andres.delikat
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5eba8bc7f3
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Movies - fix problem with NES loadstate & timeline checks that caused the Frame value to not parse properly. Also add messages to the catch statement in the event of parse failure.
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2011-09-10 02:08:16 +00:00 |
andres.delikat
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45609f4e88
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Movies - fixed major bug in rerecording logic. Loadstate was truncating movie input based on global.emulator.frame BEFORE loading that value! Thus loading a state (in record mode) from an event later than the current frame count was truncating the input, then loading the actual savestate. Movie loadstate now truncates based on the state's frame count
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2011-09-07 01:18:58 +00:00 |
andres.delikat
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a787fe3c60
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Movies - Fix a major logic flaw in the CheckTimeLines() logic. Should compare from 0 - state frame count, not 0 - length of state input log
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2011-09-07 00:40:42 +00:00 |
andres.delikat
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984abbb869
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Refix bind savestates to movies option
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2011-09-05 00:50:50 +00:00 |
andres.delikat
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bf76e1e7e0
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Refix recording movies from "Now" so that the StartsFromSavestate flag gets properly stored into the movie file
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2011-09-04 19:04:00 +00:00 |
andres.delikat
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a84f881c5c
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Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work
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2011-09-03 18:07:30 +00:00 |
andres.delikat
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276c759d88
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Fixed Loadstate stream issues, rerecording is now possible again
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2011-08-20 19:27:00 +00:00 |
kylethomson
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2243c7dcad
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Fixed Multitrack-load crash.
Also, read-only can't be toggled while no movie active.
Same for multitrack.
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2011-08-17 02:06:50 +00:00 |
andres.delikat
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64e38e83c8
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Movie Loadstate - GUID checking in read-only mode + fix a crash bug
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2011-07-31 17:35:02 +00:00 |
andres.delikat
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3481943b74
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Overhaul movie savestate logic - cleaned up a lot of code, implemented GUID, Future Event, and Timeline checks to read-only situations. Prevented loading of state if an error occurs. Still TODO - GUID checks in read+write mode
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2011-07-31 16:41:27 +00:00 |
andres.delikat
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ce3bb25409
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Movie object cleanup, movie savestate handling cleanup, save GUID into movie savestates
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2011-07-31 01:15:14 +00:00 |
andres.delikat
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60a4ea4426
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Refactor movie code - a Loaded property, removed a lot of code that was a work around for this needed feature, movie can not write to disk unless this property is true
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2011-07-30 23:59:31 +00:00 |
andres.delikat
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2e68314e01
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Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
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2011-07-30 20:49:36 +00:00 |
zeromus
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5580295085
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movie input refactoring
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2011-07-24 23:14:16 +00:00 |
andres.delikat
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72699b4ad7
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another round of refactoring the Movie object
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2011-07-17 17:52:39 +00:00 |
andres.delikat
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e6b2c794d4
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Refactor the movie object, replacing Getfunctions with public properties, renaming of some functions, removing a duplicate function, other misc things
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2011-07-17 14:39:15 +00:00 |
zeromus
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2c683dc90a
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dont crash on exit while writing inputlog
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2011-07-13 01:45:40 +00:00 |
andres.delikat
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a228e05f38
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Lots of little fixups to movie code, disable Disable Message config in Message Config as I won't be implmenting that before release
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2011-07-13 01:29:13 +00:00 |
andres.delikat
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29510ddd58
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Fix saving of header data from record movie dialog, small fix for inputlog header data
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2011-07-06 01:53:15 +00:00 |
andres.delikat
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945577dadd
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Movie code clean up - document PreLoadText(), put movie truncation in LoadLogFromSavestateText() since it was rudely removed from what is now CommitFrame()
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2011-07-05 23:33:13 +00:00 |
andres.delikat
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68d0ff94eb
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Refactor movie writing code. MovieHeader, MovieLog, and SubtitleList all have their own write methods now instead of the Movie object doing all of the work. Conceptually these 3 objects should be autonomous and the Movie object is simply an object that manages a collection of these objects.
