andres.delikat
|
42354a2c77
|
remove status message, TODO: put useful things in this bar
|
2011-06-10 22:58:48 +00:00 |
zeromus
|
40b7827798
|
improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic.
|
2011-06-10 07:12:57 +00:00 |
beirich
|
a219e4fb64
|
made the status bar toggleable
|
2011-06-10 04:41:33 +00:00 |
andres.delikat
|
18a32d35e6
|
Single Instance mode feature, currently though Bizhawk crashes on exit when in single instance mode
|
2011-05-23 00:33:05 +00:00 |
andres.delikat
|
a249d3b3ed
|
Hook up TASStudio to main form, add a few buttons.
|
2011-05-22 18:38:44 +00:00 |
andres.delikat
|
848af8c664
|
Remove Replay Input Log menu item
|
2011-05-22 12:28:03 +00:00 |
andres.delikat
|
fe563656b9
|
Ability to set Bizhawk to Accept Background Input. TODO: currently only takes affect on bizhawk restart, find a way around this.
|
2011-05-22 01:46:39 +00:00 |
andres.delikat
|
40f473d629
|
Option to Bind Savestates to Movies (on by default)
|
2011-05-21 18:44:45 +00:00 |
andres.delikat
|
b019329f01
|
Run in Background toggle
|
2011-05-21 03:30:32 +00:00 |
andres.delikat
|
11ddd79229
|
Screenshot As menu item
|
2011-05-21 02:51:47 +00:00 |
andres.delikat
|
c15c9217f7
|
Recent Movies menu implemented
|
2011-05-19 18:50:09 +00:00 |
andres.delikat
|
d95681c39e
|
Rerecord count display
|
2011-05-13 19:07:11 +00:00 |
brandman211
|
d356b2f72f
|
Added items to the Recent Movie selector.
|
2011-05-13 00:46:25 +00:00 |
brandman211
|
b89412f2f8
|
Implemented Courier, a monospace font, as the font.
|
2011-05-12 23:57:37 +00:00 |
andres.delikat
|
1813829c5f
|
More movie code fixes
|
2011-05-12 17:29:34 +00:00 |
andres.delikat
|
ced976a65d
|
Misc cleanups on movie code
|
2011-05-12 16:56:30 +00:00 |
andres.delikat
|
508e00785a
|
a multi-lua script dialog rough draft
|
2011-05-06 01:37:28 +00:00 |
andres.delikat
|
c4403a2959
|
Start path config dialog. Made a rough draft of how it might look
|
2011-05-01 18:17:04 +00:00 |
andres.delikat
|
0c5b5f328d
|
TI83 specific menu with stuff
|
2011-04-25 01:28:48 +00:00 |
andres.delikat
|
97e8c91352
|
Set a message config dialog
|
2011-04-22 00:21:28 +00:00 |
andres.delikat
|
3c9cb66523
|
Hotkeys for Display FPS, Frame Counter, Lag Counter, Input Display
|
2011-04-16 20:12:16 +00:00 |
andres.delikat
|
f38d1b3a04
|
Status bar!
