zeromus
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edcf20959c
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didnt mean to check this in
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2013-08-10 01:08:01 +00:00 |
zeromus
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bb8420832b
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more mupen vcproj cleanup
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2013-08-10 01:07:18 +00:00 |
pjgat09
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459987c418
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m64p: Removed code that looked at the Glide64mk2 ini file
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2013-08-09 02:31:26 +00:00 |
zeromus
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ee82bafe27
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fix mupen vcproj for vs2010
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2013-08-08 19:30:30 +00:00 |
pjgat09
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8418fe47af
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m64p: Moved the microcode list for the glide64mk2 plugin into the code. Similar to r4512. Hard coded a ucode option to 2. The user (currently) can't change it through the config interface, and this is what it is in the ini file and is what would be loaded by default anyway.
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2013-08-06 23:04:00 +00:00 |
pjgat09
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bb8745e04c
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m64p: Make Glide64mk2 actually output video. Very similar to r4433
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2013-08-06 02:18:34 +00:00 |
pjgat09
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7065588c1c
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m64p: Modified the Glide64mk2 project to use the 2010 toolset, and to copy the resulting dll to the dll directory like the other projects
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2013-08-06 01:03:46 +00:00 |
zeromus
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3e2b4b949c
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necessary work to get glide64mk2 compiling in vs2010. only casualty is the threading support for texture filtering
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2013-08-01 22:59:25 +00:00 |
pjgat09
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f0889537af
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m64p: Fixing up VS project files to use the 2010 toolset. Fixed the UI console solution to find the gilde64mk2 project
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2013-07-31 22:31:43 +00:00 |
pjgat09
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01b92f46ca
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m64p: Committing a clone of the glide64mk2 2.0 repo
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2013-07-31 22:26:52 +00:00 |
pjgat09
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dc0ba1bc69
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m64p: Upgraded to v2.0
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2013-07-31 01:06:58 +00:00 |
pjgat09
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6ab3f6a463
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N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
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2013-06-08 03:36:57 +00:00 |
pjgat09
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f183654b5a
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N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb.
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2013-05-27 01:35:56 +00:00 |
pjgat09
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1c570e41d3
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N64: Moved the microcode list for the glide plugin into the code
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2013-05-24 02:34:57 +00:00 |
pjgat09
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ac9d053895
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N64: Actually use the input for the other three controllers
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2013-05-20 00:03:08 +00:00 |
pjgat09
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82a5989f28
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N64: Refactored the memory domains
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2013-05-19 20:14:34 +00:00 |
pjgat09
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d0ba05eb28
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N64: Fix an exception with the plugin config system
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2013-05-15 03:31:05 +00:00 |
pjgat09
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e64011e1c2
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N64: Wire up per-game hack options to the plugin screen and to the m64p core.
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2013-05-14 23:06:47 +00:00 |
goyuken
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d3f7647d54
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n64: rice: disable all buffer swaps.
note to maintainer: no binaries included in this commit
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2013-05-13 03:31:43 +00:00 |
pjgat09
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32cc22e361
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m64p: Hooked up the per-game hacks in the rice plugin to the config system
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2013-05-13 03:08:22 +00:00 |
pjgat09
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7da2ede59d
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N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop
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2013-05-11 23:44:20 +00:00 |
pjgat09
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7b2ad6a1f8
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N64: Fixed a bug with saving/loading a state before the first frame, causing the audio frequency to be very wrong, and breaking the resampler
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2013-05-11 15:34:07 +00:00 |
pjgat09
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fffc9d676e
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N64: Setup saveram, but it doesn't always work right yet. Sometimes switching games loses the save ram. Sometimes bizhawk crashes when saving saveram.
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2013-05-07 22:37:26 +00:00 |
pjgat09
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a6600a5c0a
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N64: Implemented the lag indicator and lag count
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2013-05-06 23:50:24 +00:00 |
pjgat09
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80a622b5d1
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m64p: Why did I comment this out? Just, why? Audio works now after loading a state.
