the limit.
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2014-10-11 08:43:26 +00:00 |
goyuken
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3eb4dde346
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av dumping: hack in a new audio sync method for the dump. doesn't make much of a difference in most stuff. sort of fixes Tsumi to Batsu - Hoshi no Keishousha; but that's mupen's fault anyway
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2014-10-11 03:33:09 +00:00 |
adelikat
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1de1e60f49
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n64 - set tom clancy to use expansion pak in the db. The game does not use it, but savestates are busted unless this setting is on, gotta love n64 emulation
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2014-10-11 02:35:13 +00:00 |
goyuken
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d78bc9aa4b
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unbreak AV dumping which i had broken in the previous commit
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2014-10-10 18:24:11 +00:00 |
goyuken
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e87bf94af0
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rough out some more AV related stuff; not done or ready yet
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2014-10-10 18:18:29 +00:00 |
goyuken
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8d9b843099
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house cleaning (AV writer)
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2014-10-10 18:09:00 +00:00 |
scepheo
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bad2bda4f4
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Added Lua functions to work with the letterboxing of the emulator, and for transforming emulator space points to client space.
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2014-10-10 11:02:18 +00:00 |
goyuken
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4868856160
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fix batmens for lynx
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2014-10-10 01:17:47 +00:00 |
goyuken
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00b3146615
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gpgx: fix audio CD scanning
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2014-10-10 01:05:13 +00:00 |
zeromus
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ede78865b2
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fix a bug in point transformation when using system-suggested (non-1.0 AR). Was probably breaking zapper coords when that feature was used, but unproven. Anyway, someone should test that.
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2014-10-10 00:21:43 +00:00 |
zeromus
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9b6add0e40
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basic TransformPoint work
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2014-10-10 00:15:15 +00:00 |
zeromus
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e28bcf9982
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unsticky analog controls when rightclicking the circle visualizer
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2014-10-10 00:07:45 +00:00 |
goyuken
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a09c488f5b
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add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
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2014-10-09 23:39:13 +00:00 |
adelikat
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070050fd34
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When doing backup savestates, rename the existing file to the backup name, instead of copying the file contents over! Big performance boost to that feature
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2014-10-09 22:04:56 +00:00 |