pjgat09
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b5dd64ad3b
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N64: Pass the Glide64mk2 settings to the core
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2013-08-09 02:32:49 +00:00 |
pjgat09
|
77b249f68e
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N64: Allow you to enable the Glide64mk2 plugin
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2013-08-06 02:27:20 +00:00 |
pjgat09
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6ab3f6a463
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N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
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2013-06-08 03:36:57 +00:00 |
pjgat09
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9cc5a00076
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N64: Dirty hack to allow savestates to be loaded during the first or second frame of emulation.
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2013-05-19 23:38:34 +00:00 |
pjgat09
|
82a5989f28
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N64: Refactored the memory domains
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2013-05-19 20:14:34 +00:00 |
pjgat09
|
7da2ede59d
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N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop
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2013-05-11 23:44:20 +00:00 |
pjgat09
|
0a3dfa697e
|
N64: Added a video plugin settings class, filled it with the values from the rice settings screen, and wired it up to the core
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2013-05-09 02:58:35 +00:00 |
pjgat09
|
0d4ed449e1
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N64: When disposing of the core repeatedly send the stop command, because for some reason sometimes sending it just once doesn't work
|
2013-05-09 01:05:42 +00:00 |
pjgat09
|
7becee2284
|
N64: Rescue save ram from the clutches of race conditions
|
2013-05-09 00:36:01 +00:00 |
pjgat09
|
fffc9d676e
|
N64: Setup saveram, but it doesn't always work right yet. Sometimes switching games loses the save ram. Sometimes bizhawk crashes when saving saveram.
|
2013-05-07 22:37:26 +00:00 |
pjgat09
|
08f6fdaf8d
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N64: Implement the video plugin (rice or glide64) option
|
2013-05-07 01:38:12 +00:00 |
pjgat09
|
a6600a5c0a
|
N64: Implemented the lag indicator and lag count
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2013-05-06 23:50:24 +00:00 |
pjgat09
|
e78985244c
|
N64: Split the m64p api into it's own class
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2013-05-06 03:22:27 +00:00 |