upthorn
cdb205e696
Initial API Work
2018-08-31 21:21:34 -07:00
feos
03b3ea0b2f
triple cast, but we don't have to cast to string to fetch ARGB
2018-06-22 23:15:35 +03:00
feos
8a2ee98bea
fix #1221
...
can this also close #1222 I wonder?
2018-06-22 20:27:28 +03:00
adelikat
e650f14d24
Lua functions docs to wiki - escape braces on optional params
2018-05-19 16:28:20 -05:00
nattthebear
e8145af463
i hope this breaks something
2018-05-12 12:55:42 -04:00
zeromus
0a18040aff
remove pointless redundant function name from LuaMethodExampleAttributes
2018-03-13 21:05:30 -04:00
zeromus
205714df95
cleanup #1122 -related lua examples documentation stuff
2018-03-13 21:04:34 -04:00
zeromus
96a13e64f7
why in the world would you use negative values for example bitshift RHS operands?
2018-03-13 20:57:54 -04:00
zeromus
2203270868
Merge remote-tracking branch 'remotes/origin/pr/1131''
2018-03-13 20:37:48 -04:00
Azreal
6032063518
Now looks good :)
2018-03-10 03:00:44 -08:00
Azreal
c4b2aba6bd
Fixed some bad cases!
2018-03-10 02:43:58 -08:00
feos
900a9e5322
lua: let user know which lua core is in use
2018-03-08 23:44:42 +03:00
Xadrophonix
d91bd35a95
Second pool of examples.
2018-03-04 14:07:06 -08:00
Xadrophonix
07c07fd72a
First pool of examples.
2018-03-04 09:48:38 -08:00
Udo Held
036a3d321a
Fix for #1094 lua mainmemory.readbyterange() issue
2018-01-14 11:18:07 +11:00
adelikat
ebcd237858
Merge branch 'master' into domainedmemoryhooks
2017-10-29 12:38:29 -05:00
Tastyfish
fef2c131f8
Adds memory.hash_region to aid in detecting RAM changes
2017-10-25 21:12:31 -04:00
adelikat
04ce66c397
phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods
2017-08-01 22:05:17 -05:00
zeromus
d5770fb8a3
re-apply "keepalive" GC fixes to luainterface mode in emuhawk; maybe it will actually work now and not result in crashes. at least we should check it.
2017-07-22 23:41:30 -05:00
nattthebear
abc894da93
meh
2017-07-16 07:38:52 -04:00
zeromus
afda5dbb62
set a value in the switchable lua library to indicate whether it's NLua or LuaInterface; effectively undo 8bc067cbbe
for LuaInterface
2017-07-15 16:36:18 -05:00
adelikat
875597ec24
remove movie.rerecordcount that has been deprecated for a long time now
2017-07-11 08:01:41 -05:00
adelikat
597708765a
Lua canvas - use LuaMethodAttribute (if available) when registering canvas methods, also fix casing of a few methods for consistency, fixes #908
2017-07-10 14:59:05 -05:00
adelikat
9581ce6a93
rename LuaMethodAttributes to LuaMethodAttribute so as not to be a bad person
2017-07-10 14:02:08 -05:00
zeromus
3417453b43
use NLua+KopiLua instead of LuaInterface
2017-07-09 23:51:02 -05:00
adelikat
e604406f41
fix description of the SQL lua library
2017-06-27 20:26:16 -05:00
wert23239
6cc06fc898
Small spelling mistake
2017-06-26 19:53:53 -04:00
wert23239
d85ef21899
"Added SQLite Calls to Lua
2017-06-26 19:48:42 -04:00
zeromus
eec9c54236
comment out all dynarec related things
2017-06-11 17:24:32 -05:00
adelikat
43cb50d5c3
Misc cleanups in Client.Common
2017-05-19 13:17:07 -05:00
adelikat
7f269d25df
Make lua library dependent services private
2017-05-19 08:58:23 -05:00
adelikat
75affd8940
Lua console code cleanup
2017-05-18 14:53:03 -05:00
adelikat
4c48542b98
fix null reference exception when LuaSandbox attempts to use the Logger
2017-05-18 14:27:22 -05:00
adelikat
70baf9d306
Client.Common cleanups
2017-05-18 11:36:38 -05:00
adelikat
2a54517b52
more misc Client.Common cleanups
2017-05-17 13:18:26 -05:00
adelikat
dfea029fe4
Misc cleanups in Client.Common, documentation fixes
2017-05-17 11:16:55 -05:00
adelikat
91fb593ea1
lua - implement emu.getboardname()
2017-05-12 15:18:43 -05:00
adelikat
429b066955
Client.Common - remove various redundant codez
2017-05-10 13:37:04 -05:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
zeromus
8bc067cbbe
lua: fix memory leak causing crash after a few dozen script loads/resets
2017-05-10 01:58:19 -05:00
adelikat
e0985465b6
misc Client.Common code cleanups
2017-05-09 13:19:55 -05:00
adelikat
e839a1c163
Add lua canvas methods to documentation
2017-05-07 16:33:48 -05:00
J.D. Purcell
8b2b12585a
Mostly whitespace cleanup to reduce difference with mono-portable branch.
