zeromus
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d422f02694
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improve d3d9 shader compatibility more
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2015-10-24 01:32:44 -05:00 |
zeromus
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1dfa0f7fc0
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improve d3d shader compatibility: add workaround to replace "in sampler2D", a magic phrase which crashes the hlsl compiler, with "uniform sampler2D", a magic phrase which soothes the hlsl compiler
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2015-10-20 21:21:07 -05:00 |
zeromus
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01f1be126e
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fix bugs in retroshader sampler0 discovery
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2015-10-18 21:12:58 -05:00 |
zeromus
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19b3f8b205
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retro shaders no longer need sampler to be named s_p
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2015-10-15 20:10:58 -05:00 |
zeromus
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5a30067daf
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d3d display method: use FPUPRESERVE
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2015-10-15 18:06:20 -05:00 |
zeromus
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0564245d3e
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d3d9 display method - more leniency in compilation of optional shaders
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2015-10-15 01:27:29 -05:00 |
zeromus
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077296b9ba
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reduce shader level requirements for basic d3d display method functionality
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2015-10-13 00:25:09 -05:00 |
zeromus
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1e07625d1d
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d3d display method: do a better job of surviving device resets
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2015-10-11 21:03:16 -05:00 |
zeromus
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f0c34517e1
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display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling
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2015-08-30 09:20:03 -05:00 |
zeromus
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7e828d5618
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d3d display method
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2015-08-24 13:10:50 -05:00 |
zeromus
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979fa2c0f7
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displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel
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2014-12-13 23:04:22 +00:00 |
zeromus
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08ae448257
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start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
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2014-12-08 02:15:42 +00:00 |