Commit Graph

27 Commits

Author SHA1 Message Date
adelikat 4fc81991d7 Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua) 2014-04-26 17:28:43 +00:00
adelikat e4c7110174 Hex Editor - fix issue 150 - exceptions thrown when freezing multi-byte addresses 2014-04-11 16:45:05 +00:00
adelikat 6d1675e54c Change UnfreezeAll option on many tools to remove cheats not simply disable them. 2014-03-23 13:21:48 +00:00
adelikat 75b9b132b6 Hex Editor - make freezing a range of addresses not slow 2014-03-01 18:04:21 +00:00
adelikat 97bf870b74 Ram Tools - speed up many situations that are slow when freezing/unfreezing addresses with multiple tools open due to sloppy handling of change events 2014-03-01 16:30:06 +00:00
adelikat 02ea7d360f some code cleanup 2014-02-22 23:59:52 +00:00
adelikat 23f7017651 Some code cleanup tinkerings in Client.Common 2014-02-03 20:48:01 +00:00
adelikat 377ab3b4ea Fix Hex Editor to show cheat value on frozen addresses, and some fix ups in misc bugs that also contributed to this problem. Note: hex editor still will show some dubious behavior when viewing in one byte size and having cheats in another, that kind of mess will have to be sorted out in another commit 2014-01-01 03:19:08 +00:00
adelikat 16f7c7fcdc A round of code cleanup on Rewind and some other misc things in Client.Common 2013-12-30 01:17:11 +00:00
adelikat 8d680d79a5 Cheats - fix weird behavior caused by the Cheat changed event handler not being wired up on file load 2013-12-21 17:18:08 +00:00
adelikat 79b2e03d84 Previous commit was a lie, it implemented ICollection instead, therefore change the name of the object to CheatCollection 2013-11-16 16:30:20 +00:00
adelikat a4d3e68f66 Implement IList on CheatList object 2013-11-16 16:24:45 +00:00
adelikat 6f1090c87f refactor cheatlist and watchlist to use MemoryDomain name indexing 2013-11-06 02:25:27 +00:00
adelikat 1061add64f Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed 2013-11-06 02:15:29 +00:00
adelikat 6f29976e9d Cheats - fix bug where compare is 0 when clicking a cheat with a null compare value, refactor CheatList.Add() to be upsert logic 2013-11-05 23:14:22 +00:00
adelikat 92f8f9982c When adding a cheat, if it already exists, update the existing instead of doing nothing! 2013-11-05 19:53:49 +00:00
adelikat 4aae8a1311 Cheats - implement editing (oops, it was released without it!), fix value display (was showing the actual ram value, not the cheat's override value), don't flag changes if erroneously adding an existing cheat. 2013-11-05 19:33:06 +00:00
adelikat 9bbd8a07a6 fix an oops in last commit, and fix adding cheats via Cheats cheat form 2013-11-05 17:07:34 +00:00
adelikat 5c22d7433c Cheats - fix insert separator 2013-11-05 16:53:24 +00:00
adelikat 2da8696b8d fix some cheat related things I broke when refactoring it 2013-11-05 15:36:18 +00:00
adelikat 29dffc9bca fix some false Ask to save changes nagging done by the cheat form 2013-11-04 21:02:36 +00:00
adelikat 56cb2ba538 Refactor CheatList and Cheats to have changed event handlers, and have the client wire up an event handler to update all the relevant dialogs. 2013-11-04 15:52:59 +00:00
adelikat 9751fd5a1a Move interfaces and base implemenations from emulation to emulation.common 2013-11-04 01:39:19 +00:00
zeromus 6616a75cfb etc 2013-10-25 00:59:34 +00:00
zeromus 249ddea268 revert to pre-refactor state. its a WIP, dont judge 2013-10-25 00:34:01 +00:00
adelikat 2f7df4a776 some Client.Common Code cleanup 2013-10-20 18:21:51 +00:00
adelikat 59386b59f1 Move Cheat and CheatList to Client.Common and refator a bunch of things as a result 2013-10-20 18:02:43 +00:00