2017-05-02 23:09:50 -04:00
adelikat
ded1c2d7b7
Break off BoardName from IEmulator into a separate IBoardInfo service
2017-04-30 21:01:54 -05:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
adelikat
b6f335e4c8
misc code cleanups in BizHawk.Client.Common
2017-04-14 14:59:01 -05:00
adelikat
fc59710dab
some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper
2017-04-10 10:30:05 -05:00
adelikat
6ae8a88658
remove some debugging junko
2017-02-11 13:41:25 -06:00
adelikat
86c74305e4
lua console - when toggling a script on, behave the same as if you loaded it. It should run immediately, not on the next frame
2017-02-03 16:31:38 -06:00
adelikat
ab1a22bf31
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
adelikat
2059558771
Lua - fix emu.getdisplaytype() that has been broken for a long time, also fix it to properly use the IEmulatorService system instead of reflection shenanigans
2016-12-15 13:09:52 -06:00
adelikat
2d9213c379
IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations
2016-12-14 14:12:16 -06:00
adelikat
e94de78ebd
Lua - fix movie.getinput() to return float values instead of passing "False" no matter what
2016-12-14 13:22:01 -06:00
adelikat
72a59087b5
Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
2016-12-14 12:42:15 -06:00
adelikat
5ff33e7569
Rename IController.Type to IController.Definition to more clearly describe the property
2016-12-12 12:30:32 -06:00
adelikat
44fa93e15f
Lua - make the MemorySavestate library dependent on IStatable
2016-12-04 12:08:21 -06:00
adelikat
63202570cc
Lua NES library - properly use an OptionalService instead of Global.Emulator
2016-12-04 11:50:07 -06:00
adelikat
7bff28bdee
Lua - memory library - actually default to system bus, previous commit was unsufficient
2016-11-12 11:55:20 -06:00
adelikat
bf9956089d
Lua - default the memory library to system bus (if available)
2016-11-12 09:25:18 -06:00
adelikat
045f5e9df1
Lua documentation - clean up return values to match conventions in parameters
2016-11-11 11:40:53 -06:00
adelikat
b0552224e0
Lua documentation - fix notation for nullable bools
2016-11-11 11:30:18 -06:00
adelikat
fa6cb75a77
When generating wiki documentation, add some info about parameter types, #401
2016-11-11 11:27:06 -06:00
feos
91a29a8692
n64: yet another dynarec check, this time for lua
2016-08-25 22:11:53 +03:00
parasyte
71c7edbb24
Add address mask setting for breakpoints
2016-08-08 04:37:39 -07:00
nattthebear
111648cf98
Break a bunch of memory domain stuff with pointless refactoring
2016-04-13 19:50:06 -04:00
zeromus
5024f6022e
console log lua exceptions, workaround for #607
2016-03-31 14:11:34 -05:00
feos
a6c3561db0
lua: movie.getinput() now fails gracefully if adapter is null.
...
fixes #595
movie.mode() returns a string, so make its modes look like strings in the description.
