nattthebear
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67ff767f95
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libsnes: recreate the emu cothread at the end of init, to avoid pointer poison that was breaking xor state consistency. Big todo: all init functionality really needs to happen from the main thread, as there are many syscalls that reenter managed in that code, and reentering managed from a cothread stack is a Bad Thing
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2017-06-10 19:51:59 -04:00 |
nattthebear
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dde953d612
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fix a libco issue that was breaking xorstate consistency
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2017-06-10 18:20:58 -04:00 |
nattthebear
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f0ec682314
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snes runs! sorta.
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2017-06-10 14:16:25 -04:00 |