adelikat
297a0c06a0
store vblank and cycle count in tasproj files too. Will do this in a less gross way soon
2020-06-01 12:26:37 -05:00
adelikat
d088f89ca2
use some consistent naming without needless abbreviations. Not eryone cn red abbrvs wll
2020-06-01 12:24:36 -05:00
adelikat
4f6699ff26
nitpick variable rename
2020-06-01 12:24:36 -05:00
nattthebear
d57e3d768a
commit new builds of all the nyma cores because of something i changed with faust
...
fixes #2083 (presumably? the user didn't provide any description so i'm not sure)
2020-06-01 12:18:15 -04:00
nattthebear
474d41bd8a
add mednafen's pce fast core
...
~1.6x the speed of the mednafen pce core, or something
Supports all of the same features except ADPCM ram view
TODO: romloader hookups
2020-06-01 11:23:18 -04:00
zeromus
571a5be992
update docs
2020-05-31 17:13:37 -05:00
zeromus
08fcdca55a
reorg dirs
2020-05-31 17:12:45 -05:00
zeromus
230c656a47
rehabilitate quicknes for vs2019
2020-05-31 17:12:33 -05:00
zeromus
191f4471ba
rename it to make dir
2020-05-31 17:09:53 -05:00
zeromus
9add7d1d7f
revert wonderswan makefile delete
2020-05-31 17:09:42 -05:00
zeromus
33d24521fb
etc
2020-05-31 17:08:33 -05:00
zeromus
d61250a2b1
reorg libretrobridge
2020-05-31 17:07:32 -05:00
zeromus
e999eab492
reorg msvc parts
2020-05-31 17:07:22 -05:00
zeromus
0e70a40d2f
lynx - move 'mingw' to 'make'
2020-05-31 17:06:02 -05:00
zeromus
93ccde662a
rehabilitate bizlynx to use vs2019. same story as before.
2020-05-31 17:05:43 -05:00
zeromus
fe13fb88d9
build fix for lynx (missing <algorithm>)
2020-05-31 17:05:19 -05:00
zeromus
8f4945405a
update Building Other Solutions for other things
2020-05-31 16:41:54 -05:00
zeromus
4ed14cf349
rename libretrobridge to 2019
2020-05-31 16:41:12 -05:00
zeromus
4658c3e61e
update libretrobridge to vs2019
2020-05-31 16:37:39 -05:00
zeromus
5f22535dd0
update Building Other Solutions for wonderswan
2020-05-31 16:33:01 -05:00
zeromus
2780971c32
rehabilitate bizswan building to use vc16. I did NOT commit the DLL, because that would just be a waste of bits, but I confirmed that the builds it makes work fine. if a new dll is needed for some reason, it's just a click away
2020-05-31 16:32:29 -05:00
adelikat
3609037bea
move some apihawk api classes from common to emuhawk
2020-05-31 15:55:04 -05:00
adelikat
843610d1c2
remove unused line of code
2020-05-31 15:49:32 -05:00
adelikat
d36426f873
Bk2Movie - simplify a bit
2020-05-31 15:07:28 -05:00
adelikat
c20e4964c6
move UserBag from Global to GlobalWin
2020-05-31 15:01:28 -05:00
adelikat
8888bd130a
move UserDataApi from Client.Common to Client.EmuHawk
2020-05-31 14:57:41 -05:00
adelikat
926b735de1
PathEntryCollectionExtensions - remove use of Global.MovieSession
2020-05-31 14:47:09 -05:00
adelikat
e7f26232b9
fix possible NRE nag
2020-05-31 14:30:19 -05:00
adelikat
5e91e548fe
SaveStateFile - pass in dependencies to constructor rather than relying on globals
2020-05-31 14:19:14 -05:00
adelikat
7444f32a4e
rename SavestateManager to SavestateFile, to better reflect what it does
2020-05-31 13:41:46 -05:00
adelikat
229d7f42e5
break savestate config variables into a dedicated config class, simplify the names, and pass it into SavestateManager.SaveStateFile(), note that this is a soft config breaking change, any of these settings from old configs will be "reset" to defaults
2020-05-31 13:11:14 -05:00
nattthebear
8f3caf384d
GPGX: Support independently setting the two troller ports
...
Fixes #1750
2020-05-31 13:28:58 -04:00
adelikat
34acead9b5
simplify AutoFireController - no need to pass in an emulator and the emulator's definition separately
2020-05-31 12:14:55 -05:00
adelikat
96fa84ff8b
remove globals from AutofireController
2020-05-31 12:05:58 -05:00
adelikat
d3c4e60405
Lua File list - Simplify save/load method names
2020-05-31 11:50:52 -05:00
adelikat
99dc0e03df
LuaFileList - remove pathing concerns to the calling code
2020-05-31 11:49:41 -05:00
adelikat
4b696e64fa
simplify LuaFileList more
2020-05-31 11:48:53 -05:00
adelikat
4be160a71f
Lua console - unify Save/SaveAs logic and remove a now unnecessary LuaFileList method
2020-05-31 11:48:53 -05:00
adelikat
5a44a99118
LuaFileList - simplify FileName property
2020-05-31 11:48:53 -05:00
adelikat
c057c5793c
LuaFileList - simplify
2020-05-31 11:48:53 -05:00
adelikat
f082ef1f4f
move RentLuaSession management out of LuaFileList and into LuaConsole, this is a presentation concern
2020-05-31 11:48:53 -05:00
adelikat
98827aee47
Lua console - use the LoadLuaSession() method consistently instead of copy pasta
2020-05-31 11:48:53 -05:00
adelikat
324a50a0bb
move Config.DisableScriptsOnLoad to a lua console setting, and pass it into LuaFileList
2020-05-31 11:48:53 -05:00
nattthebear
6c9b42a526
faust: Support MT renderer
...
and who said waterbox can't thread. well, it sort of can't. but it sort of can.
the speedup isn't that great, but speed is now pretty close (5%?) to snes9x in the only game that matters (final fantasy 5)
2020-05-31 11:53:15 -04:00
adelikat
3b27eb5e91
move SaveStateManager to savestates folder
2020-05-31 10:28:57 -05:00
adelikat
a0680e4b94
do the todo of renaming BinaryStateSaver/Loader to ZipStateSaver/Loader
2020-05-31 10:28:02 -05:00
adelikat
d21c5dfdfa
movie classes in BinarySaveStates.cs into separate files in a savestates folder
2020-05-31 10:22:46 -05:00
adelikat
16ab9dc0b0
BinaryStateSaver - pass in compression level instead of hitting Global.Config, now we just use Global.Config more in other places, but it's a step in the right direction
2020-05-31 10:16:27 -05:00
adelikat
33696eb5df
BinaryStateSaver - detangle version lump handling
2020-05-31 10:12:50 -05:00
YoshiRulz
818748adce
Update freenode Kiwi link
2020-06-01 00:47:59 +10:00