Commit Graph

370 Commits

Author SHA1 Message Date
adelikat ea8ed79402 PSX config dialogs - pass in dependencies 2019-12-16 17:21:49 -06:00
adelikat bdc8be2f6b declare dependencies in PCE config dialogs 2019-12-16 17:06:29 -06:00
adelikat 861f238cc1 quickNes settings - pass dependencies in 2019-12-15 17:01:25 -06:00
adelikat e84fd17784 support subneshawk for VS menu items, pass dependencies into VSSettings 2019-12-15 16:55:40 -06:00
adelikat 8cc02b8956 NesSyncSettingsForm - pass dependencies in and support SubNesHawk 2019-12-15 16:47:48 -06:00
adelikat e6ac894955 nes config dialogs - pass in dependencies 2019-12-15 16:40:43 -06:00
adelikat 16be999cbc NES graphics config - pass in dependencies 2019-12-15 16:36:46 -06:00
adelikat 827825bbf3 N64 plugin config - pass dependencies in 2019-12-15 16:27:48 -06:00
adelikat 0b19090fc2 N64 controller config - pass dependencies in 2019-12-15 16:20:08 -06:00
adelikat a58411efa0 Intellivision config - pass dependencies in 2019-12-15 16:13:31 -06:00
adelikat 394641f2af GB config - pass dependencies in 2019-12-15 16:11:19 -06:00
adelikat 8c5b13097a refactor coleco config dialog 2019-12-15 15:55:05 -06:00
adelikat 5fb547a09c refactor CPC config dialogs to declare dependencies in constructor 2019-12-15 15:52:04 -06:00
adelikat 4d3c423f15 setup another a7800 config dialog to pass in dependencies 2019-12-13 16:06:12 -06:00
adelikat 92768858f7 atari7800 settings dialog - set up a pattern of constructor declaring dependencies in the constructor, rather than relying on Global variables. We should be doing this for other dialogs (and in general) 2019-12-13 16:01:04 -06:00
feos 48e39a72d1 add arcade menu 2019-12-07 17:44:49 +03:00
feos b5db6a7df6 mame
- put system and game names to emuhawk caption
- fix loading from recent menu
- temp fix for audio drift
2019-12-06 21:34:20 +03:00
adelikat 4d4c32fffa O2 - fix settings title text (Odyssey not Vetrex) 2019-11-29 09:38:43 -06:00
alyosha-tas ae18284520 O2Hawk: mainform stuff 2019-11-28 17:02:26 -05:00
adelikat 4c57718f7d Move autoloading of tools to the Shown event fixes #334 2019-11-17 11:35:53 -06:00
adelikat 673073e650 data drive the import movies dialog filter 2019-11-14 18:00:33 -06:00
adelikat af50d74b98 simplify movie import code more 2019-11-14 17:00:47 -06:00
adelikat 93562eb935 cleanup FileLoader.cs 2019-11-09 13:40:15 -06:00
YoshiRulz ae12b0e23c
Revert some changes from #1237 and #1380 that aren't needed anymore 2019-11-04 19:53:14 +10:00
YoshiRulz 8c059aa43c
Replace helper methods with readonly bool IsUnixHost and cleanup 2019-11-04 14:30:05 +10:00
adelikat 942d9fc75e Simplify OS checks with some helpful methods 2019-11-03 16:04:42 -06:00
adelikat 39586a5bf0 Remove NewHexEditor (can be developed on a branch instead) 2019-11-03 10:20:07 -06:00
J.D. Purcell 39b54f7202 Fix missing UI usings. 2019-11-02 00:38:50 -04:00
adelikat c78b6df363 remove Autohawk tool, this doesn't do anything and never caught on as an idea 2019-10-29 13:01:07 -05:00
feos 0247a8f1a8
mame core wip (#1705)
* add MAME to OpenAdvanced
* make mame launch games
limited to arcades that only need rom name. other devices require machine name and rom name, and won't run. nor they are meant to be supported anyway: we have enough emulators that do the job better for particular devices.
dunno if direct disk access will be avoidable, there are quite some files it might want to load other than the rom (parent rom, bios, artwork). trapping all of these might be a future task.
it is also known that mame can load "romname.zip" file just as well as "romname" folder, which would represent an unarchived zip. I make use of it to send it zip name with extension. it's easy, and we're not obliged to recognize mere folder paths in the mame-advanced-loader logic.
* ability to run lua code inside mame
2019-10-29 18:37:27 +03:00
adelikat 3e64051c7d Mainform - cleanups, remove unused code, typos, C#7isms 2019-10-27 11:42:17 -05:00
J.D. Purcell 219d0d2e8d Remove old commented code (it got moved to FileLoader 3+ years ago). 2019-10-22 09:44:22 -04:00
J.D. Purcell 1df41efc0d Consolidate core accuracy warning dialog. 2019-10-21 23:54:16 -04:00
J.D. Purcell 0dcb0b9bb4 Fix DPI scaling issue in custom message boxes (Snex9x/QuickNES accuracy warnings). 2019-10-12 22:34:53 -04:00
alyosha-tas d2fe217869 GBHawk: expose 4x core 2019-10-04 13:52:29 -04:00
alyosha-tas 79c4b1e846 GBHawkLink3x: Initial Commits 2019-09-08 16:35:39 -04:00
alyosha-tas 432abb27f6 Vectrex: expose menues 2019-07-06 08:56:25 -04:00
adelikat 02a3e4ceaf move Subneshawk menu to the nes submenu and enforce that you can not have quicknes=true and subneshawk=true, put "experiemental" on the menu item because while it is being officially "released" it is a very big edge case and I dont' want to confuse average TASers into thinking this is a core they should use for normal use cases 2019-06-17 18:22:55 -05:00
YoshiRulz df232e6184
Add additional CurrentOS checks 2019-05-19 14:46:50 +10:00
YoshiRulz e6374ef477
Use string interpolation 2019-03-19 00:06:37 +10:00
alyosha-tas cb517aaded Game Linking: resolve #321 2019-02-10 16:22:29 -06:00
alyosha-tas 5665617d9b GGHawkLink: menues and API stuff 2019-02-09 12:41:23 -06:00
alyosha-tas 5256284ac6 SubNESHawk:
- Use NES settings for controllers / sync settings
- Clean up un-needed extra controller code
- Enable Menues
2019-01-12 09:32:01 -06:00
alyosha-tas c19c7cd5c3 SubNESHawk
also Input register shift fix