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2013-05-06 22:13:20 +00:00 |
pjgat09
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e4437a54a9
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m64p: Fixed another input typo which reversed c up and c down
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2013-05-06 03:23:02 +00:00 |
pjgat09
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a374641460
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m64p: Changed the output formula for the framebuffer from glide64 to actually be correct. We actually don't need a formula... Changed glide64 to not force vsync. You apparently need to read the back buffer or else you get choppy video.
N64: Changed the hardcoded video plugin to use glide. Glide apparently requires you to set the video mode before initializing the plugin
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2013-05-04 23:51:50 +00:00 |
pjgat09
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74817e740b
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m64p: Added post-build hooks to copy the dll into bizhawk after building. Built the dll and adding it for the first time. Glide64.ini is needed to make it work right now, but the need for it should be removed if possible
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2013-05-04 23:36:28 +00:00 |
pjgat09
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89b0570a0f
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m64p: Added a VS2010 project and solution file. They might not work yet
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2013-05-04 23:24:01 +00:00 |
pjgat09
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d12829b1ee
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m64p: Add a clean clone of mupen64plus-video-glide64
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2013-05-04 23:15:34 +00:00 |
pjgat09
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27c21db9b6
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m64p: Change the savestate code to store the default PC address if not already setup (ie before the first VI)
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2013-05-04 04:25:06 +00:00 |
pjgat09
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55c7fc55ab
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m64p: Made two new functions for saving and loading states, directly based on the m64p methods but without files
N64: Copied savestating code from other cores. States take a while to save, and the audio is weird when loading.
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2013-05-04 04:07:04 +00:00 |
pjgat09
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1c30cf3501
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N64: Fix typo mixing up the dpad
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2013-05-04 02:31:37 +00:00 |
goyuken
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54ff07fbfc
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n64: fix race bug introduced in previous revision. also turn display upside down
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2013-05-04 01:16:27 +00:00 |
goyuken
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1abb7cf91a
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n64: resolve the "first frame" issue
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2013-05-04 00:47:36 +00:00 |
goyuken
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147c77c124
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n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster
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2013-05-04 00:23:52 +00:00 |
pjgat09
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9a1241b7e7
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m64p: Actually use the passed values for the X and Y axises
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2013-05-02 22:05:28 +00:00 |
pjgat09
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2a0c6c4daf
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m64p: Configure controller 1 to be plugged in. Flesh out the plugin somewhat
N64: Pass controller 1 data to the core
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2013-05-02 03:38:57 +00:00 |
pjgat09
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a50068d61d
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m64p: Added a stub for a bizhawk handled input plugin
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2013-05-02 02:19:36 +00:00 |
pjgat09
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dbd25f17d4
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m64p: Removed the need for the rice ini file
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2013-05-02 01:48:45 +00:00 |
pjgat09
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177526eb2c
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m64p: Post-build commands for visual studio 2010, just because
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2013-05-02 00:04:33 +00:00 |
pjgat09
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3c27e21394
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m64p: Make the bkm audio plugin compile in VS2010
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2013-05-01 23:52:04 +00:00 |
goyuken
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f362b2f69c
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n64: stop mupen64plus-audio-bkm debug profile from using v11 platform toolset
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2013-05-01 23:41:45 +00:00 |
pjgat09
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533baf9ef3
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N64: Added a function to get the audio rate from the core.
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2013-05-01 21:28:15 +00:00 |
pjgat09
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d7e3e4042b
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m64p: Hide the SDL window
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2013-04-30 20:46:25 +00:00 |
pjgat09
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7af28f1106
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m64p: Disabled mupen's throttle
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2013-04-30 03:34:06 +00:00 |
pjgat09
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7f7b9eac1f
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m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores
N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
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2013-04-30 03:24:44 +00:00 |
pjgat09
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3bc682a411
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m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
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2013-04-30 01:50:27 +00:00 |
pjgat09
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2598967d56
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m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
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2013-04-30 01:14:07 +00:00 |
pjgat09
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bfc0117237
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m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
N64: Loads roms and pops up an SDL window to display them
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2013-04-30 00:08:21 +00:00 |