andres.delikat
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1bb58fc026
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NES NT Viewer - show some more info on mouse over
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2011-08-29 01:09:16 +00:00 |
zeromus
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f210e21b1e
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NES-support super C
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2011-08-29 00:38:29 +00:00 |
andres.delikat
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c7d5c983bb
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NES PPU - Sprite Viewer - Make Zoom Box account for 8x16 sprites
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2011-08-29 00:28:17 +00:00 |
andres.delikat
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83cc883177
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NES PPU - Sprite Viewer Details - show attribute flags
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2011-08-29 00:19:55 +00:00 |
andres.delikat
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033c008a06
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NESPPU - fix address display of pattern view details
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2011-08-29 00:05:32 +00:00 |
andres.delikat
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d1d1c4fd0e
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NES PPU - more mouse over info fixed/implemented
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2011-08-28 23:51:45 +00:00 |
zeromus
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f894ed7e48
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nes-sprite viewer bug fixes and 8x16
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2011-08-28 21:10:21 +00:00 |
andres.delikat
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3aae846e0a
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NESPPU - Sprite Viewer implemented with 2 bugs (uses wrong palette? and bottom two rows are off)
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2011-08-28 20:43:25 +00:00 |
zeromus
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470b36a20d
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nes-add OAM memory domain
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2011-08-28 19:07:33 +00:00 |
andres.delikat
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4048863a30
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NESPPU - at a refresh rate slider. I was hoping to not resort to such a hack but it REALLY helps, and most case uses don't need full refresh accuracy, and on those occasions, it is a simple use of the slider.
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2011-08-28 18:49:03 +00:00 |
andres.delikat
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f2e6babd71
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NESPPU - implement right-click to remember selection
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2011-08-28 17:59:53 +00:00 |
andres.delikat
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2f5571e4da
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NESPPU - implement Zoom Box
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2011-08-28 17:38:33 +00:00 |
andres.delikat
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68e1e0b71d
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NESPPU - progress on sprite viewer & details & other dialog todos
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2011-08-28 16:36:50 +00:00 |
zeromus
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41d45ed180
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disc-make concept of redundant track 0 elimination mandatory (i had made a note that it was apparently mandatory and then removed the option, but didnt bother to restore the functionality)
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2011-08-28 06:31:31 +00:00 |
andres.delikat
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e6efc1a8ba
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NT Viewer - show Tile ID
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2011-08-28 00:27:39 +00:00 |
andres.delikat
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463747bfea
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NES NameTable Viewer - implement mouse over data except for TileID
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2011-08-27 23:11:47 +00:00 |
andres.delikat
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d22d731f4b
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oops, had the pattern viewer refresh commented out
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2011-08-27 21:44:08 +00:00 |
andres.delikat
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278a9486b6
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NESPPU - speedups to palette viewer
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2011-08-27 21:31:47 +00:00 |
andres.delikat
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e75052923a
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NES Nametable & PPU Viewer fix ups
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2011-08-27 21:07:09 +00:00 |
zeromus
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8e7e3eb1e5
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remove dumb throttle diagnostics
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2011-08-27 18:41:38 +00:00 |
zeromus
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57cd3bbf9b
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add optional throttle diagnostics
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2011-08-27 18:19:18 +00:00 |
zeromus
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27136932c3
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throttle diagnostics
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2011-08-27 18:09:54 +00:00 |
zeromus
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9ffaf56630
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throttle timing refinement
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2011-08-27 18:06:23 +00:00 |
zeromus
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401ca0e982
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should probably call timeBeginPeriod at some point
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2011-08-27 18:00:14 +00:00 |
andres.delikat
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382ae901e7
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Oops
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2011-08-27 16:47:41 +00:00 |
andres.delikat
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31c19e5043
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Disable NES Debugger menu item, and remove a commented out debug line I left by accident
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2011-08-27 16:30:59 +00:00 |
andres.delikat
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942a9e086a
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Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this
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2011-08-27 15:49:16 +00:00 |
andres.delikat
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1f3a315926
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NES Nametableviewer & NESPPU viewer were running their updatevalues code when closed. Fixing that gave a few fps boost to the nes core when those dialogs are not open!
