Commit Graph

97 Commits

Author SHA1 Message Date
adelikat 3cda83c2bc Move a bunch of logic from MainForm.Movie.cs to MovieSession.cs which is more conceptually appropriate, this also means that movie handling logic (including complex movie loadstate logic) is moved to Client.Common 2013-11-01 18:52:26 +00:00
adelikat d391d275ef Move Movie lua library to client.common, and some refactoring necessary to do so 2013-11-01 15:43:15 +00:00
adelikat fe9d8ed881 refactor - move readonly flag from MainForm.cs to Global.cs 2013-11-01 15:35:30 +00:00
zeromus 1a2b2c3dc5 attempt to reconstruct reorg with history 2013-10-25 00:57:23 +00:00
zeromus 249ddea268 revert to pre-refactor state. its a WIP, dont judge 2013-10-25 00:34:01 +00:00
adelikat 80f0c75a41 Movie MovieSession to Client.Common 2013-10-24 22:26:28 +00:00
adelikat 11d2997db7 Refactor movie to get out all the client specific code, the solution usually was to move code into the tool that was calling it since the function itself had little to do with the movie object, move the movie object to client.common 2013-10-24 21:44:12 +00:00
adelikat a572935991 some detangling of Movie.cs and Mainform references, not done but windled it down quite a bit 2013-10-24 01:35:08 +00:00
adelikat 59386b59f1 Move Cheat and CheatList to Client.Common and refator a bunch of things as a result 2013-10-20 18:02:43 +00:00
adelikat 6c54faa7ab Rename Client.Core to BizHawk.Client.Common, and change all namespaces, reorganize some files, remove the LuaHawk project as it was a bad idea, change namespace in the PCE_Debugger project 2013-10-20 16:19:59 +00:00
adelikat 067363b80d Start a Client.Core project, and moved several files over to this, including Global.cs, made a GlobalWinF class for handling winform specific global instances 2013-10-20 00:00:59 +00:00
goyuken ce3fc79e10 fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems 2013-08-23 17:49:15 +00:00
adelikat 625f9c2fcd Rip out old path system and replace with new 2013-08-11 21:48:17 +00:00
pasky1382 23d71a3b87 Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
2013-06-25 08:50:42 +00:00
adelikat be2937fdec Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
adelikat cd03d2fe99 Slight tweak to movie frame property 2013-03-17 15:39:33 +00:00
adelikat 9f376fbf54 Progress on the state visualizer I was working on about 2 months ago, checking it in since it is collecting dust on my computer, feature is hidden for now 2013-02-18 01:22:41 +00:00
adelikat 09da012d94 Path Manager - change MakeAbsolutePath to take a default system parameter rather than requiring a useless empty parameter, and change all references to it accordingly 2012-12-30 17:52:40 +00:00
zeromus 8a69a4ebe0 switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
adelikat 10585b69e4 TAStudio - main form responds to hotkeys/controller input pressed while in tastudio 2012-12-02 01:56:30 +00:00
adelikat 2116dfa81b TAStudio - listview - don't redraw bg unless it changes, a few fps speed up 2012-11-25 21:11:54 +00:00
adelikat 076cbe38e6 hook up coleco to mainform title, rip out some old movie file saving code, fix up the save/open file dialogs for play movie/record movie/TAStudio 2012-11-17 22:16:23 +00:00
phillip.grimsrud 4727ee72f0 Change the movie RewindToFrame to load the proper state even if the current frame is before the one in the argument. This will now send you to any frame on or before the end of the savestate log. Also change Tastudio to take advantage of this. 2012-11-03 00:20:40 +00:00
adelikat 3784b710e8 TAStudio - rip out virtual pad stuff 2012-10-29 23:18:20 +00:00
adelikat 04bb6c423e Movie virtual pads to their own tool dialog instead of residing in TAStudio 2012-10-29 22:57:15 +00:00
adelikat c35310faf8 Movies - when switching from record to play, write movie to disk 2012-10-29 00:40:26 +00:00
phillip.grimsrud 2329521de3 TAStudio fixes:
1: Fixed ListView double-click to run forward to the selected frame.
