zeromus
7adc15d97e
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
null_ptr
5a36b50f8b
Some refactoring of N64 code. Extracted mupen plugins to their own classes.
2014-01-24 17:46:35 +00:00
null_ptr
15b95f6f40
Simplified N64 controller input retrieval
2014-01-23 02:06:39 +00:00
null_ptr
3c7292f8ab
Removed unnecessary debug callbacks
2014-01-23 00:54:49 +00:00
null_ptr
a65cc25b24
Setting VSync in N64 Core.
2014-01-20 09:56:52 +00:00
null_ptr
b79bcaf2d0
Refactored some N64 code
2014-01-15 11:24:47 +00:00
goyuken
2171d4cd00
n64: support new settings system. regression: n64 video plugin settings are no longer stored in movie 1.0 files nor read from them
2013-12-26 23:04:22 +00:00
goyuken
d37796ab1c
more new core config framework; this time GAEMBOY
2013-12-23 02:51:41 +00:00
goyuken
bd205f47dc
update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
...
tweak Binding, RecentFiles, and PathEntry to work with the new serializer. on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings. at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
zeromus
bf76399200
change n64 regs to _hi and _lo versions for 64bit regs
2013-11-23 01:17:31 +00:00
zeromus
5651181d39
fix n64 savestates
2013-11-22 19:34:24 +00:00
pjgat09
3c56223d7b
N64: Implement GetCpuFlagsAndRegisters()
2013-11-18 03:29:47 +00:00
pjgat09
3e8596f81c
N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through
2013-11-17 03:42:06 +00:00
goyuken
d0969c208d
n64: fix framebuffer opacity. if this commit causes slowdown problems, we might want to do this a different way?
2013-11-17 01:57:26 +00:00
pjgat09
32eadfc315
N64: Set the DisplayType based on the rom's country code, and set a PAL flag in the movie file if needed.
2013-11-16 21:29:42 +00:00
pjgat09
7e7cb8e05b
N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file
2013-11-16 21:08:23 +00:00
pjgat09
acdf9ca7a3
N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file
2013-11-16 20:53:51 +00:00
adelikat
7e45f13282
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00