CasualPokePlayer
5a8ce91d95
Recompile mupen dlls against VS2022
...
this also needed mupen deps updated, and SDL2 compat needed to be fixed. SDL doesnt need to be used anymore, so that's nice
also deleted mupen projects which we don't use anymore
2024-03-10 03:36:43 -07:00
YoshiRulz
045c4815a4
Change <OutDir/> to point to /Assets in Mupen lib projects
2021-07-21 09:46:19 +10:00
zeromus
0b73ed77ef
update mupen to build on vs2019 so it's simpler for people to hack on. gliden64 has a rendering bug (top left quarter of screen drawn only on nintendo logo on donkey kong 64) when build in vs2019 so I didn't change that one. maybe we need to update gliden64 or find the real bug (likely a numerical instability, despite the use of precise floating point).
2020-08-27 15:41:20 -04:00
zeromus
afc6e03b03
remove some output64 paths
2017-06-12 01:33:55 -05:00
zeromus
3449a5c5cf
build mupen64plus as 64bit
2017-06-11 17:24:32 -05:00
null_ptr
e5d1dc111e
Integrated glide64 (mk1) into plugin solution file
2014-07-09 23:44:33 +00:00
pjgat09
309933322c
m64p: Fixed the post-build hooks to store the DLLs in the right place after all of the code refactoring
2013-11-16 20:26:13 +00:00
zeromus
3e2b4b949c
necessary work to get glide64mk2 compiling in vs2010. only casualty is the threading support for texture filtering
2013-08-01 22:59:25 +00:00
pjgat09
dc0ba1bc69
m64p: Upgraded to v2.0
2013-07-31 01:06:58 +00:00
pjgat09
74817e740b
m64p: Added post-build hooks to copy the dll into bizhawk after building. Built the dll and adding it for the first time. Glide64.ini is needed to make it work right now, but the need for it should be removed if possible
2013-05-04 23:36:28 +00:00
pjgat09
89b0570a0f
m64p: Added a VS2010 project and solution file. They might not work yet
2013-05-04 23:24:01 +00:00
pjgat09
d12829b1ee
m64p: Add a clean clone of mupen64plus-video-glide64
2013-05-04 23:15:34 +00:00