2: Added systems to a switch statement so that the virtual pads track with the log.
3: Fixed the ListView highlighting for the current frame.
2012-10-26 05:27:27 +00:00
adelikat adeca3fd25 TAStudio - implement Genesis virtual pad 2012-10-12 14:22:52 +00:00
adelikat a9cb3f65e8 TASTudio - middle clicking pauses/unpauses the emulator 2012-09-29 20:54:56 +00:00
adelikat ff0d5126f0 TAStudio - SNES Virtual Pads 2012-09-15 19:21:06 +00:00
adelikat 61a1556f69 TAStudio - add GB virtual pad 2012-09-15 18:31:12 +00:00
adelikat a075f21af6 Implemented autohold for autofire keys 2012-09-15 13:11:29 +00:00
adelikat 632127fe0a NES - don't record lag frame status into movies, it is not necessary for TAStudio anymore 2012-09-03 21:38:11 +00:00
adelikat 80012d29c6 TAStudio - store whether or not a frame was a lag frame along with the state for green zoning, show lag frames in red based on this flag rather than something recorded into the movie file, also fixed a bug I introduced in the last commit 2012-09-03 21:28:10 +00:00
adelikat 1b20175a81 Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul 2012-09-03 20:17:57 +00:00
adelikat 8f408737da Movie refactoring - round 2 2012-09-03 19:42:53 +00:00
adelikat 27f4663125 Movies - round 1 of code cleanup (no functional changes) 2012-09-03 15:05:09 +00:00
adelikat 7bc1e88d1d TAStudio - Rewind button - fix logic when movie is finished or inactive 2012-08-28 03:18:53 +00:00
adelikat 43518a3a57 TAStudio - add hotkeys for Clear and Insert # Frames 2012-08-18 00:09:00 +00:00
adelikat 514c3200d7 remove more tastudio instances in movie class, TAStudio - re-hook up double click event 2012-08-18 00:04:12 +00:00
adelikat c9ddbd6d89 TAStudio - implement Cut function, fixes to insert, and delete, minor cleanup of movie object 2012-08-17 23:56:37 +00:00
adelikat 37f5027de6 TAStudio - implement copy function, and slicer section 2012-08-17 23:27:29 +00:00
adelikat 952892b5df TAStudio - implement Truncate Movie 2012-08-17 03:24:33 +00:00
adelikat 862caafd05 TAStudio - implement Insert # Frames, and Select All, hide context menu items based on read-only status 2012-08-17 03:04:35 +00:00
adelikat d7e05ceb32 TAStudio - implement clear frame, pause emulator on TAStudio load 2012-08-17 02:26:47 +00:00
adelikat 9baf1b8f28 TAStudio - implement clone frame feature, and some UI and Movie object cleanup 2012-08-17 02:18:25 +00:00
adelikat e900a5b1ba TAStudio - fix up Insert Frame functionality, add it to non-interim builds, and map hotkey as ctrl+shift+ins 2012-08-17 01:26:00 +00:00
adelikat 932303df68 TAStudio - hook up Ctrl+Mousewheel to frame advance and rewind events. TODO: Figure out how to (also) add right-click + mousewheel 2012-08-17 01:01:46 +00:00
andres.delikat 4d910ce93c TAStudio - remove some assumptions that opening TAStudio = movie loaded. This should never happen! TAStudio has virtualpads, an item useful without movies. It should not be assumed nor required that a movie is loaded! 2012-07-26 22:10:18 +00:00
phillip.grimsrud 8bc250e7dd 1. Added Atari 2600 to COMMANDS dictionary.
2. Added Atari 2600 case when updating virtual pads.
2012-06-30 01:23:02 +00:00