zeromus
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0db498ae58
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add some new palette file for NES someone wanted
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2013-10-30 08:11:09 +00:00 |
adelikat
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fcfdf1ac40
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Make some more lua libraries into their own objects
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2013-10-29 16:03:06 +00:00 |
adelikat
|
3e1c28f26c
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Lua - Refactor bit library to be its own class, proof of concept for the remaining libraries
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2013-10-29 13:52:59 +00:00 |
adelikat
|
5e8947a094
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oops
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2013-10-28 21:34:55 +00:00 |
adelikat
|
b2c2de2064
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lua related code cleanup
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2013-10-28 20:57:25 +00:00 |
adelikat
|
8b30b4290a
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Cleanup of Lua stuff - rename LuaImplementation to EmuLuaLibrary, broke all the lua library functions into separate files by library, move nested classes to their own files in client.common
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2013-10-28 19:13:01 +00:00 |
adelikat
|
620070fdb6
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remove useless .tools namespace and references to it
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2013-10-28 13:54:20 +00:00 |
adelikat
|
38d9248742
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really delete LuaText
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2013-10-28 13:50:18 +00:00 |
adelikat
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8b173a26f4
|
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2013-10-28 13:48:17 +00:00 |
adelikat
|
d864929ad4
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Add Subtitle Form - fix bug where Y wasn't being saved. SubtitleList - refactor to inherit List<Subtitle> and extend with the 2 useful methods it has beyond basic List functionality.
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2013-10-28 01:31:30 +00:00 |
adelikat
|
795c624ab2
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some simplifying of movie code
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2013-10-28 00:44:01 +00:00 |
adelikat
|
dfa37303bc
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Rip out crusty sorting code from Movie.cs and have the UI do it in LINQ instead
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2013-10-28 00:21:00 +00:00 |
adelikat
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9b846f8613
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simplify some movie code, couple minor tweaks to the add subtitle form
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2013-10-27 22:13:08 +00:00 |
zeromus
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0acbb11e97
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move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files
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2013-10-27 22:07:40 +00:00 |
zeromus
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ee70aefd3a
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lay some groundwork for decoupling HawkFile from 7z. not actually reorganized yet, but we can let it gestate for a while and it will be simple to move HawkFile to Bizhawk.Common when someone needs it
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2013-10-27 21:29:18 +00:00 |
adelikat
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dd4bc8dd59
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Move MovieImport.cs to Client.Common
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2013-10-27 18:18:58 +00:00 |
adelikat
|
3f410a771c
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small code cleanups and deal with some warnings
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2013-10-27 17:07:37 +00:00 |
adelikat
|
7e49c9457d
|
Move stuff from GlobalWinF to Global
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2013-10-27 16:26:37 +00:00 |
adelikat
|
07bb62832d
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Finish code cleanup of MainForm.Events
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2013-10-27 15:53:37 +00:00 |
adelikat
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9908589ad7
|
rename MainForm.MenuItems.cs to MainForm.Events.cs and redelete .NET 4.5 proj file
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2013-10-27 15:26:26 +00:00 |
adelikat
|
eccaca3c78
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more mainform refactoring and some small visual fixes to the context menu
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2013-10-27 15:23:41 +00:00 |
adelikat
|
9218e298dd
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more mainform code cleanup
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2013-10-27 13:53:28 +00:00 |
zeromus
|
fa40ae718f
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reapply edits and cleanup
|
2013-10-27 07:54:00 +00:00 |
zeromus
|
11dbb0e1c8
|
reapply moves with merge tracking
|
2013-10-27 07:52:20 +00:00 |
