adelikat
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0f33e2b1e7
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cleanup display manager code
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2019-12-31 11:14:10 -06:00 |
adelikat
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64ea9afee5
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cleanups
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2019-12-31 10:17:55 -06:00 |
adelikat
|
eccbe1ce2a
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MultiHawk - removing more stuff
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2015-03-09 21:06:40 +00:00 |
zeromus
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979fa2c0f7
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displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel
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2014-12-13 23:04:22 +00:00 |
zeromus
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eeff15b099
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fix bug in displaymanager: sometimes emulator output source textures were getting filtered
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2014-06-12 07:57:01 +00:00 |
zeromus
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7adc15d97e
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work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
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2014-04-15 21:46:18 +00:00 |
zeromus
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c922dde1ee
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double-buffer main emulation display texture. maybe this will help improve performance on some finnicky video cards.
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2014-01-30 04:46:59 +00:00 |
zeromus
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2275ec234f
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massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
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2014-01-28 04:39:27 +00:00 |