Commit Graph

14 Commits

Author SHA1 Message Date
goyuken 6bc604e5a5 clean up comments on IEmulator slightly to explain the Settings\SyncSettings contract better 2014-08-20 18:08:22 +00:00
goyuken 29f34ed79a clearsaveram() internal infrastructure changes 2014-08-13 19:16:48 +00:00
goyuken f0c8bd3842 IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00
adelikat 51660dd023 Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user. 2014-05-31 17:03:21 +00:00
adelikat a61ff53d9c Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls 2014-04-19 22:23:13 +00:00
goyuken 82c82b681a connect a26 to the new settings setup. unlike all those before it, the menus have changed a bit, but all of the functionality is still there. in movie 2.0, a26 will store the two difficulty switches and the bw\color switch as syncsettings 2013-12-24 20:50:53 +00:00
goyuken 2558e76b5d fix rewind on N64, gpgx.debug 2013-12-23 20:34:02 +00:00
goyuken bf20188462 add winform edit for dual gameboy settings 2013-12-23 16:58:20 +00:00
goyuken d37796ab1c more new core config framework; this time GAEMBOY 2013-12-23 02:51:41 +00:00
goyuken bd205f47dc update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
tweak Binding, RecentFiles, and PathEntry to work with the new serializer.  on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings.  at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
adelikat fb78215590 Lua - Implement emu.getregister() and emu.getregisters(). Only implemented in NESHawk right now 2013-11-11 03:20:33 +00:00
adelikat 1061add64f Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed 2013-11-06 02:15:29 +00:00
adelikat be547db4a1 Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary 2013-11-04 02:11:40 +00:00
adelikat 9751fd5a1a Move interfaces and base implemenations from emulation to emulation.common 2013-11-04 01:39:19 +00:00