Commit Graph

21 Commits

Author SHA1 Message Date
YoshiRulz 3decfa5019
Use inheritance instead of Type for PadSchema controls
* Rename ButtonSchema to PadSchemaControl, create ButtonSchema subclass, rename
AnalogSchema to AnalogStickSchema, and make PadSchemaControl abstract
* Replace switching on PadSchemaControl.Type (enum PadInputType) with type
checks
* Refactor and merge VirtualpadTool.CheckPads() into .CreatePads() (it was
easier than just using type checks in the old algorithm)
* Move members from PadSchemaControl to subtypes and cleanup
2020-03-31 21:40:36 +10:00
YoshiRulz 0ba7a5a7df
Rename axis-related types, members, and locals
I left a few methods where they had an equivalent *Bool*() for buttons, and also
left some in TAStudio that get serialised.
2020-03-31 17:29:55 +10:00
adelikat b52d674959 virtualpads - cleanup 2020-03-22 20:14:09 -05:00
adelikat f98003f98e virtualpad schema - cleanups 2020-03-22 16:47:33 -05:00
adelikat 1f8171fc9b PadSchema - remove MaxSize as it wasn't being used, rename DefaultSize to just Size 2020-03-22 16:23:01 -05:00
adelikat 828bc2b9dc ButtonSchema - use overloads more 2020-03-22 14:27:12 -05:00
adelikat 0344b0affb make PadSchema.IsConsole not settable, force the use of inheritance 2020-03-22 12:37:28 -05:00
adelikat ec36ed6206 ButtonSchema - make Type not directly settable and force the use of inheritance to set it 2020-03-22 12:18:47 -05:00
adelikat 2560def438 Virtual Pad - ButtonSchema - make location constructor the only option since location is always required, change param order on Directional helper methods for consistency 2020-03-21 22:24:06 -05:00
adelikat 4476cc53af VirtualPads - unnest ButtonScehma and PadInputType 2020-03-21 18:12:26 -05:00
adelikat 0ecc1e8023 VirtualPad Schema - default to type Button, and remove now redundant setting of this value 2020-03-21 16:10:01 -05:00
adelikat c1e2f6afe5 VirtualPad Schema - don't show display name if icon is preset, default to Name if displayName is not present (and no icon). Delete a lot of now redundant DisplayName assignments 2020-03-21 15:22:30 -05:00
YoshiRulz e12b5d8137
Refactor FloatRange creation and usage
effectively resolves #1200
* Replaced floats in FloatRange with ints (would have used shorts but
SubGBHawk/SubNesHawk use an axis to hack in cycle count or something), added
both Range<int> and Range<float> auto-properties
* Added bool field IsReversed to FloatRange
* Added enum AxisPairOrientation and factory method using it
* Cleaned up usages of FloatRange fields and properties
* Added new properties to PadSchema.ButtonSchema for type
PadInputType.AnalogStick (to hold the two FloatRanges) and used
ControllerDefinitions from cores to dedup these ranges in the schemata
* Made VirtualPadAnalogStick work properly: both the direction and bounds are
correctly set from the controller schemata, the polar conversion measures angles
consistently (though I think it might not work outside -128..127 e.g. for PSX),
and I didn't break the sensitivity override, plus negative percentages might
work now but I didn't allow those
* Renamed FloatRange to AxisRange, but did not rename related symbols
2020-03-14 20:47:45 +10:00
adelikat b390c2829c cleanup virtualpad code 2019-12-31 11:36:22 -06:00
adelikat 70840c1b54 remove some unused code, and a few other misc cleanups 2019-12-06 19:22:54 -06:00
YoshiRulz e6374ef477
Use string interpolation 2019-03-19 00:06:37 +10:00
adelikat 5d855ef60b more attribute renaming 2017-07-12 14:40:10 -05:00
adelikat 50b5f4a1a9 Virtualpad misc cleanups 2017-05-24 09:07:03 -05:00
adelikat 436a853c96 Fix typo - Scema -> Schema 2017-04-29 15:41:27 -05:00
adelikat 30aa86cd7e Intellivision - more cleanup 2017-04-23 11:10:26 -05:00
adelikat b7e616482d Intellivision - movie mnemonics and virtual pads 2016-12-06 20:16:22 -06:00