Commit Graph

8 Commits

Author SHA1 Message Date
Morilli 589823d009 GPGX: add setting to disable per-line sprite limit
- resolves #3440
- includes manually cherry-picked e0ef0902e96bd9d71cb49c64505e755007e7452c
2022-11-22 14:44:39 +01:00
nattthebear 21cdf5120b
Revamp waterbox build environment and runtime. (#2027)
Create an all new waterbox build environment:
WSL2 + Ubuntu 20.04 LTS (Other linuxes may work)
Musl libc with waterbox customizations
LLVM's libclang-rt, libunwind, libcxxabi, libcxx
Static linking to elf files

Compared with the old system, this is easier to set up a dev env for and easier to update in the future. The executables are larger but produce smaller savestates due to static linking. The modern toolchain means advanced library features and language features that sometimes appear in some upstream cores will be reusable.
2020-05-20 15:34:24 -04:00
nattthebear 7ea3755f13 rename gpgx.exe to gpgx.wbx and push some binaries 2017-05-28 07:33:55 -04:00
nattthebear 7739b9dc80 rough in some snes9x stuff. not working yet 2017-05-21 17:43:43 -04:00
nattthebear a325969963 Work more on waterbox and convert GPGX64 to use the new PERunner. Doesn't work yet. 2017-05-20 17:18:31 -04:00
nattthebear 5876c60571 gpgx waterbox - dynamically allocate some sega CD memory areas to reduce state size. raw core is now about 800K in normal mode; 2MB in sega CD mode 2016-03-27 12:00:50 -04:00
nattthebear b4735502a5 gpgx waterbox: fix a few misc bugs in elfrunner, and fix a few misc bugs in the core so that Virtua Racing now works 2016-03-26 14:44:44 -04:00
nattthebear c857b162d0 Add waterbox folder with the gpgx waterbox experiment. Not useful for much yet 2016-03-22 21:58:52 -04:00