goyuken
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c3a74edd7f
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VRC6 sound: cleanup, implement $9003
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2012-12-10 16:09:49 +00:00 |
goyuken
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5590898c46
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VRC6: fish crash bug on loading non-VRC6 games in some cases (caused by recent commit)
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2012-12-10 02:41:54 +00:00 |
goyuken
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49f16bcb20
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nes: vrc6: new audio implementation. sounds awesome
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2012-12-10 01:13:12 +00:00 |
zeromus
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a4b442abda
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unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
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2012-12-10 00:43:43 +00:00 |
goyuken
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6ef2913ed8
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WHAT
no, it doesn't fix anything
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2012-12-09 23:05:31 +00:00 |
goyuken
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4a673e614b
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nes: apu: remove unbiasing from apu core. blip_buf already handles a dc bias removal internally, and keeping all of the values to the mixer in their original forms is simpler code and probably reflects the underlying hardware more accurately. should sound about the same as before.
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2012-12-09 20:39:29 +00:00 |
goyuken
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34a6248606
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nes: FDS: use blargg's blip_buf. there are still problems with the audio channel though...
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2012-12-09 17:07:34 +00:00 |
goyuken
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cb4288ada4
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rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance
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2012-12-09 15:58:55 +00:00 |
goyuken
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210d415e3d
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Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
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2012-12-09 03:13:47 +00:00 |
goyuken
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9b40792553
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nes apu: add PAL numbers for NoiseUnit
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2012-12-03 19:55:14 +00:00 |
goyuken
|
e513eb7cf7
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nes: implement NROM-368. doesn't implement any of the other variants like CNROM-368. supports both 48k and 64k modes
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2012-12-03 19:05:24 +00:00 |
goyuken
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8de879f132
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nes: boring stuff
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2012-12-03 15:40:20 +00:00 |
goyuken
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ae963b5443
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nes: fix PAL DMC frequencies
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2012-12-03 15:01:04 +00:00 |
goyuken
|
32a1ac645e
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fix controller bug? more information about electrical configuration of $4016/$4017 is needed. this is not a good commit.
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2012-11-28 21:34:29 +00:00 |
goyuken
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2803190666
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nes: mmc3: add 256K prg option for ACCLAIM-MC-ACC. fixes "Simpsons, The: Bart vs. The World" and "Simpsons, The: Bartman Meets Radioactive Man"
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2012-11-28 21:16:35 +00:00 |
zeromus
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efbdd58839
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nes-fix mapper027 based on new understandings from fceumm; fix world hero
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2012-11-26 22:08:25 +00:00 |
goyuken
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91a71febe5
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FDS: connect drive LED front end feature. also fix a bitsy savestate&saveram issue
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2012-11-26 21:27:54 +00:00 |
zeromus
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7e9d487580
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nes-fix m074 and m192 and add You Ling Xing Dong to gamedb to correct mapper from m074->m192. p.s. you ling mi long dong
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2012-11-26 21:08:46 +00:00 |
goyuken
|
0094562d2a
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per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
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2012-11-25 15:41:40 +00:00 |
zeromus
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7339615890
|
nes-change memory initialization pattern; fixes Huang Di. Doesnt seem to break any of the other known memory-initialization-dependent cases
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2012-11-17 08:16:02 +00:00 |
zeromus
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e48f24d266
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quick fix for 6502 trace log
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2012-11-17 01:31:34 +00:00 |
goyuken
|
1d3de04364
|
nes: PAL mode functions properly with audio throttle. a proper SyncSoundProvider for NES is still todo
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2012-11-16 17:15:55 +00:00 |
goyuken
|
631212ca4f
|
nes: implement mapper249: mmc3 plus "security features"
San Shi Liu Ji,
Shui Hu Zhuan,
Myth Struggle,
Duo Bao Xiao Ying Hao - Guang Ming yu An Hei Chuan Shuo
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2012-11-14 16:41:33 +00:00 |
goyuken
|
86baf94dd4
|
nes: fix board hard reset. oops!
