zeromus
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02becf6c42
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[NES] fix user BG disable also to keep from interfering with spritehits
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2011-06-12 22:08:18 +00:00 |
zeromus
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ed5c639f9b
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[NES] dont break sprite hits when user disables OBJ display
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2011-06-12 21:55:59 +00:00 |
zeromus
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c0988feaa3
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
zeromus
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32cab2f3fc
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[NES] fix ppu off rendering to choose color 0
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2011-06-11 04:29:48 +00:00 |
zeromus
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51367f58c7
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[NES] specify scanlines in PPU/NT viewers
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2011-06-10 07:43:48 +00:00 |
zeromus
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c4e37bf42c
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[NES] fix sprite overlapping draw bugs regression
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2011-06-10 03:55:34 +00:00 |
zeromus
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079f9d9958
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[NES] fix broken scroll and shaky statusbars regression
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2011-06-10 01:14:52 +00:00 |
zeromus
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72100bd304
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[NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking.
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2011-06-09 19:45:07 +00:00 |
zeromus
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bc1d255ac3
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[NES] ppu timing tweak
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2011-06-07 20:41:49 +00:00 |
zeromus
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d05b81238e
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[NES] general ppu timing, mmc3, and nt view fixups.
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2011-06-07 07:14:34 +00:00 |
zeromus
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e6afb2359b
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[nes] timing and accuracy work.
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2011-06-06 10:27:42 +00:00 |
zeromus
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95b5a5d749
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[NES] the other 50% of mmc3. now things will mostly work
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2011-05-20 18:55:01 +00:00 |
zeromus
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1c52444e04
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[NES] here, have a cup of speedup
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2011-03-21 01:49:20 +00:00 |
zeromus
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82ad219461
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[NES] some little speedups, just to prove that it can be done
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2011-03-20 20:42:12 +00:00 |
zeromus
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6c297287e5
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add FPS display and make some 5% nes optimizations
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2011-03-16 06:30:25 +00:00 |
zeromus
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a236477c5b
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[NES] rename NTARAM to CIRAM, and change output to 256x240 instead of 256x256
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2011-03-02 04:11:46 +00:00 |
zeromus
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0d5cff7408
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[NES] mapper cleanup and savestates
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2011-03-01 09:32:12 +00:00 |
zeromus
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c713b9a8f0
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[NES] add CxROM and fix a severe timing issue which repairs many obvious glitches
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2011-02-28 09:13:27 +00:00 |
zeromus
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4b177ca8d1
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[NES] ppu fixes and improved rom classification infrastructure
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2011-02-28 06:16:20 +00:00 |
zeromus
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7367e8b542
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minimal deemph palette emulation
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2011-02-27 10:55:38 +00:00 |
zeromus
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c5febf8e20
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neshawk!! emulate attractmode without bugs = initial checkin
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2011-02-27 09:45:50 +00:00 |