Commit Graph

64 Commits

Author SHA1 Message Date
andres.delikat 3ac209217c Basic rerecording! Inputlog is now saved into savestates, and input log is replaced by savestates contents if in record mode. Still TODO: lots of logic about proper error/timeline checking & logic 2011-05-08 12:51:39 +00:00
andres.delikat a91c8ecbd7 Movie class clean up, add movie version to header, save game name and emulator version to header, movie code will load any non-header or input log as a comment, GetFrame does bounds checks, cleaned up todos 2011-05-08 01:00:13 +00:00
beirich 33c300ff7b good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit 2011-05-08 00:06:43 +00:00
beirich 138dfa38ae Make moving saving not cripplingly slow 2011-03-17 05:30:38 +00:00
andres.delikat 9dc75a17e5 Fix SKROM char size, and checking in some movie playback stuff 2011-03-03 20:01:36 +00:00
andres.delikat ced8256dc9 Slight playback fix (still broken) 2011-03-03 18:25:06 +00:00
andres.delikat d7ba739b30 Some fix ups to input recording, and setting up the ability to test recording & playback 2011-02-28 01:26:38 +00:00
andres.delikat 423e9c8783 Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works. 2011-02-27 22:33:25 +00:00
andres.delikat 1b428b49ae some more typos 2011-02-26 22:19:46 +00:00
andres.delikat 04b6b2baa0 Fix typo! 2011-02-26 22:08:55 +00:00
andres.delikat 0ed57b443b Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording. 2011-02-26 21:36:46 +00:00
andres.delikat c59b9ff6ce More progress on the movie class, basic movie file writing. Survives round trip testing 2011-02-25 22:26:13 +00:00
andres.delikat a5dc7e90b3 Checking in some movie class progress. Basic file saving done. Progress on file loading. 2011-02-25 19:49:29 +00:00
andres.delikat cbdcea1341 Get started on a Movie class 2011-02-24 22:25:53 +00:00