jdpurcell
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0a345b0084
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Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
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2015-01-13 15:28:58 +00:00 |
jdpurcell
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9a1108e9f7
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Fix control positions/sizes in the cases where auto scaling doesn't apply (e.g. dynamically created controls).
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2014-12-28 21:59:53 +00:00 |
zeromus
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e0c09a553b
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redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
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2014-12-09 19:20:22 +00:00 |
adelikat
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8197f96c98
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TasMovie - make a TasLagLog class to simplify some code
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2014-11-02 00:22:04 +00:00 |
adelikat
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f930622b5e
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Move TasStateManagerSettings to its own file
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2014-10-17 22:39:40 +00:00 |
goyuken
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4ee816e8bc
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
goyuken
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a09c488f5b
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add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
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2014-10-09 23:39:13 +00:00 |
adelikat
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da7cb4ec59
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when loading a movie, gracefully handle a movie/rom system id mismatch
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2014-09-27 15:49:39 +00:00 |
zeromus
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8e50487695
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build luainterface.dll into the references folder, like other more modern things.
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2014-08-14 01:07:26 +00:00 |
adelikat
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786b0238ba
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Move Markers from TAStudio to TasMovie, and implement saving and loading of markers
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2014-07-09 16:35:39 +00:00 |
adelikat
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6d61db045f
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TasMovie - more reorg and restore state and lag capturing
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2014-07-07 18:40:42 +00:00 |
adelikat
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c019ec3bf0
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More reorg
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2014-07-07 18:03:02 +00:00 |
adelikat
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f875792c74
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TAStudio - column names for float values
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2014-07-07 16:03:22 +00:00 |
adelikat
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513cc5fdad
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A bit more reorg
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2014-07-03 14:51:33 +00:00 |
adelikat
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bfb541a5a9
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Move InputValidate and StringHelpers to BizHawk.Common
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2014-07-03 14:51:03 +00:00 |
adelikat
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721dbe8d3b
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Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code
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2014-06-26 19:07:17 +00:00 |
adelikat
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5cda104ea5
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Start ToBk2() conversion method for BkmMovie
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2014-06-17 01:24:44 +00:00 |
adelikat
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37d6e0b8de
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Finish up Bk2 Mnemonic lookup
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2014-06-16 16:56:09 +00:00 |
adelikat
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6b73891a91
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More bk2 progress
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2014-06-15 14:44:26 +00:00 |
adelikat
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c807e27496
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Some movie code reorg and cleanup
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2014-06-15 13:03:24 +00:00 |
adelikat
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1768350d65
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Start Bk2LogEntryGenerator
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2014-06-15 12:43:32 +00:00 |
adelikat
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9ac32a688a
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Remove BkmLog.cs
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2014-06-15 02:23:28 +00:00 |
adelikat
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f5f832180d
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Some movie code reorg and remove some outdated stuff
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2014-06-15 01:55:35 +00:00 |
adelikat
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6ec1a45b70
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Major cleanup of MnemonicsGenerator - change it to a LogEntryGenerator notion, and only expose it through a movie implementation, via an ILogEntryGenerator interface
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2014-06-14 22:36:32 +00:00 |
adelikat
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70baceb6c8
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Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class
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2014-06-14 21:37:51 +00:00 |
adelikat
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1ab1538f8b
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More movie code reorg
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2014-06-13 00:15:55 +00:00 |
adelikat
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898155f5be
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Some Movie code reorg
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2014-06-12 23:57:23 +00:00 |
adelikat
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3dce396261
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More movie 2.0 stuff
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2014-06-12 11:53:25 +00:00 |
adelikat
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5d31fb2b3c
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Some more movie 2.0 progress
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2014-06-11 02:33:57 +00:00 |
adelikat
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a682c667dd
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Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
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2014-06-11 01:41:41 +00:00 |
zeromus
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3ea6495031
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give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
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2014-06-08 23:30:34 +00:00 |
adelikat
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5177051d08
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Movie files - some more reorg - renaming and putting into new folders
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2014-06-08 22:24:38 +00:00 |
adelikat
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6b2889957a
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Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation
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2014-06-08 22:12:15 +00:00 |
adelikat
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5ce23c815d
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Proof of concept for a SystemInfo object to have a singular place to have system specific info as opposed to SystemID switches stattered throughout the codebase
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2014-05-30 22:00:16 +00:00 |
adelikat
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667a96a277
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Lua - combine common code in memory and mainmemory libraries into a base class, apply range checking to all methods, add memory.getsize() to match mainmemory method, fix a name bug in a memory 32bit method, clean up a bunch of things too
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2014-05-23 23:19:20 +00:00 |
adelikat
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9c3a7fec37
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Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods
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2014-04-13 14:22:13 +00:00 |
adelikat
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53fa1a566a
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create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept
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2014-01-30 00:55:31 +00:00 |
zeromus
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055c08179f
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reorganize some dlls into References directory, im tired of seeing all these things in the project root
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2014-01-27 01:11:39 +00:00 |
adelikat
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ee1cea5d08
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Lua - even better way to build lua libraries, now methods will have attributes for the name, and description of each method. Someone needs to put in descriptions now. Bit library is the only one done as of this commit
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2014-01-25 19:49:29 +00:00 |
pasky1382
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08504fc25a
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Added more string lua functions
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2014-01-20 17:06:09 +00:00 |
zeromus
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7a07a910f8
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temporarily fix build by removing lua string library which has a missing file
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2014-01-20 05:13:43 +00:00 |
pasky1382
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a2dd821474
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Added new EmuLuaLibrary.String, contains decimal to hex string and binary string.
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2014-01-19 16:36:43 +00:00 |
adelikat
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7394cfd33f
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More reorg
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2014-01-10 23:14:36 +00:00 |
adelikat
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c0295316f5
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Some Movie 2.0 reorg
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2014-01-10 23:08:56 +00:00 |
adelikat
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0164db5532
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Remove a no longer needed file
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2014-01-10 22:56:59 +00:00 |
adelikat
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15d0e1adb6
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TasMovie - round 1 of replacing mnemonic system with an IMnemonicGenerator system, this breaks stuff, but nothing anyone should have been using.
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2014-01-09 02:17:59 +00:00 |
adelikat
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ef79734170
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movies - start another rewrite of mnemonic generation
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2014-01-06 03:59:00 +00:00 |
adelikat
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b5d3f68126
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Move rewind code to client.common
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2013-12-27 01:14:17 +00:00 |
adelikat
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db5684b4db
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Create a RomLoader object in Client.Common and port over a bunch of code from EmuHawk. Still a lot of refactoring, and probably more logic can be moved to common, and things need cleanup, and there is possibly bugs.
This commit breaks coleco rom loading, to settle a merge conflict with the previous commit
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2013-12-25 19:09:53 +00:00 |
adelikat
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dd63395f67
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move some stuff from EmuHawk to Client.Common
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2013-12-24 21:59:41 +00:00 |