scepheo
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53ea2caeac
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^Really^ fix cheats not working (forgot WordWatch & DWordWatch)
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2014-12-15 23:57:56 +00:00 |
goyuken
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ea47246658
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remove the IEmulator inheritance from some services, and fix code as needed
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2014-12-15 22:25:06 +00:00 |
adelikat
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8648e6ba0a
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Remove the nes debugger tool
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2014-12-14 14:56:16 +00:00 |
zeromus
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2d56514fde
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load m3u files. still no disc switching
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2014-12-14 10:36:03 +00:00 |
zeromus
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ede9620446
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psx - settings framework and implement mednafen-compatible display mode
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2014-12-14 08:48:23 +00:00 |
adelikat
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14008fbcb0
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don't show a "No core could load a rom" nag if the user cancels out of the platform chooser
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2014-12-14 02:13:06 +00:00 |
scepheo
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5179a3379f
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Fixed cheats not working.
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2014-12-14 01:51:55 +00:00 |
zeromus
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24526669fe
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emuhawk - add options for display of various window components (menu,frame,caption,statusbar). add --chromeless commandline argument and logic for folks embedding in frontends
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2014-12-14 01:43:46 +00:00 |
adelikat
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4985b3853d
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PSX mnemonics -> Square = Q not S
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2014-12-13 14:57:03 +00:00 |
adelikat
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45809ab73f
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move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage
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2014-12-13 02:31:31 +00:00 |
adelikat
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4304aa9d01
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that was a bad idea
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2014-12-13 02:26:15 +00:00 |
goyuken
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10dee85cdb
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comments!
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2014-12-12 23:11:49 +00:00 |
adelikat
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536964bac2
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a squarish mnemonic constant that is ascii
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2014-12-12 02:07:46 +00:00 |
adelikat
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f447ab907b
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Bk2 mnemonic constants for some psx buttons, had to get creative on this one
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2014-12-12 01:28:20 +00:00 |
zeromus
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2a3a8a3124
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psx - support loading exes
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2014-12-11 08:30:37 +00:00 |
zeromus
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5f6bb8d8fd
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octoshock!
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2014-12-10 19:41:13 +00:00 |
zeromus
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e0c09a553b
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redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
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2014-12-09 19:20:22 +00:00 |
adelikat
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21ae27dd94
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Bk2/TasProj movies - don't crash if syncsettings, comments, or subtitles are missing
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2014-12-08 19:02:22 +00:00 |
zeromus
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08ae448257
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start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
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2014-12-08 02:15:42 +00:00 |
adelikat
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1c179da80c
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MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
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2014-12-07 19:09:36 +00:00 |
adelikat
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2d1a43dc65
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MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
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2014-12-07 18:53:56 +00:00 |
pjgat09
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c2096d9a30
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Lua: Fixed a bug with analog controls not being cleared
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2014-12-07 07:39:01 +00:00 |
zeromus
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556b7b0123
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gdi+ display method!
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2014-12-07 02:26:52 +00:00 |
adelikat
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4a96e58a24
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Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
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2014-12-06 00:03:36 +00:00 |
adelikat
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0b84beec88
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Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
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2014-12-05 01:56:45 +00:00 |
adelikat
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11a8a009c5
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AsDebuggable()
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2014-12-05 01:01:58 +00:00 |
adelikat
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f5cc38c9cd
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
adelikat
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e2033c9d2e
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AsStatable() and also update statusbar saveslots on CloseRom()
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2014-12-05 00:52:16 +00:00 |
goyuken
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40416656a2
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eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
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2014-12-05 00:39:02 +00:00 |
adelikat
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04f9081943
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in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow
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2014-12-05 00:32:29 +00:00 |
zeromus
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29b217b587
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big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
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2014-12-04 05:40:10 +00:00 |
adelikat
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a07263c04e
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Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
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2014-12-04 00:43:12 +00:00 |
adelikat
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4b321847a4
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ugh, just disable all warnings in ArchiveUpdateCallback.cs
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2014-12-04 00:02:01 +00:00 |
adelikat
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471b73eb0b
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disable an annoying warning in 7z code, since we don't really maintain it, I won't fix it, just hide it
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2014-12-03 23:57:26 +00:00 |
zeromus
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26c35ca7b8
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rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later.
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2014-12-03 06:14:59 +00:00 |
adelikat
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a83d714c42
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Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
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2014-11-30 20:29:30 +00:00 |
adelikat
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71c92cb87e
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don't freak out if someone attempts to rewind on a core that is not IStatable
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2014-11-30 19:58:32 +00:00 |
adelikat
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1e5474c345
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SaveSlotManager - check HasSavestate() not IsNull()
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2014-11-30 17:58:26 +00:00 |
adelikat
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eed16fafc8
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TasStateManager - don't check for null emulator nor IStatable, fail catastrophically if a core is not IStatable, they shouldn't have gotten this far if it wasn't
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2014-11-30 17:54:21 +00:00 |
adelikat
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76148ae111
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Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
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2014-11-30 16:42:58 +00:00 |
adelikat
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4681fef0c2
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Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead
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2014-11-30 14:18:44 +00:00 |
adelikat
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fdc9ea2aa9
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fix issue 326 - Ram Watch, Ram Search showing actual value instead of frozen value on frozen addresses
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2014-11-29 00:45:38 +00:00 |
adelikat
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7c83b91e83
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Ram Watch - fix a bug where loading a watch file with separators would throw a null reference exception
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2014-11-29 00:28:48 +00:00 |
goyuken
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70fc923d2c
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fix savestate speed regression accidentally introduced with r8117
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2014-11-28 17:36:05 +00:00 |
adelikat
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0e82fff3ff
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Clean out ClearSaveRam() calls since they are no longer used
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2014-11-24 15:00:54 +00:00 |
goyuken
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ad1ca57163
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comments!
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2014-11-23 19:31:22 +00:00 |
goyuken
|
610ac0d4d2
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correct lynx platform flamerate, fix bug in virtual boy platform flamerate
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2014-11-23 19:25:47 +00:00 |
adelikat
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e6e2972e3d
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Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result
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2014-11-23 16:03:04 +00:00 |
adelikat
|
be00dae474
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Fix issue 316 - cancelling out of the core picker causes exception
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2014-11-22 15:56:02 +00:00 |
adelikat
|
d64be5ed76
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SystemID is Lynx not LYNX, cuz I said so
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2014-11-21 01:32:15 +00:00 |