Commit Graph

6094 Commits

Author SHA1 Message Date
adelikat 4ca0f5792b rip out some lua console code I didn't mean to check in 2014-02-16 23:06:14 +00:00
zeromus 7b354ef8b9 change NES board analysis to prioritize gamedb. this would allow users to control the operations, instead of nescartdb always taking control. not sure if this is OK, but I think it is. 2014-02-16 06:16:55 +00:00
goyuken 4a2f28d89f nes: vrc6: correct some problems with the most recent commit 2014-02-15 22:12:46 +00:00
adelikat c22e5e550e make floating window true by default 2014-02-15 20:19:36 +00:00
beirich 4415673f31 pce: Add internal ability to toggle between unsafe and safe rendering. Not exposed in gui. default unsafe. for debugging purposes. humor me. didnt bother hooking up for SGX 2014-02-15 19:54:00 +00:00
adelikat 5849d2d80d make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists 2014-02-15 19:15:04 +00:00
goyuken c333e2f6f3 NES: take a stab at the VRC6 clusterfuck (thanks, obama!). speed loss of about 2%. as far as we know, no game ever used any of these features. 2014-02-15 18:45:52 +00:00
goyuken 9c071bf45e NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there. 2014-02-15 16:55:55 +00:00
goyuken 7acbcd5995 apply r6102 to SGX. 60% speedup in that arthur game 2014-02-14 22:05:57 +00:00
goyuken af0d5ac59e PCE: 50% overall speedup by reworking BG render inner loop 2014-02-14 20:24:26 +00:00
goyuken b7a5b12535 the purest of all commits are those that change only whitespacing and indentation. flawless, timeless, indescribable. 2014-02-14 16:02:48 +00:00
adelikat 05823d3022 fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup 2014-02-14 01:27:38 +00:00
zeromus 96da0880b4 work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua. 2014-02-14 00:55:18 +00:00
zeromus da5daaa989 change lua console to have distinct toggle and refresh functions.. since the refresh icon being a toggle function was misleading me and refresh is what i want 100% of the time anyway 2014-02-13 23:25:36 +00:00
pasky1382 c89fd51268 Fix oversight. 2014-02-13 23:02:09 +00:00
goyuken 4174751212 SMS VDP Viewer: correct BG size for 192 line mode 2014-02-13 19:10:39 +00:00
goyuken b294c69046 NES: MMC1 code cleanup, no changes 2014-02-13 18:14:01 +00:00
goyuken e5102c1f02 NES: fix speed regression of last commit 2014-02-12 22:25:36 +00:00
goyuken 4ada3b4973 NES: fix tracelogger for first instruction of NMI or IRQ. also make it obviously indicate that an NMI or IRQ has occurred 2014-02-12 22:01:23 +00:00
mvl1986 17f17a02fd Added the display of tooltips for all the methods that are in the lualibraries
-MightyMar
2014-02-12 13:28:48 +00:00
goyuken 17d6e866a0 pce: refactor CD loading to move bios determination out of RomLoader 2014-02-10 15:26:18 +00:00
goyuken 37469faa8b PCE CDL: prevent loading of an existing CDL that doesn't match the emu's memory map 2014-02-10 05:02:30 +00:00
goyuken 5769e85a6f add ID to bizhawk CDL file, to make it easily distinguishable 2014-02-10 04:20:26 +00:00
goyuken 4961c9e905 add quick dirty text document describing the CDL format for those who don't like C# 2014-02-10 03:54:16 +00:00
goyuken 47ba6ee915 PCE CDL: more on previous commit 2014-02-10 02:49:03 +00:00
goyuken d15c867693 PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported 2014-02-10 02:47:23 +00:00
goyuken f80ac18e1f maybe fix GMV movie imports. i have no time to test this 2014-02-10 01:29:31 +00:00
goyuken bdbcf689d9 PCE: fix Main Memory domain in SGX mode. Add Cart Battery Ram domain (populous). change domain names in CDL to match memory domains. 2014-02-10 01:21:13 +00:00
adelikat f704786630 Hex Editor - change the name of the "Rom File" domain to "File on disk" to hopefully clarify it better 2014-02-10 01:15:11 +00:00
goyuken c9c01202e6 PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER. 2014-02-10 01:06:06 +00:00
adelikat d22b35c240 Hex Editor - fix exception when user clicks cancel in the Save as Binary dialog 2014-02-10 01:01:36 +00:00
goyuken d36fae5c00 PCE CDL: stuffs 2014-02-09 23:39:44 +00:00
goyuken d5bb0c9b4c analog controls: add ability to unbind buttons 2014-02-09 23:18:42 +00:00
goyuken 522f6549ad PCE: some CDL stuff, not hooked up yet 2014-02-09 23:13:11 +00:00
zeromus 8193e0b281 snes-repair BG layer toggling 2014-02-09 22:52:09 +00:00
goyuken 20bf97c2bd PCE: fix CoreGenerator solution 2014-02-09 20:22:41 +00:00
goyuken 094e7ca18f revert r6072 2014-02-09 20:17:59 +00:00
goyuken c2abb01978 i must commit this because we aren't using git 2014-02-09 20:09:19 +00:00
zeromus f98e1a942d try to make new pce "rom" domain writable 2014-02-09 06:57:54 +00:00
goyuken 5dac0660e1 PCE: disassembler enhancements 2014-02-09 05:49:05 +00:00
goyuken 62c90d576e improve pal gens sound quality in clot throttle modfe 2014-02-09 03:05:04 +00:00
goyuken 0e4967f539 PCE tile viewer and SMS VDP viewer: implement CTRL+C clipboard copying 2014-02-08 23:15:10 +00:00
goyuken f1e3196ae9 add a simple VDP viewer for SMS/GG 2014-02-08 23:02:47 +00:00
adelikat 41faaedc18 TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well 2014-02-08 22:41:47 +00:00
goyuken 78a0b428a3 hex editor: show partial rows 2014-02-08 21:57:16 +00:00
zeromus f0001687ed fix hexeditor bugs related to my last commits to it 2014-02-08 21:47:39 +00:00
beirich 2dc01eab33 pasky better do something cool with this to warrant janking up my HuC6280 core 2014-02-08 20:18:36 +00:00
goyuken 8b006b3b59 PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it. 2014-02-08 16:40:15 +00:00
adelikat 0da1e900df slight cleanup of some Linq logic in HeaderKeys.cs, a tiny bit less memory usage as a bonus 2014-02-08 16:29:57 +00:00
adelikat 2c0804eede Input config - when autotab is off, fix bug where pressing esc was not updating the textbox, also some formatting cleanup 2014-02-08 16:15:07 +00:00