adelikat
606c3bf1c2
use more advanced language features in Emulation.Cores ( #1852 )
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* Use expression bodies in Emulation.Cores, and a few other misc cleanups
* remove unused usings in Emulation.Common
* cleanups in Tables_Direct.cs
* some cleanups in nes boards - redundant code
* remove some redundant array initializers in Emulation.Cores
* cleanup AmstradCPC.Controllers
* use object initializers in a lot of places
* nes mappers - remove disch's notes comments in favor of the nesdev wiki link
* cleanup CdtConverter.cs, mostly use of object initializers
* remove redundant .ToString() calls in Emulation.Cores
* using var in Emulation.Cores
* AmstradCPC/ZXSpectrum - simplify some linq, tabs instead of spaces, a few other misc cleanups
* Use null-propagation in Emulation.Cores
2020-02-17 16:54:51 -06:00
YoshiRulz
e7d0fb8299
Refactor/genericise MutableIntRange, add immmutables, add more methods
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call now and I'll throw in not one but two float equality extensions for free
2020-01-03 03:32:51 +10:00
YoshiRulz
c4fd79bf03
Use MutableIntRange in RenderSpritesScanline
2019-04-01 14:40:06 +10:00
James Groom
4e91f88af3
Use nameof in cores
2019-03-28 14:18:58 +11:00
Asnivor
4a2d9dd0f1
PCE: Revert aa7cee1
. This looks to resolve the following: #1333 #1303 #1287 #1231 #1203 and *maybe* #1266
2018-09-26 10:27:23 +01:00
alyosha-tas
f86e00f925
PCE: only latch Y-scroll once per scanline after an offset.
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The latching behaviour is correct, but I'm unsure of what the offset value should be.
fixes #771
2018-03-20 21:17:57 -04:00
alyosha-tas
aa7cee1bb7
PCE: update some graphics properties
2018-03-20 10:40:14 -04:00
alyosha-tas
cace4bdb5a
PCE: Fix a VPC typo
2018-02-11 14:02:08 -05:00
alyosha-tas
fd7a3a731e
PCEHawk: Add option for cropping
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Resolves #71
2018-02-10 15:28:27 -05:00
alyosha-tas
f2523f1cec
PCE: Fix some VPC issues
2018-02-06 18:56:03 -05:00
alyosha-tas
5f250a2fb0
PCE: Fix display to correctly capture changes to display offset register
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Fixes Devil's Crush (and by extension Final Blaster)
2018-02-05 16:58:46 -05:00
adelikat
59139ab266
Spell out Numerator and Denominator
2017-05-05 11:25:38 -05:00
adelikat
62a13d961d
Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
2017-05-05 11:21:37 -05:00
adelikat
eee0ba69dc
misc cleanups on PCEngine
2017-04-25 12:57:42 -05:00
adelikat
618f5de54f
PC Engine - break off services into their separate files
2016-12-12 10:23:07 -06:00
goyuken
768c2762a5
cleanup
2014-08-03 22:05:32 +00:00
goyuken
b0970451aa
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
2014-04-30 23:48:37 +00:00
beirich
8363d66f25
PCE: convert states to Serializer implementation
2014-04-07 04:53:18 +00:00
goyuken
7acbcd5995
apply r6102 to SGX. 60% speedup in that arthur game
2014-02-14 22:05:57 +00:00
adelikat
7393f132ab
Move CPUs from Emulation.Common to Emulation.Cores
2014-01-22 01:14:36 +00:00
goyuken
a5cdee3780
pce: connect to new settings system
2013-12-22 05:58:24 +00:00
adelikat
7e45f13282
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00