|
2011-04-11 23:37:51 +00:00 |
andres.delikat
|
f1c5647481
|
Fullscreen menu item
|
2011-04-11 01:00:44 +00:00 |
andres.delikat
|
2dd1c91174
|
Various Main Form UI fixups
|
2011-04-10 23:07:39 +00:00 |
andres.delikat
|
033fd929d6
|
Implement load named state
|
2011-04-10 17:47:56 +00:00 |
andres.delikat
|
9e27960802
|
Start a NES Name Table Viewer winform, remove Name Table viewer from PPU Viewer winform
|
2011-03-30 00:09:07 +00:00 |
andres.delikat
|
d68b49f552
|
Fix main menu so that it wraps into 2 rows on small (1x) window sizes
|
2011-03-28 16:08:13 +00:00 |
andres.delikat
|
d36fb7e9cb
|
Start a NES Debugger, just dressing suff, basic dialog, virtuallistview, window position settings, and other little things
|
2011-03-28 15:47:33 +00:00 |
zeromus
|
b89f576fae
|
change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
|
2011-03-21 06:03:58 +00:00 |
zeromus
|
1917f7fc2e
|
improve gdi+ rendering mode (depending on your point of view) to run almost as fast as direct3d and put gui option for it
|
2011-03-21 00:54:30 +00:00 |
andres.delikat
|
26f006b1c9
|
Start Cheats tool
|
2011-03-16 03:56:22 +00:00 |
andres.delikat
|
9178ccb4b4
|
Add NES Game Genie Encoder/Decoder (currently only a decoder)
|
2011-03-15 02:15:03 +00:00 |
andres.delikat
|
41976d7ce7
|
On Main form shown event, do system check for appropriate menu items. NES menu will now be shown when auto-loading NES games on start up
|
2011-03-10 02:50:54 +00:00 |
zeromus
|
f1dd4c625a
|
straighten out handling of missing archive files
|
2011-03-07 02:44:30 +00:00 |
andres.delikat
|
06e7e30d6d
|
The beginnings of a Hex Editor tool
|
2011-03-06 15:03:17 +00:00 |
andres.delikat
|
a36f39f993
|
Misc small cleanups
|
2011-03-04 16:18:06 +00:00 |
andres.delikat
|
1003ed085b
|
NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled.
|
2011-03-03 17:07:12 +00:00 |
andres.delikat
|
705a7f6cce
|
Set up a blank NES PPU viewer in a NEStools folder. Make a NES menu item that will appear only when a NES game is loaded
|
2011-03-02 17:12:48 +00:00 |
andres.delikat
|
d7ba739b30
|
Some fix ups to input recording, and setting up the ability to test recording & playback
|
2011-02-28 01:26:38 +00:00 |
andres.delikat
|
7d0f4f21fe
|
Save & Load Config menu items
|
2011-02-21 16:35:42 +00:00 |
zeromus
|
bc74d6c575
|
complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
|
2011-02-21 09:48:53 +00:00 |
zeromus
|
840f81f956
|
hey let me add a placeholder dialog for a change!
|
2011-02-20 06:44:47 +00:00 |
kylethomson
|
1197a1bd33
|
First Run of Hotkey Dialog.
|
2011-02-20 02:59:15 +00:00 |
kylethomson
|
9db8f58cb4
|
Lua window added. Only can browse for script, at the moment.
|
2011-02-19 22:42:35 +00:00 |
andres.delikat
|
a46101d816
|
Start Paused menu item
|
2011-02-18 05:16:21 +00:00 |
andres.delikat
|
8759bc5b31
|
Make saving main window position dependent on a Save Window Position flag that toggles from a menu item
|
2011-02-18 05:12:23 +00:00 |
andres.delikat
|
2d1ab6900d
|
Add Ram Poke to the main menu
|
2011-02-18 02:55:41 +00:00 |
andres.delikat
|
9d6d190ad5
|
Save Main window position
|
2011-02-18 02:10:46 +00:00 |
andres.delikat
|
a028f0fed4
|
Make Bizhawk icon out of corphawk.jpg and add to main form!
