Commit Graph

44 Commits

Author SHA1 Message Date
adelikat be2937fdec Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
adelikat cd03d2fe99 Slight tweak to movie frame property 2013-03-17 15:39:33 +00:00
adelikat c8e678aea7 Add Autofire hotkey, works like auto-hold except that when pressing a regular controller key, it will map it as auto-hold+autofire (feature works identically to autofire in the GENS and VBA emulators) 2013-03-09 20:10:04 +00:00
adelikat 619a36fb4c Lua - implement gui.drawText() - updates at the same time as other draw functions and is in emulator space instead of client space 2013-03-02 15:19:14 +00:00
adelikat c316fba5ff RamSearch - infinite undo/redo levels 2013-02-25 01:23:03 +00:00
adelikat fb14e1df1c Messages - oops, use the Multitrack position settings for multitrack instead of fps, also set better defaults for multi-track message positioning (to not clash with other defaults) 2012-12-27 18:33:41 +00:00
adelikat 99221b51cc Tiny speed up on Frame counter display when a movie is in playback/finished modes by using string builder 2012-12-27 18:23:07 +00:00
adelikat bb0f409550 NESHawk - support movie recording for disk eject, insert coin 1, 2, FDS disk eject, and FDS Inserting of disks 1-4 2012-11-09 02:41:37 +00:00
adelikat daab149764 Add autohold to message config 2012-09-26 23:25:43 +00:00
adelikat df767b9b6f Message Config - ability to toggle the "stacking" effect on general OSD messages 2012-09-26 04:00:42 +00:00
adelikat 1fe65754f1 Message Config - allow configuring of the position and anchoring of messages, fix the saving of the multitrack x,y variables 2012-09-25 04:04:54 +00:00
goyuken e10e351e03 a\v dumping now uses a composited emu+osd+lua. (at the moment this is not toggleable; a setting must be added)
this needs a little work, but is functional...
2012-09-21 18:01:24 +00:00
adelikat a075f21af6 Implemented autohold for autofire keys 2012-09-15 13:11:29 +00:00
andres.delikat faed5ba5f7 1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
2) Ram Poke - fix poking of signed/hex values, set the signed value to the value of the address on load, other misc fixes regarding signed
3) Hex Editor - add Poke to menu/context menu and Ctrl+P hotkey
2012-09-14 21:31:00 +00:00
adelikat f1de424aa3 Fix input display that I broke yesterday. Hook up SNES input display and movie recording (but not playback) 2012-09-05 02:07:30 +00:00
adelikat 8f408737da Movie refactoring - round 2 2012-09-03 19:42:53 +00:00
adelikat 27f4663125 Movies - round 1 of code cleanup (no functional changes) 2012-09-03 15:05:09 +00:00
adelikat b45a9b80a3 Fix lua drawing from disappearing while paused, only have it update once per frame, and have it draw before frame advance 2012-09-02 14:54:30 +00:00
adelikat f5e08a72d0 Max Turbo - bypass on screen messages/gui text/ram watch on screen 2012-08-28 01:48:01 +00:00
adelikat 07c32e23ba GUIText (Lua and ram watch) - remove gray in drawing 2012-08-19 23:24:16 +00:00
adelikat 72cc4aa50a DrawScreenInfo was being run twice, removed one of the calls 2012-08-19 21:54:23 +00:00
adelikat f84a3709c9 Misc code cleanup 2012-08-12 01:09:30 +00:00
adelikat bb05876f84 Fix lag counter display where lag frame drawing did not use the anchoring property 2012-07-25 00:51:59 +00:00
zeromus 35fa5f5985 fix memory leaks in filters 2012-07-15 09:13:46 +00:00
pasky1382 4ef07ddf23 Implemented Zeromus's Display Filters in the menubar for usage. 2012-07-15 08:50:24 +00:00
zeromus bd1aaf7ff7 fix old displaymanager filter junk 2012-07-15 07:38:36 +00:00
beirich b599c69c18 Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation. 2012-06-25 02:50:34 +00:00
zeromus c7925d986c delete display manager threading. fix gdi+ leaks in lua code. add abstracted OSD drawing "blitter" system for sysdrawing/d3d dual compatibility and framework for future use for faster lua drawing. 2012-06-10 23:27:30 +00:00
zeromus b9b18137db fix a stupid bug 2012-06-10 21:16:23 +00:00
zeromus 07ad0acdbe displaymanager experiments for superior vsync 2012-06-10 20:48:04 +00:00
zeromus 2b5fd9e8d9 display manager speedup-dont use any gdi+ unless absolutely necessary (d3d renderer less sensitive to window size) 2012-06-10 19:52:54 +00:00
zeromus 5b86a9c375 emergency measures to return display thread stuff to the way it was before (i think? i hope?) as a reasonable baseline when no video pipeline fanciness is called for (no lua overlay, for instance) so that this is useful for gaming again. also add a toggle for the entire HUD system which bypasses some extra work for people stuck in sysdrawing mode who need more speed. 2012-06-10 02:19:36 +00:00
phillip.grimsrud cb4c45eb70 1. Upgraded insert and delete functions in tastudio to support multiple selection.
2. Fixed issues with the light blue current frame pointer in tastudio
3. Removed a totally useless index that was being kept seperately in the movie log.
4. Moved the tastudio update after the check to see if the rest of the saved state list is valid.
5. Changed some function/variable names related to the movie log for clarity.
2012-06-07 04:47:54 +00:00
zeromus 857d0a5b39 voila, "emu" resolution lua drawing, hacked in place of the native resolution drawing because rolanmen1 decided to destroy my surface management paradigms (i can tell because the earth is scorched with spaces instead of tabs) 2012-05-06 07:09:04 +00:00
adelikat e0dc96abdc GUI Text / Ram Watch on screen display - fix inverted foreground and background colors 2012-04-30 00:30:44 +00:00
Rolanmen1 f637f5f400 gui.text now has a line color parameter. 2012-04-24 15:23:56 +00:00
rolanmen1 cefc803425 gui.text now accepts BackgroundColor parameter. I didn't had enough time to check stuff, so i will check more deeply some other time. 2012-04-24 03:57:23 +00:00
zeromus 1e3b38538d fix a surface GC churn bug in display manager 2012-04-21 17:21:09 +00:00
zeromus d156dbe5fc dont crash when minimized 2012-04-16 22:12:11 +00:00
andres.delikat 1f5e4d1046 Replace the "Play" and "Record" messages for movies with Icons. 2012-04-16 21:04:00 +00:00
andres.delikat 839a247bba Fix input display during lag frames for NES games 2012-04-16 20:19:08 +00:00
andres.delikat 48f65ac847 Movie subtitles - implement ability to display multiple subtitles at once 2012-04-16 20:00:11 +00:00
adelikat 3bae8da0b6 Adjustment to height settings of osd messages, code clean up in movie.cs 2012-04-16 12:17:25 +00:00
zeromus 35fbe354c1 add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning 2012-04-16 08:18:41 +00:00