2016-03-12 12:05:24 +03:00
zeromus
aa3c599882
readd y=x functionality to SetReadOnly
2016-03-10 19:03:07 -06:00
feos
78f20510e5
lua: emu.disassemble(uint pc, string name = "")
2016-02-21 18:14:03 +03:00
adelikat
ddbaf6b2f9
Lua - registering completiosn to sublime text 2 - exclude strings from completion logic
2016-02-14 22:35:47 -05:00
feos
07d4ac846b
lua: memory.GetMemoryDomainSize()
...
fix #542
2016-02-09 17:54:11 +03:00
zeromus
97998071a7
fix bugs in lua's memorysavestate apis ( fixes #565 )
2016-02-08 01:28:26 -06:00
adelikat
36b82c3563
Lua Console - add a button that installs auto-complete for all bizhawk's lua library to Sublime Text 2's lua syntax, still todo - notepad++
2016-02-07 08:27:57 -05:00
adelikat
487fce328b
Lua - add option to detect changes in scripts and automatically reload them. Have this option off by default for now. Also fix reloading of scripts which was recently broken.
2016-02-06 13:50:02 -05:00
zeromus
5e89e563d0
overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now.
2016-01-31 19:54:55 -06:00
zeromus
42c0b62261
fix some lua currdir bugs, but its all broken, dont pay any attention to it
2016-01-31 03:18:34 -06:00
zeromus
da865e28b8
try sandboxing currenty directory harder
2016-01-31 02:40:48 -06:00
adelikat
5ddd9e097b
clean up some warnings
2016-01-30 21:28:49 -05:00
zeromus
0da6e745e5
move EnvironmentSandbox and LuaSandbox to Client.Common
2016-01-30 18:37:30 -06:00
zeromus
b0ab66801f
Revert "comment out feos' sandbox change so things compile"
...
This reverts commit 418eed6cc5
.
2016-01-30 18:28:51 -06:00
adelikat
418eed6cc5
comment out feos' sandbox change so things compile
2016-01-30 18:10:23 -05:00
adelikat
ca3b43973c
Load Lua session - when loading a relative path, drop the .\ part, I'm disappointed in Path.Combine
2016-01-30 18:08:54 -05:00
feos
7409a32658
lua: attempt to use sandbox in callbacks.
2016-01-30 23:26:27 +03:00
feos
c641d94e05
lua: movie.save
...
see #384
2016-01-30 16:10:28 +03:00
feos
a821fce6c8
typo
2016-01-30 16:10:27 +03:00
feos
7421bd7244
lua docs derp
2016-01-27 17:06:22 +03:00
feos
3c779a897b
lua: emu.setislagged()
2016-01-27 16:41:41 +03:00
feos
c1e70077c8
instafix #546
2015-12-13 00:00:22 +03:00
feos
3c07f7e649
lua: optional domain for memory functions.
...
fixes #538 .
I tested heavy memory reading, and it's not adding noticeable overhead.
2015-11-29 22:56:28 +03:00
Hathor86
1e2f4e12be
Watch refactoring
...
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
zeromus
93e7c91ee9
clean up lua console pause/stop behaviour a little bit and add listview icons to make it more clear what's going on
2015-10-22 16:28:52 -05:00
adelikat
aa01b725a6
Also handle lack of input callbacks when removing a lua function, not just on clear all
2015-10-17 20:03:07 -04:00
adelikat
32a2711303
When clearing lua callbacks, handle the case that input callbacks might not be implemented, also handle memory callbacks in a more consistent way
2015-10-12 19:02:03 -04:00
zeromus
e6ea96771b
fix crashes removing lua callbacks on some cores
2015-10-01 01:16:34 -05:00
adelikat
f1c77c349e
Oops, add EmuLuaLibrary.MemorySavestate.cs
2015-09-10 17:36:20 -04:00
adelikat
3ba965321a
make bizstring.split() 1-based
2015-09-09 19:57:14 -04:00
adelikat
12479cbc25
lua implement movie.getcomments() and movie.getsubtitles()
2015-08-04 18:33:22 -04:00
adelikat
f3d8388dfe
Lua - implement movie.getheader()
2015-08-04 18:22:22 -04:00
adelikat
0205762409
lua - remove movie.insertframe() as it is no longer needed and was not coded in an acceptable way, if such a feature is needed in the future, it needs to be thought through better
2015-08-01 22:21:44 -04:00
adelikat
8ec8032061
lua - implement movie.startsfromsavestate() and movie.startsfromsaveram()
2015-08-01 18:16:40 -04:00