Commit Graph

233 Commits

Author SHA1 Message Date
andres.delikat b725394603 Context menu for main form, and toggle to disable it 2011-06-18 17:01:57 +00:00
andres.delikat 2f2a09f2f9 Start NES graphics settings dialog 2011-06-10 23:09:10 +00:00
andres.delikat 42354a2c77 remove status message, TODO: put useful things in this bar 2011-06-10 22:58:48 +00:00
zeromus 40b7827798 improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic. 2011-06-10 07:12:57 +00:00
beirich a219e4fb64 made the status bar toggleable 2011-06-10 04:41:33 +00:00
andres.delikat 18a32d35e6 Single Instance mode feature, currently though Bizhawk crashes on exit when in single instance mode 2011-05-23 00:33:05 +00:00
andres.delikat a249d3b3ed Hook up TASStudio to main form, add a few buttons. 2011-05-22 18:38:44 +00:00
andres.delikat 848af8c664 Remove Replay Input Log menu item 2011-05-22 12:28:03 +00:00
andres.delikat fe563656b9 Ability to set Bizhawk to Accept Background Input. TODO: currently only takes affect on bizhawk restart, find a way around this. 2011-05-22 01:46:39 +00:00
andres.delikat 40f473d629 Option to Bind Savestates to Movies (on by default) 2011-05-21 18:44:45 +00:00
andres.delikat b019329f01 Run in Background toggle 2011-05-21 03:30:32 +00:00
andres.delikat 11ddd79229 Screenshot As menu item 2011-05-21 02:51:47 +00:00
andres.delikat c15c9217f7 Recent Movies menu implemented 2011-05-19 18:50:09 +00:00
andres.delikat d95681c39e Rerecord count display 2011-05-13 19:07:11 +00:00
brandman211 d356b2f72f Added items to the Recent Movie selector. 2011-05-13 00:46:25 +00:00
brandman211 b89412f2f8 Implemented Courier, a monospace font, as the font. 2011-05-12 23:57:37 +00:00
andres.delikat 1813829c5f More movie code fixes 2011-05-12 17:29:34 +00:00
andres.delikat ced976a65d Misc cleanups on movie code 2011-05-12 16:56:30 +00:00
andres.delikat 508e00785a a multi-lua script dialog rough draft 2011-05-06 01:37:28 +00:00
andres.delikat c4403a2959 Start path config dialog. Made a rough draft of how it might look 2011-05-01 18:17:04 +00:00
andres.delikat 0c5b5f328d TI83 specific menu with stuff 2011-04-25 01:28:48 +00:00
andres.delikat 97e8c91352 Set a message config dialog 2011-04-22 00:21:28 +00:00
andres.delikat 3c9cb66523 Hotkeys for Display FPS, Frame Counter, Lag Counter, Input Display 2011-04-16 20:12:16 +00:00
andres.delikat f38d1b3a04 Status bar! 2011-04-11 23:37:51 +00:00
andres.delikat f1c5647481 Fullscreen menu item 2011-04-11 01:00:44 +00:00
andres.delikat 2dd1c91174 Various Main Form UI fixups 2011-04-10 23:07:39 +00:00
andres.delikat 033fd929d6 Implement load named state 2011-04-10 17:47:56 +00:00
andres.delikat 9e27960802 Start a NES Name Table Viewer winform, remove Name Table viewer from PPU Viewer winform 2011-03-30 00:09:07 +00:00
andres.delikat d68b49f552 Fix main menu so that it wraps into 2 rows on small (1x) window sizes 2011-03-28 16:08:13 +00:00
andres.delikat d36fb7e9cb Start a NES Debugger, just dressing suff, basic dialog, virtuallistview, window position settings, and other little things 2011-03-28 15:47:33 +00:00
zeromus b89f576fae change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist. 2011-03-21 06:03:58 +00:00
zeromus 1917f7fc2e improve gdi+ rendering mode (depending on your point of view) to run almost as fast as direct3d and put gui option for it 2011-03-21 00:54:30 +00:00
andres.delikat 26f006b1c9 Start Cheats tool 2011-03-16 03:56:22 +00:00
andres.delikat 9178ccb4b4 Add NES Game Genie Encoder/Decoder (currently only a decoder) 2011-03-15 02:15:03 +00:00
andres.delikat 41976d7ce7 On Main form shown event, do system check for appropriate menu items. NES menu will now be shown when auto-loading NES games on start up 2011-03-10 02:50:54 +00:00
zeromus f1dd4c625a straighten out handling of missing archive files 2011-03-07 02:44:30 +00:00
andres.delikat 06e7e30d6d The beginnings of a Hex Editor tool 2011-03-06 15:03:17 +00:00
andres.delikat a36f39f993 Misc small cleanups 2011-03-04 16:18:06 +00:00
andres.delikat 1003ed085b NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled. 2011-03-03 17:07:12 +00:00
andres.delikat 705a7f6cce Set up a blank NES PPU viewer in a NEStools folder. Make a NES menu item that will appear only when a NES game is loaded 2011-03-02 17:12:48 +00:00
andres.delikat d7ba739b30 Some fix ups to input recording, and setting up the ability to test recording & playback 2011-02-28 01:26:38 +00:00
andres.delikat 7d0f4f21fe Save & Load Config menu items 2011-02-21 16:35:42 +00:00
zeromus bc74d6c575 complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it. 2011-02-21 09:48:53 +00:00
