Commit Graph

12 Commits

Author SHA1 Message Date
CasualPokePlayer 5a8ce91d95 Recompile mupen dlls against VS2022
this also needed mupen deps updated, and SDL2 compat needed to be fixed. SDL doesnt need to be used anymore, so that's nice
also deleted mupen projects which we don't use anymore
2024-03-10 03:36:43 -07:00
YoshiRulz 045c4815a4
Change <OutDir/> to point to /Assets in Mupen lib projects 2021-07-21 09:46:19 +10:00
zeromus 0b73ed77ef update mupen to build on vs2019 so it's simpler for people to hack on. gliden64 has a rendering bug (top left quarter of screen drawn only on nintendo logo on donkey kong 64) when build in vs2019 so I didn't change that one. maybe we need to update gliden64 or find the real bug (likely a numerical instability, despite the use of precise floating point). 2020-08-27 15:41:20 -04:00
zeromus afc6e03b03 remove some output64 paths 2017-06-12 01:33:55 -05:00
zeromus 3449a5c5cf build mupen64plus as 64bit 2017-06-11 17:24:32 -05:00
null_ptr e5d1dc111e Integrated glide64 (mk1) into plugin solution file 2014-07-09 23:44:33 +00:00
pjgat09 309933322c m64p: Fixed the post-build hooks to store the DLLs in the right place after all of the code refactoring 2013-11-16 20:26:13 +00:00
zeromus 3e2b4b949c necessary work to get glide64mk2 compiling in vs2010. only casualty is the threading support for texture filtering 2013-08-01 22:59:25 +00:00
pjgat09 dc0ba1bc69 m64p: Upgraded to v2.0 2013-07-31 01:06:58 +00:00
pjgat09 74817e740b m64p: Added post-build hooks to copy the dll into bizhawk after building. Built the dll and adding it for the first time. Glide64.ini is needed to make it work right now, but the need for it should be removed if possible 2013-05-04 23:36:28 +00:00
pjgat09 89b0570a0f m64p: Added a VS2010 project and solution file. They might not work yet 2013-05-04 23:24:01 +00:00
pjgat09 d12829b1ee m64p: Add a clean clone of mupen64plus-video-glide64 2013-05-04 23:15:34 +00:00