# Conflicts:
#	BizHawk.Client.EmuHawk/MainForm.Designer.cs
#	BizHawk.Client.EmuHawk/MainForm.Events.cs
#	BizHawk.Emulation.Cores/Computers/AmstradCPC/AmstradCPC.IEmulator.cs
#	BizHawk.Emulation.Cores/Computers/SinclairSpectrum/ZXSpectrum.IEmulator.cs
#	BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs
2019-01-10 18:25:59 +03:00
alyosha-tas 12ad2d5b36 GBHawk: Link Cable work 2019-01-03 17:31:35 -06:00
James Groom 42764f0019 Add preliminary Unix compatibility (using Mono; resolves #1384) (#1380)
* Move PlatformSpecificLinkedLibs and implementations to common and rename
* Specify file ext. at LoadPlatformSpecific call site
* Move Client.Common.Global.RunningOnUnix to PlatformLinkedLibSingleton
* Inline var Resolver
* Use PlatformLinkedLibManager internally
* Move plugin load check to LinkedLibManager, use LinkedLibManager
* Interpolate
* Return exit code from dlclose/FreeLibrary
* Skip all calls to externs in BlipBufDll when using mono
* Use PlatformLinkedLibManager in SevenZipLibraryManager
* Add expected return value to workaround (from testing on Win32)
* Remove ".dll" from DllImport attr, remove temporary workaround, see desc.
The library can be built by changing the output file name in
`.../blip_buf/Makefile` to `libblip_buf.so`, and running `make`. It will be
loaded if placed in the `.../output` folder.
* Remove unused code, add TODO (this class is req. for Waterbox.PeWrapper)
The TODO is to [rewrite with
C#](https://docs.microsoft.com/en-us/dotnet/standard/io/memory-mapped-files)
instead of importing from `kernel32.dll`.
* Update OpenTK again but better (for #1384)
* Add Mono run script
* Add libblip_buf.so (temporary)
Temporary because it should be a separate package which BizHawk depends on.
* Add distro detection, add "already running" and "unknown distro" messages
* Gray-out Lua Console on Unix
* Extract superclass from EmuLuaLibrary, add shell implementation for Unix
* Specify libdl version, Fedora doesn't have the versionless symlink
* Remove empty `ToolStripMenuItem`, null `Text` caused crash on Unix
* Transform OpenTK keyboard input into a `List<KeyEvent>` and read that
Also fixes crash on rebind
* Remove debug `using ...;`
2019-01-04 01:50:55 +03:00
zeromus 15131a0626 support --config=c:\path\to\config.ini (fixes #1404) 2018-12-23 00:23:57 -05:00
adelikat 06bb89791f Add a nag when attempting to record a quicknes movie (but allow the user to continue), fixes #1353 2018-11-18 10:05:12 -06:00
adelikat c8265f6c10 allow snes9x movies to be recorded (still nag, but allow the user to continue) 2018-11-18 09:52:35 -06:00
Asnivor e0b6c67b70 CPCHawk: Menu and GUI fixes 2018-09-19 17:46:58 +01:00