Commit Graph

130 Commits

Author SHA1 Message Date
adelikat 88d4a2a5a8 Genesis mouse - mnemonics, default buttons and virtual pad 2014-06-28 12:45:12 +00:00
adelikat 1361e2ff23 Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad 2014-06-28 12:31:28 +00:00
goyuken a1b03a4a20 genesis: virtual pad support multitap 2014-06-27 17:59:45 +00:00
adelikat 75d4ff5117 Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code 2014-06-27 17:02:46 +00:00
adelikat 92e0865b3f oops 2014-06-27 16:31:42 +00:00
adelikat e469cb73f2 Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons) 2014-06-27 16:30:54 +00:00
adelikat 8c287ecc79 Virtualpads - nes console buttons 2014-06-27 14:09:28 +00:00
adelikat c0da15b002 Virtual pads for SMS and GG 2014-06-27 02:45:27 +00:00
adelikat 20ab331404 Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options 2014-06-27 01:37:09 +00:00
adelikat a33f926675 Do genesis controller logic for none, one player, and "normal", don't know what the other options mean 2014-06-26 21:09:14 +00:00
adelikat 0fa75a5d77 Virtualpads - fix 3 vs 6 button controller logic in genesis 2014-06-26 20:59:00 +00:00
adelikat 4d9f46c6a1 Implement read-only for VirtualPadButton 2014-06-25 20:40:20 +00:00
adelikat 5f71bf11c8 N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers 2014-06-25 02:18:11 +00:00
adelikat d6e56bf9fb Virtualpad - Start support for family basic keyboard 2014-06-25 00:56:20 +00:00
adelikat fbb14175f9 Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah 2014-06-25 00:44:22 +00:00
adelikat 9045f8402c Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics 2014-06-25 00:11:59 +00:00
adelikat a1926e1a58 Make virtualpads prettier including a Display name that can (should) be set in the schema, and an optional Max Size (defaults to default size if left out), added lots of nes stuff, and basic 2 player famicom (including microphone on player 2) 2014-06-24 23:32:30 +00:00
adelikat 3208440225 Virtual Pads - basic analog button control and wire up to NES arkanoid paddle 2014-06-24 12:58:08 +00:00
adelikat bb93dd0d42 Virtualpads - make a custom attribute for schema objects instead of using the Description attribute 2014-06-23 23:46:44 +00:00
xmikecampx7 4c5570eea3 2014-06-23 23:25:08 +00:00
xmikecampx7 886681bb9d Schema GamePads Added 2014-06-23 14:13:07 +00:00
adelikat 897e7b9bd1 Virtualpad - fix up PceSchema 2014-06-23 13:44:06 +00:00
xmikecampx7 20200adf3a Adding Buttons to Schemas 2014-06-23 01:43:33 +00:00
adelikat bf33ba0575 Virtual Pads - support quicknes (2 controllers only at all times) and Neshawk for 2 controllers that are none, standard, or zapper (no multitap, no famicom stuff) 2014-06-23 00:05:22 +00:00
adelikat 4b23150d14 Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing 2014-06-22 23:32:37 +00:00
adelikat b364b5c48f implement TargetScreen virtual pad and wire up to Nes zapper 2014-06-22 21:50:27 +00:00
adelikat a248e2d99b Virtual Pads - analog stick should be done now (including max X,Y constraints) 2014-06-22 17:41:13 +00:00
adelikat 2009e07e35 Virtualpads - Some Progress 2014-06-22 15:43:45 +00:00
adelikat e9968657ac Virtualpads - some reorg 2014-06-22 14:37:40 +00:00
adelikat 27532b7b2b Start schema objects 2014-06-22 14:29:46 +00:00