Commit Graph

2313 Commits

Author SHA1 Message Date
adelikat 46ec39d7e3 Add gameboy/gbc to the open rom dialog, add gameboy palette folder to the build script 2012-09-22 20:19:39 +00:00
adelikat 16539541b4 When starting a new movie, save the old one first! 2012-09-22 20:04:37 +00:00
adelikat 42b504d363 add SNES to path config dialog 2012-09-22 19:58:58 +00:00
zeromus 6e094b673c snesgfx-this is uglier for now, but it feels more intuitive. we'll leave it until i fill in some more content. also fix it so that BG layers dont render squished nonuniformly sometimes 2012-09-22 07:57:56 +00:00
zeromus 6b81c6d91e snesgfx-animate palette details 2012-09-22 07:46:02 +00:00
zeromus 09307e8eb7 snesgfx-economize a bit more 2012-09-22 07:40:20 +00:00
zeromus 113cd53991 snesgfx-simplify viewport dimensions controls and add a couple of tooltips 2012-09-22 07:22:13 +00:00
zeromus 15cd1ef6c3 snesgfx-overhaul layout again; support bigger viewport windows and configurable viewport size; fix crashes in out of range palette area mouseovers 2012-09-22 07:07:58 +00:00
zeromus 90cdebbc30 snesgfx-change the way palette indices are displayed 2012-09-22 05:29:20 +00:00
zeromus 03cb238ae3 snes-add scanline render callbacks and add scanline selector to graphics debugger 2012-09-22 05:03:52 +00:00
zeromus 6f28003f48 rename snes.dll to libsneshawk.dll so nobody confuses it with a stock dll; static link some libs, eliminating need for libstdc++-6.dll and libgcc_s_dw2-1.dll 2012-09-22 05:02:43 +00:00
adelikat b7e8386af1 Add Capture OSD menu item in the screenshot submenu, when active, animated gifs and regular screenshots will show the OSD 2012-09-22 04:04:35 +00:00
goyuken dd4173cb3d the legacy gif writer is now also affected by Global.Config.AVI_CaptureOSD 2012-09-22 01:06:18 +00:00
goyuken a348acc1f2 add GifWriter, an implementation of AnimatedGif as an IVideoWriter
main advantage is that the emulator can be controlled while it records, like the others
the parameters for it are a bit different though...
2012-09-22 00:44:59 +00:00
adelikat 7bf325cb81 Add Capture OSD menu item to the AVI sub-menu, toggling turns on/off the OSD in AVI capture 2012-09-22 00:07:02 +00:00
goyuken e10e351e03 a\v dumping now uses a composited emu+osd+lua. (at the moment this is not toggleable; a setting must be added)
this needs a little work, but is functional...
2012-09-21 18:01:24 +00:00
zeromus 3c6549a7bb snesgfx-decode mode7 graphics 2012-09-21 17:21:21 +00:00
goyuken 600be3cc24 restore Nes PPU's old right click functionality on shift click... i think 2012-09-21 13:53:07 +00:00
andres.delikat 4bb0b87830 Ram Search - fix greater than previous value search 2012-09-21 13:32:09 +00:00
goyuken d21da3a847 NESGameGenie: fix inserting with on screen keyboard 2012-09-21 13:21:16 +00:00
brandman211 eb9f37d6bd -Fixed up warningMsg code for various importers.
-Made what seems to be progress with ImportZMV...still not functioning though.
2012-09-21 09:11:30 +00:00
brandman211 2d0d57f81d -Discovered that the infinite loop in ImportZMV is the result of RLE reading in a huge and impossible frame number.
-Made ImportZMV only work on interim versions. I don't think I will be able to get it done in time for 1.1.0.
