Commit Graph

21 Commits

Author SHA1 Message Date
adelikat 1473db5aa8 Move AddBreakpointDialog to the Debugger folder 2014-12-07 20:17:15 +00:00
adelikat 1c179da80c MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods 2014-12-07 19:09:36 +00:00
adelikat 2d1a43dc65 MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result 2014-12-07 18:53:56 +00:00
adelikat 0b84beec88 Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
adelikat 309088211c Move TraceBuffer from CoreComm to IDebugable and refactor accordingly 2014-12-05 00:05:40 +00:00
kylelyk 321c8c64bf Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region. 2014-08-19 19:24:17 +00:00
adelikat 570f77cc68 Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update 2014-07-25 01:55:21 +00:00
adelikat 23f356d47b Atari 2600 debugger - make registers settable 2014-05-31 21:57:28 +00:00
adelikat e43dcbb5b2 Atari 2600 debugger - make flag checkbox buttons read-only 2014-05-31 18:41:56 +00:00
adelikat 2053349e31 Atari 2600 debugger - implement a Remove breakpoint button 2014-05-30 01:10:10 +00:00
adelikat 67b82d073a disable Atari 2600 debugger menu item when a movie is active 2014-05-27 20:07:03 +00:00
adelikat 947470e1d9 Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time 2014-05-27 02:45:05 +00:00
adelikat ebbee62730 Atari 2600 debugger - slight refactoring of some things, fix step into, add total cycles, last address and distinct addresses 2014-05-27 01:33:22 +00:00
adelikat e68e691e3c Atari 2600 Debugger - implement Step Into button 2014-05-26 19:38:02 +00:00
adelikat 363b3bdd3b Atari 2600 Debuger - Add breakpoints 2014-05-26 18:23:58 +00:00
adelikat b87e0fb3c0 Atari 2600 Debugger - insignificant progress 2014-04-21 19:59:21 +00:00
adelikat 6139da29cf Atari 2600 debugger - wire up autoload and other tool options, fix up closing event and properly disable ask save 2014-04-20 16:19:08 +00:00
adelikat 54203c00b9 Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank 2014-04-20 01:19:33 +00:00
adelikat 7d5db039c0 Those debugger UI files were a bad idea or at least premature 2014-04-20 00:37:43 +00:00
adelikat a61ff53d9c Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls 2014-04-19 22:23:13 +00:00
adelikat 1669fd7755 Start an Atari 2600 debugger dialog 2014-04-19 19:01:13 +00:00