adelikat
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4ca0f5792b
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rip out some lua console code I didn't mean to check in
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2014-02-16 23:06:14 +00:00 |
zeromus
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7b354ef8b9
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change NES board analysis to prioritize gamedb. this would allow users to control the operations, instead of nescartdb always taking control. not sure if this is OK, but I think it is.
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2014-02-16 06:16:55 +00:00 |
goyuken
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4a2f28d89f
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nes: vrc6: correct some problems with the most recent commit
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2014-02-15 22:12:46 +00:00 |
adelikat
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c22e5e550e
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make floating window true by default
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2014-02-15 20:19:36 +00:00 |
beirich
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4415673f31
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pce: Add internal ability to toggle between unsafe and safe rendering. Not exposed in gui. default unsafe. for debugging purposes. humor me. didnt bother hooking up for SGX
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2014-02-15 19:54:00 +00:00 |
adelikat
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5849d2d80d
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make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists
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2014-02-15 19:15:04 +00:00 |
goyuken
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c333e2f6f3
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NES: take a stab at the VRC6 clusterfuck (thanks, obama!). speed loss of about 2%. as far as we know, no game ever used any of these features.
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2014-02-15 18:45:52 +00:00 |
goyuken
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9c071bf45e
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NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there.
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2014-02-15 16:55:55 +00:00 |
goyuken
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7acbcd5995
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apply r6102 to SGX. 60% speedup in that arthur game
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2014-02-14 22:05:57 +00:00 |
goyuken
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af0d5ac59e
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PCE: 50% overall speedup by reworking BG render inner loop
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2014-02-14 20:24:26 +00:00 |
goyuken
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b7a5b12535
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the purest of all commits are those that change only whitespacing and indentation. flawless, timeless, indescribable.
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2014-02-14 16:02:48 +00:00 |
adelikat
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05823d3022
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fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup
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2014-02-14 01:27:38 +00:00 |
zeromus
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96da0880b4
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work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua.
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2014-02-14 00:55:18 +00:00 |
zeromus
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da5daaa989
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change lua console to have distinct toggle and refresh functions.. since the refresh icon being a toggle function was misleading me and refresh is what i want 100% of the time anyway
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2014-02-13 23:25:36 +00:00 |
pasky1382
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c89fd51268
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Fix oversight.
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2014-02-13 23:02:09 +00:00 |
goyuken
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4174751212
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SMS VDP Viewer: correct BG size for 192 line mode
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2014-02-13 19:10:39 +00:00 |
goyuken
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b294c69046
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NES: MMC1 code cleanup, no changes
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2014-02-13 18:14:01 +00:00 |
goyuken
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e5102c1f02
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NES: fix speed regression of last commit
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2014-02-12 22:25:36 +00:00 |
goyuken
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4ada3b4973
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NES: fix tracelogger for first instruction of NMI or IRQ. also make it obviously indicate that an NMI or IRQ has occurred
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2014-02-12 22:01:23 +00:00 |
mvl1986
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17f17a02fd
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Added the display of tooltips for all the methods that are in the lualibraries
-MightyMar
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2014-02-12 13:28:48 +00:00 |
goyuken
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17d6e866a0
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pce: refactor CD loading to move bios determination out of RomLoader
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2014-02-10 15:26:18 +00:00 |
goyuken
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37469faa8b
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PCE CDL: prevent loading of an existing CDL that doesn't match the emu's memory map
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2014-02-10 05:02:30 +00:00 |
goyuken
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5769e85a6f
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add ID to bizhawk CDL file, to make it easily distinguishable
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2014-02-10 04:20:26 +00:00 |
goyuken
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4961c9e905
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add quick dirty text document describing the CDL format for those who don't like C#
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2014-02-10 03:54:16 +00:00 |
goyuken
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47ba6ee915
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PCE CDL: more on previous commit
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2014-02-10 02:49:03 +00:00 |
goyuken
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d15c867693
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PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported
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2014-02-10 02:47:23 +00:00 |
goyuken
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f80ac18e1f
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maybe fix GMV movie imports. i have no time to test this
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2014-02-10 01:29:31 +00:00 |
goyuken
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bdbcf689d9
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PCE: fix Main Memory domain in SGX mode. Add Cart Battery Ram domain (populous). change domain names in CDL to match memory domains.
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2014-02-10 01:21:13 +00:00 |
adelikat
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f704786630
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Hex Editor - change the name of the "Rom File" domain to "File on disk" to hopefully clarify it better
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2014-02-10 01:15:11 +00:00 |
goyuken
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c9c01202e6
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PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER.
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2014-02-10 01:06:06 +00:00 |
adelikat
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d22b35c240
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Hex Editor - fix exception when user clicks cancel in the Save as Binary dialog
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2014-02-10 01:01:36 +00:00 |
goyuken
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d36fae5c00
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PCE CDL: stuffs
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2014-02-09 23:39:44 +00:00 |
goyuken
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d5bb0c9b4c
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analog controls: add ability to unbind buttons
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2014-02-09 23:18:42 +00:00 |
goyuken
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522f6549ad
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PCE: some CDL stuff, not hooked up yet
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2014-02-09 23:13:11 +00:00 |
zeromus
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8193e0b281
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snes-repair BG layer toggling
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2014-02-09 22:52:09 +00:00 |
goyuken
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20bf97c2bd
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PCE: fix CoreGenerator solution
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2014-02-09 20:22:41 +00:00 |
goyuken
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094e7ca18f
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revert r6072
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2014-02-09 20:17:59 +00:00 |
goyuken
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c2abb01978
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i must commit this because we aren't using git
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2014-02-09 20:09:19 +00:00 |
zeromus
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f98e1a942d
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try to make new pce "rom" domain writable
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2014-02-09 06:57:54 +00:00 |
goyuken
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5dac0660e1
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PCE: disassembler enhancements
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2014-02-09 05:49:05 +00:00 |
goyuken
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62c90d576e
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improve pal gens sound quality in clot throttle modfe
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2014-02-09 03:05:04 +00:00 |
goyuken
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0e4967f539
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PCE tile viewer and SMS VDP viewer: implement CTRL+C clipboard copying
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2014-02-08 23:15:10 +00:00 |
goyuken
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f1e3196ae9
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add a simple VDP viewer for SMS/GG
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2014-02-08 23:02:47 +00:00 |
adelikat
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41faaedc18
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TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
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2014-02-08 22:41:47 +00:00 |
goyuken
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78a0b428a3
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hex editor: show partial rows
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2014-02-08 21:57:16 +00:00 |
zeromus
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f0001687ed
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fix hexeditor bugs related to my last commits to it
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2014-02-08 21:47:39 +00:00 |
beirich
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2dc01eab33
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pasky better do something cool with this to warrant janking up my HuC6280 core
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2014-02-08 20:18:36 +00:00 |
goyuken
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8b006b3b59
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PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it.
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2014-02-08 16:40:15 +00:00 |
adelikat
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0da1e900df
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slight cleanup of some Linq logic in HeaderKeys.cs, a tiny bit less memory usage as a bonus
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2014-02-08 16:29:57 +00:00 |
adelikat
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2c0804eede
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Input config - when autotab is off, fix bug where pressing esc was not updating the textbox, also some formatting cleanup
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2014-02-08 16:15:07 +00:00 |