adelikat
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1473db5aa8
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Move AddBreakpointDialog to the Debugger folder
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2014-12-07 20:17:15 +00:00 |
adelikat
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1c179da80c
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MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
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2014-12-07 19:09:36 +00:00 |
adelikat
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2d1a43dc65
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MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
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2014-12-07 18:53:56 +00:00 |
adelikat
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0b84beec88
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Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
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2014-12-05 01:56:45 +00:00 |
adelikat
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309088211c
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Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
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2014-12-05 00:05:40 +00:00 |
kylelyk
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321c8c64bf
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Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region.
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2014-08-19 19:24:17 +00:00 |
adelikat
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570f77cc68
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Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
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2014-07-25 01:55:21 +00:00 |
adelikat
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23f356d47b
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Atari 2600 debugger - make registers settable
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2014-05-31 21:57:28 +00:00 |
adelikat
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e43dcbb5b2
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Atari 2600 debugger - make flag checkbox buttons read-only
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2014-05-31 18:41:56 +00:00 |
adelikat
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2053349e31
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Atari 2600 debugger - implement a Remove breakpoint button
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2014-05-30 01:10:10 +00:00 |
adelikat
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67b82d073a
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disable Atari 2600 debugger menu item when a movie is active
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2014-05-27 20:07:03 +00:00 |
adelikat
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947470e1d9
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Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time
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2014-05-27 02:45:05 +00:00 |
adelikat
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ebbee62730
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Atari 2600 debugger - slight refactoring of some things, fix step into, add total cycles, last address and distinct addresses
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2014-05-27 01:33:22 +00:00 |
adelikat
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e68e691e3c
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Atari 2600 Debugger - implement Step Into button
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2014-05-26 19:38:02 +00:00 |
adelikat
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363b3bdd3b
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Atari 2600 Debuger - Add breakpoints
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2014-05-26 18:23:58 +00:00 |
adelikat
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b87e0fb3c0
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Atari 2600 Debugger - insignificant progress
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2014-04-21 19:59:21 +00:00 |
adelikat
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6139da29cf
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Atari 2600 debugger - wire up autoload and other tool options, fix up closing event and properly disable ask save
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2014-04-20 16:19:08 +00:00 |
adelikat
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54203c00b9
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Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank
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2014-04-20 01:19:33 +00:00 |
adelikat
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7d5db039c0
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Those debugger UI files were a bad idea or at least premature
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2014-04-20 00:37:43 +00:00 |
adelikat
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a61ff53d9c
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Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
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2014-04-19 22:23:13 +00:00 |
adelikat
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1669fd7755
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Start an Atari 2600 debugger dialog
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2014-04-19 19:01:13 +00:00 |