zeromus
|
179dbd4124
|
revert back to r5156
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2013-10-27 07:45:59 +00:00 |
adelikat
|
ff72ae879e
|
more mainform code cleanup
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2013-10-26 20:33:25 +00:00 |
adelikat
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c5b2f284b5
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Starts some mainform code cleanup, and add some menu tweaks: loadstate submenu - disable non-existent slots, savestate submenu - bold slots that already have savestates saved to them
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2013-10-26 15:57:43 +00:00 |
adelikat
|
cf6e72aad4
|
Move controller binding to client.common, and some global stuff
|
2013-10-25 17:14:24 +00:00 |
adelikat
|
40f143e4ad
|
move xmlgame to client.common and refactor it a bit in order to achieve that
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2013-10-25 17:08:18 +00:00 |
adelikat
|
0edfc03e34
|
fix SaveStateManager, oops. Also move BinarySavestate to client.common
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2013-10-25 16:53:34 +00:00 |
adelikat
|
3e429736d5
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Move PathManager and SavestateManager to Client.Common, also remove the dependency for System.Web in PathManager by doing a more logical way of getting the executing assembly path
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2013-10-25 16:00:34 +00:00 |
adelikat
|
360ff31a54
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remove an unused MovieConvert that somehow has survived this whole time
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2013-10-25 15:46:50 +00:00 |
adelikat
|
aa9bfa8e99
|
Move RamSearchEngine to Client.Common
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2013-10-25 15:44:41 +00:00 |
adelikat
|
ba2ff213c6
|
Start the BizHawk.Common project and move MRUStack and UndoHistory there
|
2013-10-25 15:30:20 +00:00 |
adelikat
|
a17e038a1d
|
oops
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2013-10-25 15:16:20 +00:00 |
adelikat
|
81b0707e4f
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Refactored WatchHistory to use a generic type, and renamed to UndoHistory, can be used for any list of objects now
|
2013-10-25 15:13:36 +00:00 |
adelikat
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ea192e697e
|
Ram Search - update values when clicking undo or redo
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2013-10-25 14:50:45 +00:00 |
adelikat
|
ba6102b160
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Ram Search - ran into an issue where I clicked a radio and it didn't update the search engine state but I couldn't reproduce the issue consistently, so I put it in a more thorough approach of setting the engine state just before doing a search rather than trying to keep it up to date with change events
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2013-10-25 14:30:08 +00:00 |
adelikat
|
f72303f326
|
Move watchlist to common
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2013-10-25 13:27:20 +00:00 |
adelikat
|
3ff9dc8f4c
|
Some refactoring of WatchList in preparation for moving to common
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2013-10-25 13:04:30 +00:00 |
zeromus
|
aa028acb35
|
|
2013-10-25 01:01:35 +00:00 |
zeromus
|
1a2b2c3dc5
|
attempt to reconstruct reorg with history
|
2013-10-25 00:57:23 +00:00 |
zeromus
|
249ddea268
|
revert to pre-refactor state. its a WIP, dont judge
|
2013-10-25 00:34:01 +00:00 |
adelikat
|
28023e8882
|
Fix debug mode of Client.Common
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2013-10-24 23:46:46 +00:00 |
adelikat
|
5ee6ffabe0
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Move RomGame to client.common and set common to allow unsafe code
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2013-10-24 23:24:46 +00:00 |
adelikat
|
f1089e214c
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Move 7z stuff and HawkFile to client.common
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2013-10-24 23:04:29 +00:00 |
adelikat
|
80f0c75a41
|
Movie MovieSession to Client.Common
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2013-10-24 22:26:28 +00:00 |
adelikat
|
11d2997db7
|
Refactor movie to get out all the client specific code, the solution usually was to move code into the tool that was calling it since the function itself had little to do with the movie object, move the movie object to client.common
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2013-10-24 21:44:12 +00:00 |
adelikat
|
a572935991
|
some detangling of Movie.cs and Mainform references, not done but windled it down quite a bit
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2013-10-24 01:35:08 +00:00 |
adelikat
|
de19802d25
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Refactor movie loadstate code to get the winform specific code out of Movie.cs and movie it to Mainform, this involves passing back error information rather than calling messageboxes itself. Movie.cs loadstate is slightly less crappy now, and the mainform HandleMovieLoadstate is unbelievably crappy, must refactor at some point. I tested and don't think I broke anything, but given the complexity of the logic and number of scenario, I wouldn't be surprised.
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2013-10-23 23:45:15 +00:00 |