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2011-07-05 23:16:54 +00:00 |
andres.delikat
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b6bd94242f
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Subtitle & Comment editors - clear out old comments & subs before saving the new list
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2011-07-04 13:37:51 +00:00 |
andres.delikat
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88f14d07d8
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Fixes to comment loading/editing/saving
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2011-07-04 13:31:34 +00:00 |
andres.delikat
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a95ffcf2f9
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Hooked up comment editor/viewer to play movie and context menu, various tweaks to movie code, more progress implemented comment loading/editing/saving
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2011-07-04 02:50:38 +00:00 |
andres.delikat
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384a4a61b6
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Start movie comments editor
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2011-07-04 01:57:18 +00:00 |
andres.delikat
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f886b65015
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Write subtitles to movie files
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2011-07-04 00:49:37 +00:00 |
zeromus
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0aa234282e
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phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
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2011-06-27 05:31:46 +00:00 |
andres.delikat
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d3f4da39a3
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Subtitle viewer implemented for play movie dialog, context menu for edit/viewing subtitles (depending on read only status). Still TODO: save changes when in edit mode
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2011-06-26 21:11:12 +00:00 |
andres.delikat
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3a15dd6bb9
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Basic subtitle loading and rendering. Still lots of todos but basic functionality now exists
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2011-06-26 16:39:48 +00:00 |
andres.delikat
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61e82793e9
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Start movie subtitle system
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2011-06-26 14:36:41 +00:00 |
andres.delikat
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f5014946db
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status strip - pause icon implemented, movie icon put in but hidden and unimplmeented. Dump Error warning icon put in and disabled, needs to be implemented
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2011-06-19 20:50:46 +00:00 |
andres.delikat
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c6a5c7e9b6
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change references of Global.Game.Name to Global.Game.FileSystemSafeName for situations that use it to build paths
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2011-06-18 21:39:53 +00:00 |
andres.delikat
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b95264e9bf
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Make movie class handle automatically backing up a movie before the first time it alters it, add flag to MultiClient to toggle the movie backup feature
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2011-06-18 19:16:05 +00:00 |
andres.delikat
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67f726eae6
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Movie backup function added to movie class, currently only hooked to a context menu item of main form
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2011-06-18 18:27:51 +00:00 |
kylethomson
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c228699255
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Getting closer.
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2011-06-17 02:43:22 +00:00 |
andres.delikat
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9e7510894e
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Don't reference usermovie in the movie class
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2011-06-17 01:50:51 +00:00 |
kylethomson
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e9942dc101
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Multitrack overwrite works. Now to fix playback.
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2011-06-16 03:56:40 +00:00 |
kylethomson
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882562c452
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Multitrack for PCE done, if my idea works. Now to hook up hotkeys.
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2011-06-16 02:29:45 +00:00 |
kylethomson
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a4fe9754c0
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Look at where the error is - This is what I need to access.
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2011-06-16 01:35:42 +00:00 |
andres.delikat
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f36da18f97
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Small fixups to movie & tastudio code
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2011-06-12 18:31:42 +00:00 |
andres.delikat
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59173e4e44
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Some virtual pad progress, virtual pad dumps input into movie file when recording, currently doesn't feed it to the core though (lol). Virtualpad object set up for a nes controller
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2011-06-12 14:42:50 +00:00 |
andres.delikat
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a9c8756bd1
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Some work on Movie object and convertSMV started
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2011-06-08 00:25:16 +00:00 |
offspring131313
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4ea39c8525
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Added a CompareTo function for Movie objects, and created a basic insertion sort for the play movie dialog.
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2011-05-24 01:19:42 +00:00 |
andres.delikat
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4a28b282f8
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Fix typo that caused loadstate hotkey mapping to display on load config menu item, fix so that movie log loading from savestate doesn't crash if text line is null
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2011-05-23 02:15:16 +00:00 |
andres.delikat
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1d0a504704
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Remove an erroneous duplicate message in savestate(), remove a debug message in movie
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2011-05-23 01:23:32 +00:00 |
zeromus
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1700c22b17
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dont crash when movies directory is missing
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2011-05-22 17:41:22 +00:00 |
andres.delikat
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f8c1791908
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GetMnemonic now looks at the frame count and truncate the movie if it is less than the movie length. Resuming recording now works
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2011-05-19 02:15:55 +00:00 |
andres.delikat
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97ef68e64e
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Record movie dialog now allows user to type in name of file to record, and will auto fill in directory path if user does not. Play movie now uses the PreLoad function so length calculation is significantly faster
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2011-05-18 01:49:20 +00:00 |
brandman211
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6e98bfc978
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Created an efficient frame calculation.
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2011-05-18 01:24:26 +00:00 |
andres.delikat
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2b41592c9b
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Load rerecord count when loading a movie
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2011-05-18 00:08:51 +00:00 |