James Groom
35f56b88f8
Merge branch 'master' into MoreUnixMonoCompatWork
2019-01-26 18:57:18 +10:00
adelikat
5b26300e50
Merge pull request #1419 from upthorn/master
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Extend APIHawk with a lua-like system of api libraries
2019-01-19 17:24:08 -06:00
zeromus
ca9385c3c8
add some little fragments i meant for the user display cropping stuff but didnt use
2019-01-18 00:59:23 -05:00
James Groom
e483c94498
Fix controllers from OpenTK (mostly)
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* update reference version numbers and fix a null exception this causes (apparently something changes functionality-wise when the *.csproj references version 3.0.1.0 rather than the original 1.x.x.x (on windows at least) - which is interesting)
* Modified GTK_Gamepad to use OpenTK.Input.Gamepad
* use gamepad class if automap exists, otherwise use joystick class
* forgot GetFloats()
* fixed axis and hats - fixed GetFloats() so analog controls can be bound for cores that support it
* changed controller identifier from 'T' to 'J' (in the case of OpenTK.Input.Joystick) and 'X' (in the case of OpenTK.Input.GamePad). This means config defaults in most cases will work (where they worked before with directinput and xinput).
* fixed hat event detection when using OpenTK.Input.Joystick
* disabled forcing OpenTK controllers on windows
* unused variable cleanup
* testing changes
* another test
* other test
* revert previous tests
2019-01-18 01:08:13 +10:00
upthorn
8395193aee
Allow alpha to matter in screenshots.
2018-12-21 22:38:03 -08:00
zeromus
88ce214670
remove junk accidentally added bizwareGL ClassDiagram
2018-11-30 09:08:44 -06:00
zeromus
9d6997692f
Merge remote-tracking branch 'remotes/peeweek/retroizer'
2018-11-18 11:09:53 -05:00
Asnivor
c0fcac5ab1
CPCHawk: Port IO changes, Interrupt generation, i8255 PPI chip, PSG IO & Keyboard/Joysticks
2018-07-18 08:12:44 +01:00
adelikat
22d1818641
DoSettings file for all project to explicitely set language level to C#6
2018-06-23 13:06:13 -05:00
frequem
71ba3024b7
Fixed linux build
2018-02-21 20:19:33 -05:00
vadosnaprimer
761c1532e0
fix single-line messaged
2018-01-02 22:46:24 +03:00
vadosnaprimer
81f681bcd8
account for linebreaks when measuring message string
2018-01-02 21:25:07 +03:00
peeweek
8c503f0e7e
Retroizer Shader + Time uniform in custom shaders
2017-10-23 23:31:56 +02:00
zeromus
3336c80818
fix bizware output directories
2017-06-27 17:23:33 -05:00
zeromus
cad5f441dd
fix build paths to output
2017-06-26 17:57:50 -05:00
zeromus
0085729392
delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work.
2017-06-26 17:47:51 -05:00
zeromus
0942d4f498
remove x86 project configurations
2017-06-12 01:24:35 -05:00
adelikat
5fec117b68
Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users
2017-06-06 10:24:21 -05:00
adelikat
7d84946daa
BitmapBuff - fix exception from 32bit ASSumptions
2017-05-28 18:21:55 -05:00
nattthebear
76022f66f9
update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster.
2017-05-27 18:15:15 -04:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
J.D. Purcell
ed3bf0e62b
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
J.D. Purcell
b2a28339d1
Use 'nameof' operator.
2017-04-10 08:36:42 -04:00
zeromus
8cfb46caa7
fix #796
2017-02-11 07:30:12 -06:00
zeromus
10272b4857
add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks
2016-03-27 04:49:17 -05:00
nattthebear
2a0e859a85
Add 64 bit build (doesn't work yet), move SlimDX.dll
2016-02-28 15:06:03 -05:00
zeromus
95bc69b448
some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet
2016-02-22 00:23:20 -06:00
zeromus
e0d74c7718
better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
2016-02-03 02:28:03 -06:00
zeromus
d422f02694
improve d3d9 shader compatibility more
2015-10-24 01:32:44 -05:00
zeromus
1dfa0f7fc0
improve d3d shader compatibility: add workaround to replace "in sampler2D", a magic phrase which crashes the hlsl compiler, with "uniform sampler2D", a magic phrase which soothes the hlsl compiler
2015-10-20 21:21:07 -05:00
zeromus
01f1be126e
fix bugs in retroshader sampler0 discovery
2015-10-18 21:12:58 -05:00
zeromus
0d5470a713
make display methods more resilient to uncompilable shaders
2015-10-17 19:28:19 -05:00
zeromus
19b3f8b205
retro shaders no longer need sampler to be named s_p
2015-10-15 20:10:58 -05:00
zeromus
f0c34517e1
display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling
2015-08-30 09:20:03 -05:00
zeromus
7e828d5618
d3d display method
2015-08-24 13:10:50 -05:00
zeromus
f8b840ea41
fix gdi+ lua rendering and prescale option
2015-07-25 17:29:19 -05:00
zeromus
63197300b4
add fullscreen auto-hide mouse cursor
2015-07-24 16:00:04 -05:00
jdpurcell
0a345b0084
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
2015-01-13 15:28:58 +00:00
zeromus
45716e8acf
add a little fast path to BitmapBuffer. probably no real use
2014-12-17 01:07:09 +00:00
zeromus
979fa2c0f7
displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel
2014-12-13 23:04:22 +00:00
zeromus
257c8c597b
fix a crash when working on an 0x0 BitmapBuffer
2014-12-10 19:37:06 +00:00
zeromus
08ae448257
start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
2014-12-08 02:15:42 +00:00
zeromus
556b7b0123
gdi+ display method!
2014-12-07 02:26:52 +00:00
zeromus
7c8f9cb3ed
win32 graphisc control: passthrough MouseEnter and MouseLeave events (useful for nothing)
2014-06-23 01:21:12 +00:00
zeromus
bb1b1ff5b5
fix av dumping with osd enabled (screenshots as well);
...
default av dumping extension to the dumper plugin's desired default
2014-06-02 20:16:59 +00:00
zeromus
d2232e616b
minimal implementation of AR correction. this isn't completely satisfying. we need to run the frontend 1x/2x/etc sizing through it, and I'm feeling like we need two tiers of AR suggestion strengths.. we may want a2600 fixing AR out of the box, but NES fixing AR by default is unacceptable
2014-05-02 04:27:08 +00:00
zeromus
7adc15d97e
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
zeromus
5a451d4906
change RetainedGraphicsControl namespace
2014-02-07 23:30:20 +00:00
zeromus
b469a3be00
bizwaregl - add function to read back the contents of a texture into a BitmapBuffer
2014-02-07 23:06:51 +00:00
zeromus
9ca6f152cf
support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection
2014-02-07 02:36:27 +00:00