zeromus 840f81f956 hey let me add a placeholder dialog for a change! 2011-02-20 06:44:47 +00:00
kylethomson 1197a1bd33 First Run of Hotkey Dialog. 2011-02-20 02:59:15 +00:00
kylethomson 9db8f58cb4 Lua window added. Only can browse for script, at the moment. 2011-02-19 22:42:35 +00:00
andres.delikat a46101d816 Start Paused menu item 2011-02-18 05:16:21 +00:00
andres.delikat 8759bc5b31 Make saving main window position dependent on a Save Window Position flag that toggles from a menu item 2011-02-18 05:12:23 +00:00
andres.delikat 2d1ab6900d Add Ram Poke to the main menu 2011-02-18 02:55:41 +00:00
andres.delikat 9d6d190ad5 Save Main window position 2011-02-18 02:10:46 +00:00
andres.delikat a028f0fed4 Make Bizhawk icon out of corphawk.jpg and add to main form! 2011-02-16 15:09:53 +00:00
andres.delikat 2b902b0279 Add Sound Config winform (currently blank) 2011-02-15 19:05:21 +00:00
andres.delikat 3fdd1b2ee4 Make an option for emulation to pause automatically when the menu is activated, and make an option to toggle this feature (on by default) 2011-02-15 17:04:07 +00:00
andres.delikat 9f681559f7 Frame counter display 2011-02-15 16:41:03 +00:00
beirich 82be039bf7 fix bug in SMS FM chip toggle ui code 2011-02-15 03:05:25 +00:00
andres.delikat 5f6a74822f Moving code to check menu items on the new SMS stuff & view sizes into the DropDownOpened event instead of at the beginning of the form. Also added some comments 2011-02-15 02:30:12 +00:00
beirich 5a4e36d828 SMS: add Force Stereo option to gui 2011-02-14 05:02:26 +00:00
andres.delikat da90e36efa Add record & play movie dialogs and other movie menu items. Dialogs only have ok/cancel buttons atm 2011-02-11 02:30:45 +00:00
andres.delikat 54c06ec943 Start a controller config dialog 2011-01-29 00:10:08 +00:00
beirich 366d7994e3 Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games 2011-01-28 06:46:33 +00:00
beirich 4a25c801a9 Window resizing gui hooked up 2011-01-27 05:35:07 +00:00
beirich d40b7706f8 intelligent? window sizing 2011-01-26 05:06:44 +00:00
andres.delikat 5c847f50cd Moved Save/Load Named State menu items into Save & Load submenus 2011-01-25 04:25:36 +00:00
andres.delikat 5bfd884522 Add the beginnings of a Ram Search dialog hooked up to main form 2011-01-23 18:56:39 +00:00
andres.delikat 058a0d3c19 Ram Watch - attempt to hook up UpdateValues() function, doesn't seem to work however 2011-01-21 05:44:24 +00:00
andres.delikat fadcd6c572 Ram Watch - hook up auto-load feature 2011-01-19 04:18:33 +00:00
beirich 0aeb57c3b6 display system name in window title 2011-01-18 07:10:10 +00:00
andres.delikat df4a69cc8b Hook up autoload rom feature 2011-01-18 03:47:59 +00:00
andres.delikat a44a6d5d30 Add a very bare Ram Watch dialog 2011-01-18 03:36:43 +00:00
andres.delikat 3fd62d4dcf Make savestate/loadstate menu items gray during null emulator. Also disabled a bunch of menu items that aren't yet hooked to anything 2011-01-17 17:00:35 +00:00
andres.delikat c78c4b014a Rename savestate/loadstate menu items to more meaningful names 2011-01-17 16:31:00 +00:00
andres.delikat 7870f82f87 Made a IsNull function in the main windows form and used it to gray out a bunch of menu items conditionally. Also removed advanced load, for now at least 2011-01-17 16:10:27 +00:00
andres.delikat 9f715e5f5a Fix up recent ROM menu - Hook up clear even, add separator, add autoload menu item and hook up event 2011-01-17 04:09:53 +00:00
andres.delikat 2d5efc42cd Some progress on recent roms menu 2011-01-17 02:34:52 +00:00
andres.delikat b03b5a6ec1 Get started hooking up recent roms menu items 2011-01-17 02:11:31 +00:00
andres.delikat 7e58487970 Emulation Menu Drop Down event now checks the Reset Control to see if it exists. If it doesn't, the reset menu item is disabled 2011-01-12 02:08:47 +00:00
andres.delikat 7597c7961b Close ROM menu item implemented 2011-01-12 01:57:53 +00:00
andres.delikat 4c389d270f Implement Power Cycle Menu item by using Emulator.HardReset() method 2011-01-12 01:44:21 +00:00
andres.delikat 9555399790 SaveSlot system implemented. TODO: A way to map shortcuts to regular keys (such as 0-9 for the slots) 2011-01-12 01:21:56 +00:00
andres.delikat e870fd7d24 Add Screenshot Hotkey menu item + shortcut mapping to F12 2011-01-12 00:40:33 +00:00
andres.delikat 3dd4b8074e Adding menu items for things I know we want 2011-01-11 03:41:00 +00:00
andres.delikat 9cf7a40543 Add Main menu slots, just to test committing & bot status 2011-01-11 03:17:39 +00:00
beirich 89e4c5a674 2011-01-11 02:55:51 +00:00