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2012-11-11 17:23:05 +00:00 |
goyuken
|
35e0b61ac3
|
NES: VRC6: support ines roms without hash id
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2012-11-10 01:59:13 +00:00 |
goyuken
|
c217768871
|
nes: mapper 028: fix 32k modes (they don't behave like MMC1). of course, there are still no mapper028 games or carts at all
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2012-11-06 14:46:36 +00:00 |
goyuken
|
ec82f11884
|
nes: reset board state with hard reset
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2012-11-06 03:05:43 +00:00 |
goyuken
|
089379711a
|
nes: fix missing sound after hard reset
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2012-11-06 02:13:16 +00:00 |
goyuken
|
e06a9218b8
|
nes hard reset no longer crashes. instead, certain sound channels stop playing (?)
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2012-11-06 01:41:22 +00:00 |
adelikat
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5764b222ab
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NES Core - implement Hard Reset, currently crashes though
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2012-11-06 00:40:51 +00:00 |
zeromus
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69d2a99a2c
|
nes-fix memory map bug, affecting robocop 3 scroll glitches
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2012-11-05 06:26:52 +00:00 |
goyuken
|
807b86f8b3
|
nes mapper28: correct power on behavior. it seems to work well enough
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2012-11-04 00:28:46 +00:00 |
goyuken
|
a7b2be48e2
|
nes: implement mapper028, a hypothetical multicart. untested
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2012-11-03 23:56:35 +00:00 |
goyuken
|
50f65452b5
|
nes: add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games
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2012-11-03 21:45:48 +00:00 |
goyuken
|
747c3db7cb
|
nes: vrc2: fix Contra (J), Ganbare Goemon 2 (J)
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2012-11-03 17:03:38 +00:00 |
goyuken
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d89e9e5da5
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nes: pxrom, fxrom: implement peekppu; fixes nametable debugger view in some games
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2012-11-03 01:26:13 +00:00 |
goyuken
|
f8f4fa6967
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Mapper165: implement peekppu. fixes some visual glitching when using nametable viewer. Fire Emblem (Ch)
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2012-11-02 23:51:38 +00:00 |
goyuken
|
48bb76820e
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nes: fds: implement peekcart (sorta)
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2012-11-02 23:32:32 +00:00 |
goyuken
|
6ffd71973a
|
6502: improve tracelog to only disassemble actual opcodes, and also enable it on 2600
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2012-11-02 22:27:22 +00:00 |
goyuken
|
323caaaff7
|
nes: sxrom: decrease speed by 1%, also fix overflow possibility
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2012-11-02 19:52:02 +00:00 |
zeromus
|
aa161d8910
|
proper Peek support in NES and 6502X
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2012-11-02 19:28:00 +00:00 |
goyuken
|
5bf33b54a6
|
SxROM: 1% speedup
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2012-11-02 17:51:07 +00:00 |
goyuken
|
967a60dcf7
|
ack!
|
2012-10-31 21:16:50 +00:00 |
goyuken
|
5cbd11c850
|
NES: add some vs system stuff. not done yet
|
2012-10-31 21:15:44 +00:00 |
goyuken
|
5cff02b74d
|
nes: vrc4, vrc6, vrc7: change to use CPU cycle counting
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2012-10-31 19:40:18 +00:00 |
goyuken
|
e487e39c9e
|
nes: clean up region detect code a bits
|
2012-10-31 18:48:06 +00:00 |
goyuken
|
bc22049a19
|
NES Multiregion: sound frequencies supported
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2012-10-31 18:35:34 +00:00 |
goyuken
|
7dc5808771
|
NES: preliminary support for PAL, Dendy, and RGB (part 1). at the moment, it's all determined from gamedb, and not at all saved to movies or savestates
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2012-10-31 18:25:46 +00:00 |
goyuken
|
8af6cac4ec
|
NES: BANDAI-FCG-1: cleanup and fix some stuff (broke savestates). FIXES: Dragon Ball - Dai Maou Jukkatsu, Rokudenashi Blues, Dragon Ball Z - Kyoushuu! Saiya Jin, SD Gundam Gaiden, Magical Taruruuto Kun 1, 2
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2012-10-31 16:29:26 +00:00 |
goyuken
|
0d515dafdf
|
nes: add ClockCPU() to INESBoard, for boards that count M2 cycles, and changed some mappers to use it. Mappers that need more inspection: Mapper027, SxROM, VRC2_4, VRC6, VRC7
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2012-10-31 14:36:43 +00:00 |