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2011-08-27 14:56:17 +00:00 |
andres.delikat
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8dff368bcc
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misc code cleanup on some tool dialogs
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2011-08-27 14:49:13 +00:00 |
andres.delikat
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5e9f90eea9
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Ram Search - big speed up in QueryItemBkColor by only checking for column == 0, apparently it was causing a redraw for each column instead of just once, setting column == 0 still colors the entire row. Also removed the "x addresses would be removed" message when in preview mode as it isn't worth a 1 fps cost imo. Also applied the column == 0 fix to Ram Watch though that will have a significantly smaller speed boost.
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2011-08-27 13:56:06 +00:00 |
andres.delikat
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c7e8e7ece1
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Ram Watch/Ram Search - small speed optimization to the QueryItemText functions
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2011-08-27 13:20:02 +00:00 |
andres.delikat
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18a6b21deb
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Oops
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2011-08-27 04:36:45 +00:00 |
andres.delikat
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293b7133c5
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Slight Dialog performance tweaks
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2011-08-27 04:32:54 +00:00 |
zeromus
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35ead836d2
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fix input better
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2011-08-27 02:56:15 +00:00 |
zeromus
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9e97379d45
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oops
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2011-08-27 02:45:02 +00:00 |
zeromus
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dacc65eb0d
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2010 cleanup
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2011-08-27 02:31:43 +00:00 |
beirich
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4ac730f107
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Upgrade CpuCoreGenerator solution also
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2011-08-27 02:20:10 +00:00 |
beirich
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21493304e6
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Bizhawk bravely enters the year 2010
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2011-08-27 02:17:11 +00:00 |
andres.delikat
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f9ecea8464
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RenderPanel - DrawScreenInfo() - clean up a lot of sloppy code and optimize some things
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2011-08-27 01:50:44 +00:00 |
zeromus
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3420f0bc5e
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see if this input code is any faster
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2011-08-27 01:15:57 +00:00 |
andres.delikat
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0536a04f59
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Update Status Bar save slots on LoadRom()
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2011-08-26 23:54:15 +00:00 |
andres.delikat
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82630e62b5
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Hex Editor - Hook up mouse wheel
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2011-08-26 00:20:42 +00:00 |
andres.delikat
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e866055581
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Hex Editor - fix problems with highlight display
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2011-08-25 23:58:16 +00:00 |
andres.delikat
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172205a86e
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Hex Editor - Display address highlighted
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2011-08-25 23:49:13 +00:00 |
andres.delikat
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dea2afd513
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Hex Editor - very slight optimziing of GenerateMemoryViewString
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2011-08-25 17:05:51 +00:00 |
andres.delikat
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db0fe17933
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Fix typo in GetRomsPath, was returning GB for PCE/SFX
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2011-08-25 02:52:35 +00:00 |
andres.delikat
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8d7c745e56
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Show nibbles when hex editing, fix auto move to next address on 2 byte view, update values on load
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2011-08-25 02:23:12 +00:00 |
andres.delikat
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d8bdf4c646
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Hex Editor - show frozen addresses
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2011-08-25 02:08:05 +00:00 |
andres.delikat
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4017e8a068
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Hex Editor - fix hex editing of 4 byte values, added a Unfreeze All menu/context menu item
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2011-08-25 01:49:22 +00:00 |
andres.delikat
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550261b831
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Hex Editor - Fix Endian display on 2 & 4 byte view, fix freezing of multibyte values, fix adding to ram watch of multibyte values, fix ram watch to run UpdateValues when an external dialog adds a value
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2011-08-25 01:22:03 +00:00 |