YoshiRulz
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0ba7a5a7df
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Rename axis-related types, members, and locals
I left a few methods where they had an equivalent *Bool*() for buttons, and also
left some in TAStudio that get serialised.
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2020-03-31 17:29:55 +10:00 |
adelikat
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c532b96245
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refactor CoreComm usage in nes cores
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2020-03-15 09:35:12 -05:00 |
adelikat
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dedd618db4
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subneshawk - delete a bunch of code by using the underlying core for services, cleanup, and implement some services that were missing
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2020-02-18 13:19:17 -06:00 |
adelikat
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f83261c116
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misc cleanups in emulator core service logic
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2020-01-11 13:19:51 -06:00 |
alyosha-tas
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8e99908c47
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SubNESHawk: Add ppu cycle to tracer
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2019-01-19 09:23:22 -06:00 |
alyosha-tas
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ad6790cfb7
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SubNESHawk: Add subframe reset
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2019-01-18 18:48:50 -06:00 |
alyosha-tas
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74d20ca45c
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SubNEShawk: Add VBL Count to BK2 movie header
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2019-01-12 13:27:00 -06:00 |
alyosha-tas
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5256284ac6
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SubNESHawk:
- Use NES settings for controllers / sync settings
- Clean up un-needed extra controller code
- Enable Menues
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2019-01-12 09:32:01 -06:00 |
alyosha-tas
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c19c7cd5c3
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SubNESHawk
also Input register shift fix
# Conflicts:
# BizHawk.Client.EmuHawk/MainForm.Designer.cs
# BizHawk.Client.EmuHawk/MainForm.Events.cs
# BizHawk.Emulation.Cores/Computers/AmstradCPC/AmstradCPC.IEmulator.cs
# BizHawk.Emulation.Cores/Computers/SinclairSpectrum/ZXSpectrum.IEmulator.cs
# BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs
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2019-01-10 18:25:59 +03:00 |