adelikat
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49ef408f06
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GBA virtual pad fix up
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2014-06-28 16:13:58 +00:00 |
goyuken
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92bf602a70
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genesis virtualpad fixup
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2014-06-28 15:59:26 +00:00 |
adelikat
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676d1ecd0f
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Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
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2014-06-28 15:56:20 +00:00 |
adelikat
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8ee00a2996
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Virtualpads - atari 7800
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2014-06-28 14:19:46 +00:00 |
adelikat
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de8bcf6b92
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Virtualpads - atari 2600
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2014-06-28 14:14:50 +00:00 |
adelikat
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9378dc5921
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N64 - oops
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2014-06-28 12:58:13 +00:00 |
adelikat
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88d4a2a5a8
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Genesis mouse - mnemonics, default buttons and virtual pad
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2014-06-28 12:45:12 +00:00 |
adelikat
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1361e2ff23
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Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
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2014-06-28 12:31:28 +00:00 |
goyuken
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a1b03a4a20
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genesis: virtual pad support multitap
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2014-06-27 17:59:45 +00:00 |
adelikat
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75d4ff5117
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Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code
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2014-06-27 17:02:46 +00:00 |
adelikat
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92e0865b3f
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oops
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2014-06-27 16:31:42 +00:00 |
adelikat
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e469cb73f2
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Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons)
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2014-06-27 16:30:54 +00:00 |
adelikat
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8c287ecc79
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Virtualpads - nes console buttons
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2014-06-27 14:09:28 +00:00 |
adelikat
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c0da15b002
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Virtual pads for SMS and GG
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2014-06-27 02:45:27 +00:00 |
adelikat
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f3cac5deff
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Virtualpads - fix readonly notion, no longer crashy when no pads are set up
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2014-06-27 01:45:30 +00:00 |
adelikat
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20ab331404
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Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options
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2014-06-27 01:37:09 +00:00 |
adelikat
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a33f926675
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Do genesis controller logic for none, one player, and "normal", don't know what the other options mean
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2014-06-26 21:09:14 +00:00 |
adelikat
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0fa75a5d77
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Virtualpads - fix 3 vs 6 button controller logic in genesis
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2014-06-26 20:59:00 +00:00 |
adelikat
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12cd706a69
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Virtualpads - implement sticky toggle
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2014-06-26 20:37:44 +00:00 |
adelikat
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2a78b5c743
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Virtualpads - fix up some Readonly logic
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2014-06-26 20:36:33 +00:00 |
adelikat
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0e8bf4883f
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Virtualpads - some UI stuff
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2014-06-26 20:24:30 +00:00 |
adelikat
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fcc3ce214b
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Virtualpads - wire up read-only toggle behavior and remove hacky button
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2014-06-26 20:07:07 +00:00 |
adelikat
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c58141034b
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VirtualPads - tweak readonly colors for Analog Stick and for now, rip out the "previous frame" concept in the analog stick since it doesn't work correct and not thought out
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2014-06-26 13:29:43 +00:00 |
adelikat
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39e7039341
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VirtualPads - progres on ReadOnly for AnalogStick
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2014-06-26 03:30:56 +00:00 |
adelikat
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c21ab3e22d
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VirtualPads - implement readonly for AnalogButton control
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2014-06-25 21:31:17 +00:00 |
adelikat
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44686b287d
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VirtualPad - implement ReadOnly on TargetScreen control
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2014-06-25 21:26:15 +00:00 |
adelikat
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82d6490532
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VirtualPads - implement Set on TargetScreen control
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2014-06-25 21:11:25 +00:00 |
adelikat
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4d9f46c6a1
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Implement read-only for VirtualPadButton
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2014-06-25 20:40:20 +00:00 |
adelikat
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9c601da269
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Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though
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2014-06-25 17:26:07 +00:00 |
adelikat
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3c1ececb14
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Virtualpads - some reorg
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2014-06-25 17:18:14 +00:00 |
adelikat
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5f71bf11c8
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N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
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2014-06-25 02:18:11 +00:00 |
adelikat
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d6e56bf9fb
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Virtualpad - Start support for family basic keyboard
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2014-06-25 00:56:20 +00:00 |
adelikat
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fbb14175f9
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Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
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2014-06-25 00:44:22 +00:00 |
adelikat
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9045f8402c
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Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
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2014-06-25 00:11:59 +00:00 |
adelikat
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a1926e1a58
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Make virtualpads prettier including a Display name that can (should) be set in the schema, and an optional Max Size (defaults to default size if left out), added lots of nes stuff, and basic 2 player famicom (including microphone on player 2)
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2014-06-24 23:32:30 +00:00 |
adelikat
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095f16baef
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Virtual Pad - analog stick - some cleanup and fixes, gray bar is still busted though
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2014-06-24 17:48:25 +00:00 |
adelikat
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7e8f0f74bc
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Virtual Pad - some analog stick tweaks
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2014-06-24 17:30:14 +00:00 |
adelikat
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7fa551708f
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Virtual Pad - get analog button working on movie replay
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2014-06-24 17:12:20 +00:00 |
adelikat
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22dc432199
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Virtual pad button - slight ui tweak
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2014-06-24 16:49:23 +00:00 |
adelikat
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118d69a669
|
Virtual pad progress
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2014-06-24 16:36:19 +00:00 |
adelikat
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3208440225
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Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
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2014-06-24 12:58:08 +00:00 |
adelikat
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73ed79e270
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Virtualpads - remove system id switch and use reflection to find schemas with a matching SchemaAttribute of the current SystemId
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2014-06-24 00:26:35 +00:00 |
adelikat
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bb93dd0d42
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Virtualpads - make a custom attribute for schema objects instead of using the Description attribute
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2014-06-23 23:46:44 +00:00 |
xmikecampx7
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4c5570eea3
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2014-06-23 23:25:08 +00:00 |
xmikecampx7
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886681bb9d
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Schema GamePads Added
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2014-06-23 14:13:07 +00:00 |
adelikat
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897e7b9bd1
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Virtualpad - fix up PceSchema
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2014-06-23 13:44:06 +00:00 |
xmikecampx7
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20200adf3a
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Adding Buttons to Schemas
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2014-06-23 01:43:33 +00:00 |
zeromus
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501a23af24
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entire virtualpad window should not be a mouse input receiver
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2014-06-23 00:34:43 +00:00 |
adelikat
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bf33ba0575
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Virtual Pads - support quicknes (2 controllers only at all times) and Neshawk for 2 controllers that are none, standard, or zapper (no multitap, no famicom stuff)
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2014-06-23 00:05:22 +00:00 |
adelikat
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4b23150d14
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Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing
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2014-06-22 23:32:37 +00:00 |