|
2011-02-16 15:09:53 +00:00 |
andres.delikat
|
2b902b0279
|
Add Sound Config winform (currently blank)
|
2011-02-15 19:05:21 +00:00 |
andres.delikat
|
3fdd1b2ee4
|
Make an option for emulation to pause automatically when the menu is activated, and make an option to toggle this feature (on by default)
|
2011-02-15 17:04:07 +00:00 |
andres.delikat
|
9f681559f7
|
Frame counter display
|
2011-02-15 16:41:03 +00:00 |
beirich
|
82be039bf7
|
fix bug in SMS FM chip toggle ui code
|
2011-02-15 03:05:25 +00:00 |
andres.delikat
|
5f6a74822f
|
Moving code to check menu items on the new SMS stuff & view sizes into the DropDownOpened event instead of at the beginning of the form. Also added some comments
|
2011-02-15 02:30:12 +00:00 |
beirich
|
5a4e36d828
|
SMS: add Force Stereo option to gui
|
2011-02-14 05:02:26 +00:00 |
andres.delikat
|
da90e36efa
|
Add record & play movie dialogs and other movie menu items. Dialogs only have ok/cancel buttons atm
|
2011-02-11 02:30:45 +00:00 |
andres.delikat
|
54c06ec943
|
Start a controller config dialog
|
2011-01-29 00:10:08 +00:00 |
beirich
|
366d7994e3
|
Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games
|
2011-01-28 06:46:33 +00:00 |
beirich
|
4a25c801a9
|
Window resizing gui hooked up
|
2011-01-27 05:35:07 +00:00 |
beirich
|
d40b7706f8
|
intelligent? window sizing
|
2011-01-26 05:06:44 +00:00 |
andres.delikat
|
5c847f50cd
|
Moved Save/Load Named State menu items into Save & Load submenus
|
2011-01-25 04:25:36 +00:00 |
andres.delikat
|
5bfd884522
|
Add the beginnings of a Ram Search dialog hooked up to main form
|
2011-01-23 18:56:39 +00:00 |
andres.delikat
|
058a0d3c19
|
Ram Watch - attempt to hook up UpdateValues() function, doesn't seem to work however
|
2011-01-21 05:44:24 +00:00 |
andres.delikat
|
fadcd6c572
|
Ram Watch - hook up auto-load feature
|
2011-01-19 04:18:33 +00:00 |
beirich
|
0aeb57c3b6
|
display system name in window title
|
2011-01-18 07:10:10 +00:00 |
andres.delikat
|
df4a69cc8b
|
Hook up autoload rom feature
|
2011-01-18 03:47:59 +00:00 |
andres.delikat
|
a44a6d5d30
|
Add a very bare Ram Watch dialog
|
2011-01-18 03:36:43 +00:00 |
andres.delikat
|
3fd62d4dcf
|
Make savestate/loadstate menu items gray during null emulator. Also disabled a bunch of menu items that aren't yet hooked to anything
|
2011-01-17 17:00:35 +00:00 |
andres.delikat
|
c78c4b014a
|
Rename savestate/loadstate menu items to more meaningful names
|
2011-01-17 16:31:00 +00:00 |
andres.delikat
|
7870f82f87
|
Made a IsNull function in the main windows form and used it to gray out a bunch of menu items conditionally. Also removed advanced load, for now at least
|
2011-01-17 16:10:27 +00:00 |
andres.delikat
|
9f715e5f5a
|
Fix up recent ROM menu - Hook up clear even, add separator, add autoload menu item and hook up event
|
2011-01-17 04:09:53 +00:00 |
andres.delikat
|
2d5efc42cd
|
Some progress on recent roms menu
|
2011-01-17 02:34:52 +00:00 |
andres.delikat
|
b03b5a6ec1
|
Get started hooking up recent roms menu items
|
2011-01-17 02:11:31 +00:00 |
andres.delikat
|
7e58487970
|
Emulation Menu Drop Down event now checks the Reset Control to see if it exists. If it doesn't, the reset menu item is disabled
|
2011-01-12 02:08:47 +00:00 |
andres.delikat
|
7597c7961b
|
Close ROM menu item implemented
|
2011-01-12 01:57:53 +00:00 |
andres.delikat
|
4c389d270f
|
Implement Power Cycle Menu item by using Emulator.HardReset() method
|
2011-01-12 01:44:21 +00:00 |
andres.delikat
|
9555399790
|
SaveSlot system implemented. TODO: A way to map shortcuts to regular keys (such as 0-9 for the slots)
|
2011-01-12 01:21:56 +00:00 |
andres.delikat
|
e870fd7d24
|
Add Screenshot Hotkey menu item + shortcut mapping to F12
|
2011-01-12 00:40:33 +00:00 |
andres.delikat
|
3dd4b8074e
|
Adding menu items for things I know we want
|
2011-01-11 03:41:00 +00:00 |
andres.delikat
|
9cf7a40543
|
Add Main menu slots, just to test committing & bot status
|
2011-01-11 03:17:39 +00:00 |
beirich
|
89e4c5a674
|
|
2011-01-11 02:55:51 +00:00 |