2012-09-21 07:33:34 +00:00
zeromus ec91ebc84e fix quirks in hex editor scrolling 2012-09-21 06:33:57 +00:00
zeromus 526078f578 snes-work on graphics debugger. some relayout, plus palette viewer 2012-09-21 05:56:47 +00:00
adelikat 00b88131be Oops, fix snes movie recording I broke when hooking up hard reset recording! 2012-09-21 00:11:37 +00:00
goyuken 7e25a78566 disable previous commit when a\v dumping is active 2012-09-20 20:13:52 +00:00
goyuken 65cf5f842a MaxTurbo now tells the emulator to skip audio, if supported.
on my machine, gambattehawk goes from ~1600 to ~3200fps
2012-09-20 20:07:18 +00:00
goyuken 1b54e3c061 change previous revision to use default value param 2012-09-20 20:00:14 +00:00
goyuken 51fc8e695c add 'bool rendersound' to IEmualtor.FrameAdvance()
if false, the emulator is free to gain whatever speedup it can by not doing audio processing (shouldn't change anything sync related, though)
the core should still always call SoundProvider.GetSamples() after each FrameAdvance(), else DRAGONS
at the moment, only test-implemented in gambattehawk
2012-09-20 19:52:47 +00:00
pasky1382 e79bf2c684 2012-09-20 00:52:58 +00:00
zeromus 23f9b3e3dd fix that thing i just did 2012-09-20 00:42:50 +00:00
zeromus e8487b77d8 change lua drawing to use an offset specified by the emulator core, so that drawing in the nes core can have nes-relative coords instead of multiclient-display-relative coords 2012-09-20 00:22:24 +00:00
brandman211 755794baa8 Attempted to handle events, which clearly failed as the program freezes for some reason. The logic seems solid, though...I'll come back to it. 2012-09-19 06:40:16 +00:00
brandman211 4ebca847d0 ImportZMV
-Fixed the controllers used code. The docs had the reserved byte and the controller flags backwards.
-Properly advanced past the savestate bytes. I was reading the wrong size.
2012-09-19 01:52:54 +00:00
adelikat a9bd436b23 Ram Search/Ram Watch - when selecting "View in Hex Editor" pass the memory domain to the Hex Editor 2012-09-19 00:52:40 +00:00
adelikat 1402eb8470 Don't allow the Hard/Soft Menu Item/Hotkeys to be pressed while a movie is in playback mode (fixes issue #79) 2012-09-17 23:03:38 +00:00
adelikat e2a7fd0655 Input Config - clear mappings context menu 2012-09-17 22:43:42 +00:00
adelikat 8090ac64df Hotkeys - some ground work for showing conflicts with other hotkeys, no functional changes from this commit 2012-09-17 22:33:16 +00:00
rolanmen1 f173aee3f4 LuaImplementation: forms.setproperty now works on int, double and bool properties. Added try catch to avoid crashes with these functions. 2012-09-17 19:55:11 +00:00
goyuken c2bc20a729 add OSD messages when the menu power\reset items are used 2012-09-17 19:16:27 +00:00
goyuken 1fb75159ff reset menu items now work even when paused (note that you have to advance a frame before you'll see the effect).
i don't particularly like this, but it's the best non-intrusive fix for 1 week before release
2012-09-17 19:09:10 +00:00
brandman211 3d9d8607c3 Handled commands for ImportVMV, making resets translate properly. 2012-09-17 07:22:35 +00:00
beirich b04189b6b1 gen: rewind is working, savestates are not working [yet]. will fix more tomorrow 2012-09-17 05:48:24 +00:00
brandman211 bdd74e356c -ImportSMV
--Fixed "controller in use" handling.
---Applied the same logic to ImportVBM, refactored ImportVMV to match.
--Prevented more than 2 controllers from crashing the controller types check for 1.51 and up.
-ImportZMV
--Showed warning messages for both mouses if enabled.
--Marked the controllers used just like I mentioned previously, though it seems to show that no controllers are plugged in...
--Went past the savestate data.
2012-09-17 04:16:27 +00:00
adelikat f9b392511b Input Widget - clear out conflict colors when clearing out the widget with escape 2012-09-17 02:20:01 +00:00
beirich 71f1df97ba add alternate hash for Sapphire to gamedb_pce_cd.txt 2012-09-17 02:06:44 +00:00
adelikat 1c974fa5e0 Show error when trying to load a savestate slot that doesn't exist. (fixes Issue #86) 2012-09-17 01:52:17 +00:00
adelikat b5b372749d SNES - fix get/set mnemonics from my previous commit on this file 2012-09-17 01:26:05 +00:00
adelikat 3644acd173 Cheats - hide game genie button/menu item on load, not just on restart 2012-09-17 01:13:17 +00:00
zeromus c6a14d551c snes-work on graphics tools a tiny bit 2012-09-17 00:16:19 +00:00